Merge pull request #2713 from riperiperi/fix/modified-inherit
Reregister flush actions when taking a buffer's modified range list.
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commit
468774578d
2 changed files with 49 additions and 11 deletions
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@ -299,14 +299,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_syncActionRegistered = true;
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_syncActionRegistered = true;
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}
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}
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if (_modifiedRanges == null)
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Action<ulong, ulong> registerRangeAction = (ulong address, ulong size) =>
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{
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_modifiedRanges = from._modifiedRanges;
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from._modifiedRanges = null;
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}
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else
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{
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_modifiedRanges.InheritRanges(from._modifiedRanges, (ulong address, ulong size) =>
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{
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{
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if (_useGranular)
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if (_useGranular)
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{
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{
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@ -316,7 +309,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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{
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_memoryTracking.RegisterAction(_externalFlushDelegate);
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_memoryTracking.RegisterAction(_externalFlushDelegate);
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}
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}
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});
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};
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if (_modifiedRanges == null)
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{
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_modifiedRanges = from._modifiedRanges;
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_modifiedRanges.ReregisterRanges(registerRangeAction);
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from._modifiedRanges = null;
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}
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else
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{
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_modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
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}
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}
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}
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}
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}
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}
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@ -318,6 +318,40 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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}
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}
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/// <summary>
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/// Calls the given action for modified ranges that aren't from the current sync number.
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/// </summary>
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/// <param name="rangeAction">The action to call for each modified range</param>
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public void ReregisterRanges(Action<ulong, ulong> rangeAction)
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{
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ref var ranges = ref ThreadStaticArray<BufferModifiedRange>.Get();
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// Range list must be consistent for this operation.
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lock (_lock)
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{
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if (ranges.Length < Count)
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{
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Array.Resize(ref ranges, Count);
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}
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int i = 0;
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foreach (BufferModifiedRange range in this)
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{
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ranges[i++] = range;
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}
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}
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ulong currentSync = _context.SyncNumber;
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for (int i = 0; i < Count; i++)
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{
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BufferModifiedRange range = ranges[i];
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if (range.SyncNumber != currentSync)
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{
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rangeAction(range.Address, range.Size);
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}
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}
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}
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private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
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private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
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{
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{
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Remove(overlap);
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Remove(overlap);
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