Reduce the amount of descriptor pool allocations on Vulkan (#5673)
* Reduce the amount of descriptor pool allocations on Vulkan * Formatting * Slice can be simplified * Make GetDescriptorPoolSizes static * Adjust CanFit calculation so that TryAllocateDescriptorSets never fails * Remove unused field
This commit is contained in:
parent
4a835bb2b9
commit
4744bde0e5
6 changed files with 173 additions and 57 deletions
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@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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public bool InUse;
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public bool InUse;
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public bool InConsumption;
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public bool InConsumption;
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public int SubmissionCount;
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public CommandBuffer CommandBuffer;
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public CommandBuffer CommandBuffer;
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public FenceHolder Fence;
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public FenceHolder Fence;
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public SemaphoreHolder Semaphore;
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public SemaphoreHolder Semaphore;
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@ -193,6 +194,11 @@ namespace Ryujinx.Graphics.Vulkan
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return _commandBuffers[cbIndex].Fence;
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return _commandBuffers[cbIndex].Fence;
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}
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}
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public int GetSubmissionCount(int cbIndex)
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{
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return _commandBuffers[cbIndex].SubmissionCount;
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}
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private int FreeConsumed(bool wait)
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private int FreeConsumed(bool wait)
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{
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{
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int freeEntry = 0;
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int freeEntry = 0;
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@ -282,6 +288,7 @@ namespace Ryujinx.Graphics.Vulkan
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Debug.Assert(entry.CommandBuffer.Handle == cbs.CommandBuffer.Handle);
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Debug.Assert(entry.CommandBuffer.Handle == cbs.CommandBuffer.Handle);
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entry.InUse = false;
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entry.InUse = false;
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entry.InConsumption = true;
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entry.InConsumption = true;
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entry.SubmissionCount++;
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_inUseCount--;
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_inUseCount--;
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var commandBuffer = entry.CommandBuffer;
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var commandBuffer = entry.CommandBuffer;
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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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class DescriptorSetManager : IDisposable
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class DescriptorSetManager : IDisposable
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{
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{
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private const uint DescriptorPoolMultiplier = 16;
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public const uint MaxSets = 16;
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public class DescriptorPoolHolder : IDisposable
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public class DescriptorPoolHolder : IDisposable
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{
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{
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@ -14,36 +14,28 @@ namespace Ryujinx.Graphics.Vulkan
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public Device Device { get; }
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public Device Device { get; }
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private readonly DescriptorPool _pool;
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private readonly DescriptorPool _pool;
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private readonly uint _capacity;
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private int _freeDescriptors;
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private int _totalSets;
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private int _totalSets;
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private int _setsInUse;
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private int _setsInUse;
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private bool _done;
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private bool _done;
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public unsafe DescriptorPoolHolder(Vk api, Device device)
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public unsafe DescriptorPoolHolder(Vk api, Device device, ReadOnlySpan<DescriptorPoolSize> poolSizes, bool updateAfterBind)
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{
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{
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Api = api;
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Api = api;
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Device = device;
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Device = device;
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var poolSizes = new[]
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foreach (var poolSize in poolSizes)
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{
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{
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new DescriptorPoolSize(DescriptorType.UniformBuffer, (1 + Constants.MaxUniformBufferBindings) * DescriptorPoolMultiplier),
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_freeDescriptors += (int)poolSize.DescriptorCount;
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new DescriptorPoolSize(DescriptorType.StorageBuffer, Constants.MaxStorageBufferBindings * DescriptorPoolMultiplier),
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}
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new DescriptorPoolSize(DescriptorType.CombinedImageSampler, Constants.MaxTextureBindings * DescriptorPoolMultiplier),
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new DescriptorPoolSize(DescriptorType.StorageImage, Constants.MaxImageBindings * DescriptorPoolMultiplier),
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new DescriptorPoolSize(DescriptorType.UniformTexelBuffer, Constants.MaxTextureBindings * DescriptorPoolMultiplier),
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new DescriptorPoolSize(DescriptorType.StorageTexelBuffer, Constants.MaxImageBindings * DescriptorPoolMultiplier),
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};
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uint maxSets = (uint)poolSizes.Length * DescriptorPoolMultiplier;
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_capacity = maxSets;
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fixed (DescriptorPoolSize* pPoolsSize = poolSizes)
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fixed (DescriptorPoolSize* pPoolsSize = poolSizes)
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{
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{
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var descriptorPoolCreateInfo = new DescriptorPoolCreateInfo
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var descriptorPoolCreateInfo = new DescriptorPoolCreateInfo
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{
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{
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SType = StructureType.DescriptorPoolCreateInfo,
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SType = StructureType.DescriptorPoolCreateInfo,
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MaxSets = maxSets,
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Flags = updateAfterBind ? DescriptorPoolCreateFlags.UpdateAfterBindBit : DescriptorPoolCreateFlags.None,
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MaxSets = MaxSets,
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PoolSizeCount = (uint)poolSizes.Length,
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PoolSizeCount = (uint)poolSizes.Length,
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PPoolSizes = pPoolsSize,
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PPoolSizes = pPoolsSize,
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};
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};
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@ -52,18 +44,22 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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}
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}
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public DescriptorSetCollection AllocateDescriptorSets(ReadOnlySpan<DescriptorSetLayout> layouts)
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public unsafe DescriptorSetCollection AllocateDescriptorSets(ReadOnlySpan<DescriptorSetLayout> layouts, int consumedDescriptors)
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{
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{
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TryAllocateDescriptorSets(layouts, isTry: false, out var dsc);
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TryAllocateDescriptorSets(layouts, consumedDescriptors, isTry: false, out var dsc);
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return dsc;
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return dsc;
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}
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}
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public bool TryAllocateDescriptorSets(ReadOnlySpan<DescriptorSetLayout> layouts, out DescriptorSetCollection dsc)
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public bool TryAllocateDescriptorSets(ReadOnlySpan<DescriptorSetLayout> layouts, int consumedDescriptors, out DescriptorSetCollection dsc)
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{
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{
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return TryAllocateDescriptorSets(layouts, isTry: true, out dsc);
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return TryAllocateDescriptorSets(layouts, consumedDescriptors, isTry: true, out dsc);
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}
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}
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private unsafe bool TryAllocateDescriptorSets(ReadOnlySpan<DescriptorSetLayout> layouts, bool isTry, out DescriptorSetCollection dsc)
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private unsafe bool TryAllocateDescriptorSets(
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ReadOnlySpan<DescriptorSetLayout> layouts,
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int consumedDescriptors,
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bool isTry,
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out DescriptorSetCollection dsc)
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{
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{
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Debug.Assert(!_done);
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Debug.Assert(!_done);
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@ -84,7 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
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var result = Api.AllocateDescriptorSets(Device, &descriptorSetAllocateInfo, pDescriptorSets);
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var result = Api.AllocateDescriptorSets(Device, &descriptorSetAllocateInfo, pDescriptorSets);
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if (isTry && result == Result.ErrorOutOfPoolMemory)
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if (isTry && result == Result.ErrorOutOfPoolMemory)
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{
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{
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_totalSets = (int)_capacity;
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_totalSets = (int)MaxSets;
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_done = true;
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_done = true;
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DestroyIfDone();
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DestroyIfDone();
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dsc = default;
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dsc = default;
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@ -95,6 +91,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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}
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}
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_freeDescriptors -= consumedDescriptors;
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_totalSets += layouts.Length;
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_totalSets += layouts.Length;
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_setsInUse += layouts.Length;
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_setsInUse += layouts.Length;
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@ -109,9 +106,15 @@ namespace Ryujinx.Graphics.Vulkan
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DestroyIfDone();
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DestroyIfDone();
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}
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}
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public bool CanFit(int count)
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public bool CanFit(int setsCount, int descriptorsCount)
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{
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{
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if (_totalSets + count <= _capacity)
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// Try to determine if an allocation with the given parameters will succeed.
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// An allocation may fail if the sets count or descriptors count exceeds the available counts
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// of the pool.
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// Not getting that right is not fatal, it will just create a new pool and try again,
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// but it is less efficient.
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if (_totalSets + setsCount <= MaxSets && _freeDescriptors >= descriptorsCount)
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{
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{
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return true;
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return true;
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}
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}
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@ -148,46 +151,74 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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private readonly Device _device;
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private readonly Device _device;
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private DescriptorPoolHolder _currentPool;
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private readonly DescriptorPoolHolder[] _currentPools;
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public DescriptorSetManager(Device device)
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public DescriptorSetManager(Device device, int poolCount)
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{
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{
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_device = device;
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_device = device;
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_currentPools = new DescriptorPoolHolder[poolCount];
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}
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}
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public Auto<DescriptorSetCollection> AllocateDescriptorSet(Vk api, DescriptorSetLayout layout)
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public Auto<DescriptorSetCollection> AllocateDescriptorSet(
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Vk api,
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DescriptorSetLayout layout,
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ReadOnlySpan<DescriptorPoolSize> poolSizes,
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int poolIndex,
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int consumedDescriptors,
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bool updateAfterBind)
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{
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{
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Span<DescriptorSetLayout> layouts = stackalloc DescriptorSetLayout[1];
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Span<DescriptorSetLayout> layouts = stackalloc DescriptorSetLayout[1];
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layouts[0] = layout;
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layouts[0] = layout;
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return AllocateDescriptorSets(api, layouts);
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return AllocateDescriptorSets(api, layouts, poolSizes, poolIndex, consumedDescriptors, updateAfterBind);
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}
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}
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public Auto<DescriptorSetCollection> AllocateDescriptorSets(Vk api, ReadOnlySpan<DescriptorSetLayout> layouts)
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public Auto<DescriptorSetCollection> AllocateDescriptorSets(
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Vk api,
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ReadOnlySpan<DescriptorSetLayout> layouts,
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ReadOnlySpan<DescriptorPoolSize> poolSizes,
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int poolIndex,
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int consumedDescriptors,
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bool updateAfterBind)
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{
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{
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// If we fail the first time, just create a new pool and try again.
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// If we fail the first time, just create a new pool and try again.
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if (!GetPool(api, layouts.Length).TryAllocateDescriptorSets(layouts, out var dsc))
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var pool = GetPool(api, poolSizes, poolIndex, layouts.Length, consumedDescriptors, updateAfterBind);
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if (!pool.TryAllocateDescriptorSets(layouts, consumedDescriptors, out var dsc))
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{
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{
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dsc = GetPool(api, layouts.Length).AllocateDescriptorSets(layouts);
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pool = GetPool(api, poolSizes, poolIndex, layouts.Length, consumedDescriptors, updateAfterBind);
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dsc = pool.AllocateDescriptorSets(layouts, consumedDescriptors);
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}
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}
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return new Auto<DescriptorSetCollection>(dsc);
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return new Auto<DescriptorSetCollection>(dsc);
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}
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}
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private DescriptorPoolHolder GetPool(Vk api, int requiredCount)
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private DescriptorPoolHolder GetPool(
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Vk api,
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ReadOnlySpan<DescriptorPoolSize> poolSizes,
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int poolIndex,
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int setsCount,
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int descriptorsCount,
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bool updateAfterBind)
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{
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{
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if (_currentPool == null || !_currentPool.CanFit(requiredCount))
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ref DescriptorPoolHolder currentPool = ref _currentPools[poolIndex];
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if (currentPool == null || !currentPool.CanFit(setsCount, descriptorsCount))
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{
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{
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_currentPool = new DescriptorPoolHolder(api, _device);
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currentPool = new DescriptorPoolHolder(api, _device, poolSizes, updateAfterBind);
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}
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}
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return _currentPool;
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return currentPool;
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}
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}
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protected virtual void Dispose(bool disposing)
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protected virtual void Dispose(bool disposing)
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{
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{
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if (disposing)
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if (disposing)
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{
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{
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_currentPool?.Dispose();
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for (int index = 0; index < _currentPools.Length; index++)
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{
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_currentPools[index]?.Dispose();
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_currentPools[index] = null;
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}
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}
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}
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}
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}
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@ -59,6 +59,8 @@ namespace Ryujinx.Graphics.Vulkan
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private BitMapStruct<Array2<long>> _uniformMirrored;
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private BitMapStruct<Array2<long>> _uniformMirrored;
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private BitMapStruct<Array2<long>> _storageMirrored;
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private BitMapStruct<Array2<long>> _storageMirrored;
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private bool _updateDescriptorCacheCbIndex;
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[Flags]
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[Flags]
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private enum DirtyFlags
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private enum DirtyFlags
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{
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{
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@ -218,6 +220,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetProgram(ShaderCollection program)
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public void SetProgram(ShaderCollection program)
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{
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{
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_program = program;
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_program = program;
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_updateDescriptorCacheCbIndex = true;
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_dirty = DirtyFlags.All;
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_dirty = DirtyFlags.All;
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}
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}
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@ -490,7 +493,13 @@ namespace Ryujinx.Graphics.Vulkan
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var dummyBuffer = _dummyBuffer?.GetBuffer();
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var dummyBuffer = _dummyBuffer?.GetBuffer();
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var dsc = program.GetNewDescriptorSetCollection(_gd, cbs.CommandBufferIndex, setIndex, out var isNew).Get(cbs);
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if (_updateDescriptorCacheCbIndex)
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{
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_updateDescriptorCacheCbIndex = false;
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program.UpdateDescriptorCacheCommandBufferIndex(cbs.CommandBufferIndex);
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}
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var dsc = program.GetNewDescriptorSetCollection(setIndex, out var isNew).Get(cbs);
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if (!program.HasMinimalLayout)
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if (!program.HasMinimalLayout)
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{
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{
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@ -697,6 +706,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void SignalCommandBufferChange()
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public void SignalCommandBufferChange()
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{
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{
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_updateDescriptorCacheCbIndex = true;
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_dirty = DirtyFlags.All;
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_dirty = DirtyFlags.All;
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_uniformSet.Clear();
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_uniformSet.Clear();
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@ -1,5 +1,6 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Collections.ObjectModel;
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@ -7,15 +8,28 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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class PipelineLayoutCacheEntry
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class PipelineLayoutCacheEntry
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{
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{
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// Those were adjusted based on current descriptor usage and the descriptor counts usually used on pipeline layouts.
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// It might be a good idea to tweak them again if those change, or maybe find a way to calculate an optimal value dynamically.
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private const uint DefaultUniformBufferPoolCapacity = 19 * DescriptorSetManager.MaxSets;
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private const uint DefaultStorageBufferPoolCapacity = 16 * DescriptorSetManager.MaxSets;
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private const uint DefaultTexturePoolCapacity = 128 * DescriptorSetManager.MaxSets;
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private const uint DefaultImagePoolCapacity = 8 * DescriptorSetManager.MaxSets;
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private const int MaxPoolSizesPerSet = 2;
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private readonly VulkanRenderer _gd;
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private readonly VulkanRenderer _gd;
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private readonly Device _device;
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private readonly Device _device;
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public DescriptorSetLayout[] DescriptorSetLayouts { get; }
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public DescriptorSetLayout[] DescriptorSetLayouts { get; }
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public PipelineLayout PipelineLayout { get; }
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public PipelineLayout PipelineLayout { get; }
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private readonly int[] _consumedDescriptorsPerSet;
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private readonly List<Auto<DescriptorSetCollection>>[][] _dsCache;
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private readonly List<Auto<DescriptorSetCollection>>[][] _dsCache;
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private List<Auto<DescriptorSetCollection>>[] _currentDsCache;
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private readonly int[] _dsCacheCursor;
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private readonly int[] _dsCacheCursor;
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private int _dsLastCbIndex;
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private int _dsLastCbIndex;
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private int _dsLastSubmissionCount;
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private PipelineLayoutCacheEntry(VulkanRenderer gd, Device device, int setsCount)
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private PipelineLayoutCacheEntry(VulkanRenderer gd, Device device, int setsCount)
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{
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{
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@ -44,29 +58,55 @@ namespace Ryujinx.Graphics.Vulkan
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bool usePushDescriptors) : this(gd, device, setDescriptors.Count)
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bool usePushDescriptors) : this(gd, device, setDescriptors.Count)
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{
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{
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(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
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(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
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_consumedDescriptorsPerSet = new int[setDescriptors.Count];
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for (int setIndex = 0; setIndex < setDescriptors.Count; setIndex++)
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{
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int count = 0;
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foreach (var descriptor in setDescriptors[setIndex].Descriptors)
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{
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count += descriptor.Count;
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}
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_consumedDescriptorsPerSet[setIndex] = count;
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}
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}
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}
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public Auto<DescriptorSetCollection> GetNewDescriptorSetCollection(
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public void UpdateCommandBufferIndex(int commandBufferIndex)
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VulkanRenderer gd,
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int commandBufferIndex,
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int setIndex,
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out bool isNew)
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{
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{
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if (_dsLastCbIndex != commandBufferIndex)
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int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex);
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if (_dsLastCbIndex != commandBufferIndex || _dsLastSubmissionCount != submissionCount)
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{
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{
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_dsLastCbIndex = commandBufferIndex;
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_dsLastCbIndex = commandBufferIndex;
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_dsLastSubmissionCount = submissionCount;
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for (int i = 0; i < _dsCacheCursor.Length; i++)
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Array.Clear(_dsCacheCursor);
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{
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_dsCacheCursor[i] = 0;
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}
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|
||||||
}
|
}
|
||||||
|
|
||||||
var list = _dsCache[commandBufferIndex][setIndex];
|
_currentDsCache = _dsCache[commandBufferIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
public Auto<DescriptorSetCollection> GetNewDescriptorSetCollection(int setIndex, out bool isNew)
|
||||||
|
{
|
||||||
|
var list = _currentDsCache[setIndex];
|
||||||
int index = _dsCacheCursor[setIndex]++;
|
int index = _dsCacheCursor[setIndex]++;
|
||||||
if (index == list.Count)
|
if (index == list.Count)
|
||||||
{
|
{
|
||||||
var dsc = gd.DescriptorSetManager.AllocateDescriptorSet(gd.Api, DescriptorSetLayouts[setIndex]);
|
Span<DescriptorPoolSize> poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet];
|
||||||
|
poolSizes = GetDescriptorPoolSizes(poolSizes, setIndex);
|
||||||
|
|
||||||
|
int consumedDescriptors = _consumedDescriptorsPerSet[setIndex];
|
||||||
|
|
||||||
|
var dsc = _gd.DescriptorSetManager.AllocateDescriptorSet(
|
||||||
|
_gd.Api,
|
||||||
|
DescriptorSetLayouts[setIndex],
|
||||||
|
poolSizes,
|
||||||
|
setIndex,
|
||||||
|
consumedDescriptors,
|
||||||
|
false);
|
||||||
|
|
||||||
list.Add(dsc);
|
list.Add(dsc);
|
||||||
isNew = true;
|
isNew = true;
|
||||||
return dsc;
|
return dsc;
|
||||||
|
@ -76,6 +116,33 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
return list[index];
|
return list[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, int setIndex)
|
||||||
|
{
|
||||||
|
int count = 1;
|
||||||
|
|
||||||
|
switch (setIndex)
|
||||||
|
{
|
||||||
|
case PipelineBase.UniformSetIndex:
|
||||||
|
output[0] = new(DescriptorType.UniformBuffer, DefaultUniformBufferPoolCapacity);
|
||||||
|
break;
|
||||||
|
case PipelineBase.StorageSetIndex:
|
||||||
|
output[0] = new(DescriptorType.StorageBuffer, DefaultStorageBufferPoolCapacity);
|
||||||
|
break;
|
||||||
|
case PipelineBase.TextureSetIndex:
|
||||||
|
output[0] = new(DescriptorType.CombinedImageSampler, DefaultTexturePoolCapacity);
|
||||||
|
output[1] = new(DescriptorType.UniformTexelBuffer, DefaultTexturePoolCapacity);
|
||||||
|
count = 2;
|
||||||
|
break;
|
||||||
|
case PipelineBase.ImageSetIndex:
|
||||||
|
output[0] = new(DescriptorType.StorageImage, DefaultImagePoolCapacity);
|
||||||
|
output[1] = new(DescriptorType.StorageTexelBuffer, DefaultImagePoolCapacity);
|
||||||
|
count = 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return output[..count];
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual unsafe void Dispose(bool disposing)
|
protected virtual unsafe void Dispose(bool disposing)
|
||||||
{
|
{
|
||||||
if (disposing)
|
if (disposing)
|
||||||
|
|
|
@ -464,13 +464,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Auto<DescriptorSetCollection> GetNewDescriptorSetCollection(
|
public void UpdateDescriptorCacheCommandBufferIndex(int commandBufferIndex)
|
||||||
VulkanRenderer gd,
|
|
||||||
int commandBufferIndex,
|
|
||||||
int setIndex,
|
|
||||||
out bool isNew)
|
|
||||||
{
|
{
|
||||||
return _plce.GetNewDescriptorSetCollection(gd, commandBufferIndex, setIndex, out isNew);
|
_plce.UpdateCommandBufferIndex(commandBufferIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Auto<DescriptorSetCollection> GetNewDescriptorSetCollection(int setIndex, out bool isNew)
|
||||||
|
{
|
||||||
|
return _plce.GetNewDescriptorSetCollection(setIndex, out isNew);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void Dispose(bool disposing)
|
protected virtual void Dispose(bool disposing)
|
||||||
|
|
|
@ -347,7 +347,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
|
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
|
||||||
|
|
||||||
DescriptorSetManager = new DescriptorSetManager(_device);
|
DescriptorSetManager = new DescriptorSetManager(_device, PipelineBase.DescriptorSetLayouts);
|
||||||
|
|
||||||
PipelineLayoutCache = new PipelineLayoutCache();
|
PipelineLayoutCache = new PipelineLayoutCache();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue