Update IStorage.cs (#415)
Lock the stream fix a multithreading error when a XCI game try to access to the RomFs.
This commit is contained in:
parent
e5917f8968
commit
476ebf5b03
1 changed files with 6 additions and 3 deletions
|
@ -39,8 +39,11 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
|
||||||
|
|
||||||
byte[] Data = new byte[Size];
|
byte[] Data = new byte[Size];
|
||||||
|
|
||||||
BaseStream.Seek(Offset, SeekOrigin.Begin);
|
lock (BaseStream)
|
||||||
BaseStream.Read(Data, 0, Data.Length);
|
{
|
||||||
|
BaseStream.Seek(Offset, SeekOrigin.Begin);
|
||||||
|
BaseStream.Read(Data, 0, Data.Length);
|
||||||
|
}
|
||||||
|
|
||||||
Context.Memory.WriteBytes(BuffDesc.Position, Data);
|
Context.Memory.WriteBytes(BuffDesc.Position, Data);
|
||||||
}
|
}
|
||||||
|
@ -48,4 +51,4 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue