Apply suggestions from code review
Simple suggestions from code review Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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d9c5b5c753
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5 changed files with 9 additions and 14 deletions
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@ -94,7 +94,6 @@ namespace Ryujinx.Graphics.Vulkan
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private FeedbackLoopAspects _feedbackLoop;
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private FeedbackLoopAspects _feedbackLoop;
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private bool _passWritesDepthStencil;
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private bool _passWritesDepthStencil;
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private readonly PipelineColorBlendAttachmentState[] _storedBlend;
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private readonly PipelineColorBlendAttachmentState[] _storedBlend;
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public ulong DrawCount { get; private set; }
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public ulong DrawCount { get; private set; }
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public bool RenderPassActive { get; private set; }
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public bool RenderPassActive { get; private set; }
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@ -1250,7 +1249,6 @@ namespace Ryujinx.Graphics.Vulkan
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(uint)stencilTest.FrontMask,
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(uint)stencilTest.FrontMask,
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(uint)stencilTest.FrontFuncRef);
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(uint)stencilTest.FrontFuncRef);
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UpdatePassDepthStencil();
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UpdatePassDepthStencil();
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SignalStateChange();
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SignalStateChange();
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}
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}
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@ -215,8 +215,8 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
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pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
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pipeline.RasterizerDiscardEnable = state.RasterizerDiscard;
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pipeline.RasterizerDiscardEnable = state.RasterizerDiscard;
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pipeline.DepthBiasEnable = ((state.BiasEnable != 0) &&
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pipeline.DepthBiasEnable = (state.BiasEnable != 0) &&
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(state.DepthBiasFactor != 0 && state.DepthBiasUnits != 0));
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(state.DepthBiasFactor != 0 && state.DepthBiasUnits != 0);
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}
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}
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if (!extendedDynamicState2.ExtendedDynamicState2LogicOp)
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if (!extendedDynamicState2.ExtendedDynamicState2LogicOp)
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@ -3,7 +3,6 @@ using Silk.NET.Vulkan;
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using Silk.NET.Vulkan.Extensions.EXT;
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using Silk.NET.Vulkan.Extensions.EXT;
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using System;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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namespace Ryujinx.Graphics.Vulkan
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{
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{
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struct PipelineDynamicState
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struct PipelineDynamicState
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@ -74,7 +73,7 @@ namespace Ryujinx.Graphics.Vulkan
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FrontFace = 1 << 7,
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FrontFace = 1 << 7,
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DepthTestBool = 1 << 8,
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DepthTestBool = 1 << 8,
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DepthTestCompareOp = 1 << 9,
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DepthTestCompareOp = 1 << 9,
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StencilTestEnableandStencilOp = 1 << 10,
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StencilTestEnableAndStencilOp = 1 << 10,
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LineWidth = 1 << 11,
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LineWidth = 1 << 11,
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RasterDiscard = 1 << 12,
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RasterDiscard = 1 << 12,
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LogicOp = 1 << 13,
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LogicOp = 1 << 13,
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@ -203,7 +202,6 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetLineWidth(float width)
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public void SetLineWidth(float width)
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{
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{
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_lineWidth = width;
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_lineWidth = width;
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_dirty |= DirtyFlags.LineWidth;
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_dirty |= DirtyFlags.LineWidth;
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}
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}
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@ -412,7 +410,7 @@ namespace Ryujinx.Graphics.Vulkan
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gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
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gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
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}
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}
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private readonly void RecordStencilTestandOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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private readonly void RecordStencilTestAndOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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{
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{
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api.CmdSetStencilTestEnable(commandBuffer, StencilTestEnable);
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api.CmdSetStencilTestEnable(commandBuffer, StencilTestEnable);
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@ -431,7 +429,6 @@ namespace Ryujinx.Graphics.Vulkan
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if (gd.Capabilities.SupportsExtendedDynamicState)
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if (gd.Capabilities.SupportsExtendedDynamicState)
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{
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{
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gd.ExtendedDynamicStateApi.CmdSetViewportWithCount(commandBuffer, ViewportsCount,
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gd.ExtendedDynamicStateApi.CmdSetViewportWithCount(commandBuffer, ViewportsCount,
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Viewports.AsSpan());
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Viewports.AsSpan());
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}
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}
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@ -491,7 +488,7 @@ namespace Ryujinx.Graphics.Vulkan
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primitiveRestartEnable &= topologySupportsRestart;
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primitiveRestartEnable &= topologySupportsRestart;
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//Cannot disable primitiveRestartEnable for these Topologies on MacOS
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// Cannot disable primitiveRestartEnable for these Topologies on MacOS.
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if (gd.IsMoltenVk)
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if (gd.IsMoltenVk)
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{
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{
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primitiveRestartEnable = true;
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primitiveRestartEnable = true;
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@ -634,8 +634,8 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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if (gd.SupportsMTL31 || !gd.IsMoltenVk)
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if (gd.SupportsMTL31 || !gd.IsMoltenVk)
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{
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{
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//Requires Metal 3.1 and new MoltenVK however extended dynamic states extension is not
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// Requires Metal 3.1 and new MoltenVK, however extended dynamic states extension is not
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//available on older verrsion of MVK so we can safely check only OS version
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// available on older versions of MVK, so we can safely check only OS version.
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dynamicStates[dynamicStatesCount++] = DynamicState.VertexInputBindingStrideExt;
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dynamicStates[dynamicStatesCount++] = DynamicState.VertexInputBindingStrideExt;
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}
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}
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dynamicStates[0] = DynamicState.ViewportWithCountExt;
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dynamicStates[0] = DynamicState.ViewportWithCountExt;
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@ -422,7 +422,7 @@ namespace Ryujinx.Graphics.Vulkan
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properties.Limits.FramebufferDepthSampleCounts &
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properties.Limits.FramebufferDepthSampleCounts &
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properties.Limits.FramebufferStencilSampleCounts;
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properties.Limits.FramebufferStencilSampleCounts;
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//Temporarily disable this can be added back at a later date, make it easy to re-enable.
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// Temporarily disable this, can be added back at a later date, make it easy to re-enable.
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featuresExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints = false;
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featuresExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints = false;
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Capabilities = new HardwareCapabilities(
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Capabilities = new HardwareCapabilities(
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