Some missed values

This commit is contained in:
sunshineinabox 2024-05-16 22:59:37 -07:00
parent cf3cc69162
commit 4bdba0aa01
2 changed files with 17 additions and 15 deletions

View file

@ -1158,7 +1158,10 @@ namespace Ryujinx.Graphics.Vulkan
DynamicState.ScissorsCount = count;
_newState.ScissorsCount = (uint)count;
if (!_supportExtDynamic)
{
_newState.ScissorsCount = (uint)count;
}
SignalStateChange();
}

View file

@ -168,7 +168,6 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
pipeline.HasDepthStencil = state.DepthStencilEnable;
pipeline.LineWidth = state.LineWidth;
pipeline.LogicOpEnable = state.LogicOpEnable;
pipeline.LogicOp = state.LogicOp.Convert();
@ -181,17 +180,6 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.RasterizerDiscardEnable = state.RasterizerDiscard;
pipeline.SamplesCount = (uint)state.SamplesCount;
if (gd.Capabilities.SupportsMultiView)
{
pipeline.ScissorsCount = Constants.MaxViewports;
pipeline.ViewportsCount = Constants.MaxViewports;
}
else
{
pipeline.ScissorsCount = 1;
pipeline.ViewportsCount = 1;
}
pipeline.DepthBiasEnable = state.BiasEnable != 0;
// Stencil masks and ref are dynamic, so are 0 in the Vulkan pipeline.
@ -205,6 +193,17 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.FrontFace = state.FrontFace.Convert();
if (gd.Capabilities.SupportsMultiView)
{
pipeline.ScissorsCount = Constants.MaxViewports;
pipeline.ViewportsCount = Constants.MaxViewports;
}
else
{
pipeline.ScissorsCount = 1;
pipeline.ViewportsCount = 1;
}
pipeline.StencilFrontFailOp = state.StencilTest.FrontSFail.Convert();
pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
@ -216,10 +215,10 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
}
pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);