stepping is less screwed up now
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@ -560,7 +560,7 @@ namespace Ryujinx.HLE.Debugger
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}
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}
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ctx.DebugStep();
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ctx.DebugStep();
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Reply($"T00thread:{ctx.ThreadUid:x};");
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Reply($"T05thread:{ctx.ThreadUid:x};");
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}
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}
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private void CommandIsAlive(ulong? threadId)
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private void CommandIsAlive(ulong? threadId)
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