Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260)
This commit is contained in:
parent
d4b960d348
commit
56c56aa34d
1 changed files with 6 additions and 0 deletions
|
@ -155,6 +155,12 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
_pipeline.Initialize(this);
|
_pipeline.Initialize(this);
|
||||||
_counters.Initialize();
|
_counters.Initialize();
|
||||||
|
|
||||||
|
// This is required to disable [0, 1] clamping for SNorm outputs on compatibility profiles.
|
||||||
|
// This call is expected to fail if we're running with a core profile,
|
||||||
|
// as this clamp target was deprecated, but that's fine as a core profile
|
||||||
|
// should already have the desired behaviour were outputs are not clamped.
|
||||||
|
GL.ClampColor(ClampColorTarget.ClampFragmentColor, ClampColorMode.False);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PrintGpuInformation()
|
private void PrintGpuInformation()
|
||||||
|
|
Loading…
Reference in a new issue