Support audio effect output status (#890)
* Support audio effect output status * Remove extra line
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5 changed files with 61 additions and 4 deletions
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@ -0,0 +1,7 @@
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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class EffectContext
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{
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public EffectOut OutStatus;
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}
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}
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@ -34,6 +34,8 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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private VoiceContext[] _voices;
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private VoiceContext[] _voices;
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private EffectContext[] _effects;
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private int _track;
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private int _track;
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private PlayState _playState;
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private PlayState _playState;
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@ -42,22 +44,24 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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Horizon system,
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Horizon system,
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MemoryManager memory,
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MemoryManager memory,
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IAalOutput audioOut,
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IAalOutput audioOut,
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AudioRendererParameter Params)
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AudioRendererParameter rendererParams)
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{
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{
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_updateEvent = new KEvent(system);
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_updateEvent = new KEvent(system);
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_memory = memory;
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_memory = memory;
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_audioOut = audioOut;
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_audioOut = audioOut;
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_params = Params;
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_params = rendererParams;
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_track = audioOut.OpenTrack(
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_track = audioOut.OpenTrack(
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AudioRendererConsts.HostSampleRate,
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AudioRendererConsts.HostSampleRate,
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AudioRendererConsts.HostChannelsCount,
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AudioRendererConsts.HostChannelsCount,
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AudioCallback);
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AudioCallback);
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_memoryPools = CreateArray<MemoryPoolContext>(Params.EffectCount + Params.VoiceCount * 4);
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_memoryPools = CreateArray<MemoryPoolContext>(rendererParams.EffectCount + rendererParams.VoiceCount * 4);
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_voices = CreateArray<VoiceContext>(Params.VoiceCount);
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_voices = CreateArray<VoiceContext>(rendererParams.VoiceCount);
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_effects = CreateArray<EffectContext>(rendererParams.EffectCount);
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InitializeAudioOut();
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InitializeAudioOut();
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@ -205,6 +209,16 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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voiceCtx.PlayState = voice.PlayState;
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voiceCtx.PlayState = voice.PlayState;
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}
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}
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EffectIn[] effectsIn = reader.Read<EffectIn>(inputHeader.EffectSize);
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for (int index = 0; index < effectsIn.Length; index++)
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{
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if (effectsIn[index].IsNew != 0)
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{
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_effects[index].OutStatus.State = EffectState.New;
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}
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}
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UpdateAudio();
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UpdateAudio();
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UpdateDataHeader outputHeader = new UpdateDataHeader();
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UpdateDataHeader outputHeader = new UpdateDataHeader();
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@ -245,6 +259,11 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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writer.Write(voice.OutStatus);
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writer.Write(voice.OutStatus);
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}
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}
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foreach (EffectContext effect in _effects)
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{
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writer.Write(effect.OutStatus);
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}
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return ResultCode.Success;
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return ResultCode.Success;
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}
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}
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@ -0,0 +1,12 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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[StructLayout(LayoutKind.Sequential, Size = 0xc0, Pack = 1)]
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unsafe struct EffectIn
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{
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public byte Unknown0x0;
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public byte IsNew;
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public fixed byte Unknown[0xbe];
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}
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}
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@ -0,0 +1,11 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 1)]
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unsafe struct EffectOut
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{
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public EffectState State;
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public fixed byte Reserved[15];
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}
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}
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@ -0,0 +1,8 @@
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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enum EffectState : byte
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{
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None = 0,
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New = 1
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}
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}
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