Refactor Cull Mode to only send face.
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2fd093d4b4
commit
5a391f38fd
11 changed files with 27 additions and 18 deletions
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@ -2,6 +2,7 @@ namespace Ryujinx.Graphics.GAL
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{
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public enum Face
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{
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None = 0,
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Front = 0x404,
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Back = 0x405,
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FrontAndBack = 0x408,
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@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.GAL
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void SetDepthMode(DepthMode mode);
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void SetDepthTest(DepthTestDescriptor depthTest);
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void SetFaceCulling(bool enable, Face face);
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void SetFaceCulling(Face face);
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void SetFrontFace(FrontFace frontFace);
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@ -3,18 +3,16 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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struct SetFaceCullingCommand : IGALCommand, IGALCommand<SetFaceCullingCommand>
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{
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public readonly CommandType CommandType => CommandType.SetFaceCulling;
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private bool _enable;
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private Face _face;
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public void Set(bool enable, Face face)
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public void Set(Face face)
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{
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_enable = enable;
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_face = face;
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}
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public static void Run(ref SetFaceCullingCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetFaceCulling(command._enable, command._face);
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renderer.Pipeline.SetFaceCulling(command._face);
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}
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}
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}
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@ -165,9 +165,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void SetFaceCulling(bool enable, Face face)
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public void SetFaceCulling(Face face)
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{
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_renderer.New<SetFaceCullingCommand>().Set(enable, face);
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_renderer.New<SetFaceCullingCommand>().Set(face);
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_renderer.QueueCommand();
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}
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@ -51,7 +51,6 @@ namespace Ryujinx.Graphics.GAL
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public StencilTestDescriptor StencilTest;
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public FrontFace FrontFace;
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public Face CullMode;
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public bool CullEnable;
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public PolygonModeMask BiasEnable;
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@ -1198,9 +1198,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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var yControl = _state.State.YControl;
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var face = _state.State.FaceState;
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_pipeline.CullEnable = face.CullEnable;
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if (face.CullEnable)
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{
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_pipeline.CullMode = face.CullFace;
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_context.Renderer.Pipeline.SetFaceCulling(face.CullEnable, face.CullFace);
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_context.Renderer.Pipeline.SetFaceCulling(face.CullFace);
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}
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else
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{
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_pipeline.CullMode = Face.None;
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_context.Renderer.Pipeline.SetFaceCulling(Face.None);
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}
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UpdateFrontFace(yControl, face.FrontFace);
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}
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@ -2,6 +2,7 @@ using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using GL = OpenTK.Graphics.ES11.GL;
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namespace Ryujinx.Graphics.OpenGL
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{
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@ -334,6 +335,8 @@ namespace Ryujinx.Graphics.OpenGL
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return CullFaceMode.Front;
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case Face.FrontAndBack:
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return CullFaceMode.FrontAndBack;
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case Face.None:
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return (CullFaceMode)All.None;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(Face)} enum value: {face}.");
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@ -915,11 +915,11 @@ namespace Ryujinx.Graphics.OpenGL
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_depthTestEnable = depthTest.TestEnable;
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}
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public void SetFaceCulling(bool enable, Face face)
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public void SetFaceCulling(Face face)
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{
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_cullEnable = enable;
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_cullEnable = face != Face.None;
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if (!enable)
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if (!_cullEnable)
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{
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GL.Disable(EnableCap.CullFace);
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return;
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@ -238,6 +238,7 @@ namespace Ryujinx.Graphics.Vulkan
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Face.Back => CullModeFlags.BackBit,
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Face.Front => CullModeFlags.FrontBit,
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Face.FrontAndBack => CullModeFlags.FrontAndBack,
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Face.None => CullModeFlags.None,
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_ => LogInvalidAndReturn(face, nameof(Face), CullModeFlags.BackBit),
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};
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}
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@ -908,15 +908,15 @@ namespace Ryujinx.Graphics.Vulkan
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UpdatePassDepthStencil();
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}
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public void SetFaceCulling(bool enable, Face face)
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public void SetFaceCulling(Face face)
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{
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if (_supportExtDynamic)
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{
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DynamicState.SetCullMode(enable ? face.Convert() : CullModeFlags.None);
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DynamicState.SetCullMode(face.Convert());
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}
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else
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{
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_newState.CullMode = enable ? face.Convert() : CullModeFlags.None;
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_newState.CullMode = face.Convert();
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SignalStateChange();
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}
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@ -180,7 +180,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (!extendedDynamicState)
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{
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pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
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pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
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pipeline.CullMode = state.CullMode.Convert();
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pipeline.DepthTestEnable = state.DepthTest.TestEnable;
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pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
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