Don’t use Enum.HasFlag

This commit is contained in:
Isaac Marovitz 2024-07-01 23:07:02 +01:00 committed by Isaac Marovitz
parent daee63c451
commit 5e8606c89a
2 changed files with 14 additions and 15 deletions

View file

@ -4,7 +4,6 @@ using Ryujinx.Graphics.Metal.State;
using Ryujinx.Graphics.Shader;
using SharpMetal.Metal;
using System;
using System.Linq;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal

View file

@ -177,63 +177,63 @@ namespace Ryujinx.Graphics.Metal
public void RebindRenderState(MTLRenderCommandEncoder renderCommandEncoder)
{
if (_currentState.Dirty.HasFlag(DirtyFlags.RenderPipeline))
if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0)
{
SetRenderPipelineState(renderCommandEncoder);
SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.DepthStencil))
if ((_currentState.Dirty & DirtyFlags.DepthStencil) != 0)
{
SetDepthStencilState(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.DepthClamp))
if ((_currentState.Dirty & DirtyFlags.DepthClamp) != 0)
{
SetDepthClamp(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.DepthBias))
if ((_currentState.Dirty & DirtyFlags.DepthBias) != 0)
{
SetDepthBias(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.CullMode))
if ((_currentState.Dirty & DirtyFlags.CullMode) != 0)
{
SetCullMode(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.FrontFace))
if ((_currentState.Dirty & DirtyFlags.FrontFace) != 0)
{
SetFrontFace(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.StencilRef))
if ((_currentState.Dirty & DirtyFlags.StencilRef) != 0)
{
SetStencilRefValue(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.Viewports))
if ((_currentState.Dirty & DirtyFlags.Viewports) != 0)
{
SetViewports(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.Scissors))
if ((_currentState.Dirty & DirtyFlags.Scissors) != 0)
{
SetScissors(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.Uniforms))
if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
{
UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, MetalRenderer.UniformSetIndex);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.Storages))
if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
{
UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, MetalRenderer.StorageSetIndex);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.Textures))
if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
{
UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, MetalRenderer.TextureSetIndex);
}
@ -1031,7 +1031,7 @@ namespace Ryujinx.Graphics.Metal
MTLRenderStages renderStages = 0;
if (segment.Stages.HasFlag(ResourceStages.Vertex))
if ((segment.Stages & ResourceStages.Vertex) != 0)
{
vertResourceIds[vertResourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
vertResourceIdIndex++;
@ -1039,7 +1039,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageVertex;
}
if (segment.Stages.HasFlag(ResourceStages.Fragment))
if ((segment.Stages & ResourceStages.Fragment) != 0)
{
fragResourceIds[fragResourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
fragResourceIdIndex++;