Remove ClearSegments for now
Currently unimplemented and issues are arising with building BindingSegments in general.
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1 changed files with 0 additions and 58 deletions
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@ -28,7 +28,6 @@ namespace Ryujinx.Graphics.Metal
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private MTLComputePipelineState? _computePipelineCache;
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private bool _firstBackgroundUse;
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public ResourceBindingSegment[][] ClearSegments { get; }
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public ResourceBindingSegment[][] BindingSegments { get; }
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// Argument buffer sizes for Vertex or Compute stages
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public int[] ArgumentBufferSizes { get; }
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@ -53,7 +52,6 @@ namespace Ryujinx.Graphics.Metal
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_handles[i] = device.NewLibrary(StringHelper.NSString(shader.Code), compileOptions, (library, error) => CompilationResultHandler(library, error, index));
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}
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ClearSegments = BuildClearSegments(resourceLayout.Sets);
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(BindingSegments, ArgumentBufferSizes, FragArgumentBufferSizes) = BuildBindingSegments(resourceLayout.SetUsages);
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}
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@ -98,62 +96,6 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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private static ResourceBindingSegment[][] BuildClearSegments(ReadOnlyCollection<ResourceDescriptorCollection> sets)
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{
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ResourceBindingSegment[][] segments = new ResourceBindingSegment[sets.Count][];
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for (int setIndex = 0; setIndex < sets.Count; setIndex++)
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{
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List<ResourceBindingSegment> currentSegments = new();
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ResourceDescriptor currentDescriptor = default;
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int currentCount = 0;
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for (int index = 0; index < sets[setIndex].Descriptors.Count; index++)
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{
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ResourceDescriptor descriptor = sets[setIndex].Descriptors[index];
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if (currentDescriptor.Binding + currentCount != descriptor.Binding ||
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currentDescriptor.Type != descriptor.Type ||
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currentDescriptor.Stages != descriptor.Stages ||
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currentDescriptor.Count > 1 ||
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descriptor.Count > 1)
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{
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if (currentCount != 0)
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{
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currentSegments.Add(new ResourceBindingSegment(
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currentDescriptor.Binding,
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currentCount,
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currentDescriptor.Type,
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currentDescriptor.Stages,
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currentDescriptor.Count > 1));
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}
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currentDescriptor = descriptor;
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currentCount = descriptor.Count;
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}
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else
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{
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currentCount += descriptor.Count;
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}
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}
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if (currentCount != 0)
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{
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currentSegments.Add(new ResourceBindingSegment(
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currentDescriptor.Binding,
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currentCount,
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currentDescriptor.Type,
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currentDescriptor.Stages,
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currentDescriptor.Count > 1));
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}
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segments[setIndex] = currentSegments.ToArray();
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}
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return segments;
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}
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private static (ResourceBindingSegment[][], int[], int[]) BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages)
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{
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ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][];
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