Dual Source Blend Support in Shader
Fixes Super Mario Galaxy and The Legend of Zelda: Skyward Sword HD
This commit is contained in:
parent
911389db63
commit
62b8d25315
1 changed files with 24 additions and 4 deletions
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
|
@ -308,7 +309,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
{
|
||||
if (context.Definitions.IaIndexing)
|
||||
{
|
||||
// Not handled
|
||||
Logger.Warning?.PrintMsg(LogClass.Gpu, "Unhandled IA Indexing!");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -390,9 +391,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
|
||||
private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable<IoDefinition> outputs)
|
||||
{
|
||||
if (context.Definitions.IaIndexing)
|
||||
if (context.Definitions.OaIndexing)
|
||||
{
|
||||
// Not handled
|
||||
Logger.Warning?.PrintMsg(LogClass.Gpu, "Unhandled OA Indexing!");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -415,7 +416,26 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
|
||||
context.EnterScope();
|
||||
|
||||
foreach (var ioDefinition in outputs.OrderBy(x => x.Location))
|
||||
outputs = outputs.OrderBy(x => x.Location);
|
||||
|
||||
if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
|
||||
{
|
||||
IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
|
||||
IoDefinition secondOutput = outputs.ElementAtOrDefault(1);
|
||||
|
||||
var type1 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(firstOutput.Location));
|
||||
var type2 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(secondOutput.Location));
|
||||
|
||||
var name1 = $"color{firstOutput.Location}";
|
||||
var name2 = $"color{firstOutput.Location + 1}";
|
||||
|
||||
context.AppendLine($"{type1} {name1} [[color({firstOutput.Location}), index(0)]];");
|
||||
context.AppendLine($"{type2} {name2} [[color({firstOutput.Location}), index(1)]];");
|
||||
|
||||
outputs = outputs.Skip(2);
|
||||
}
|
||||
|
||||
foreach (var ioDefinition in outputs)
|
||||
{
|
||||
string type = ioDefinition.IoVariable switch
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue