Fix GDB stub port in the GTK UI

This commit is contained in:
svc64 2023-12-09 15:28:33 +02:00
parent 13c53657cc
commit 64206c7c5e
2 changed files with 2 additions and 1 deletions

View file

@ -668,6 +668,7 @@ namespace Ryujinx.UI.Windows
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value = (int)_scalingFilterLevel.Value; ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value = (int)_scalingFilterLevel.Value;
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value = _multiLanSelect.ActiveId; ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value = _multiLanSelect.ActiveId;
ConfigurationState.Instance.Debug.EnableGdbStub.Value = _gdbStubToggle.Active; ConfigurationState.Instance.Debug.EnableGdbStub.Value = _gdbStubToggle.Active;
ConfigurationState.Instance.Debug.GdbStubPort.Value = (ushort)_gdbStubPortSpinAdjustment.Value;
_previousVolumeLevel = ConfigurationState.Instance.System.AudioVolume.Value; _previousVolumeLevel = ConfigurationState.Instance.System.AudioVolume.Value;

View file

@ -54,7 +54,7 @@ namespace Ryujinx.HLE
AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver); AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver);
Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags); Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags);
Gpu = new GpuContext(Configuration.GpuRenderer); Gpu = new GpuContext(Configuration.GpuRenderer);
Debugger = Configuration.EnableGdbStub ? new Debugger.Debugger(this, configuration.GdbStubPort) : null; Debugger = Configuration.EnableGdbStub ? new Debugger.Debugger(this, Configuration.GdbStubPort) : null;
System = new HOS.Horizon(this); System = new HOS.Horizon(this);
Statistics = new PerformanceStatistics(); Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidStorage); Hid = new Hid(this, System.HidStorage);