Image binding support
Kirby still has a problem with NaN 3D Texture
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4e5cf38009
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4 changed files with 99 additions and 5 deletions
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@ -26,6 +26,6 @@ namespace Ryujinx.Graphics.Metal
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public const uint ConstantBuffersIndex = 20;
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public const uint StorageBuffersIndex = 21;
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public const uint TexturesIndex = 22;
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public const uint ImagessIndex = 23;
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public const uint ImagesIndex = 23;
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}
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}
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@ -65,6 +65,18 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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record struct ImageRef
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{
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public ShaderStage Stage;
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public Texture Storage;
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public ImageRef(ShaderStage stage, Texture storage)
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{
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Stage = stage;
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Storage = storage;
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}
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}
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struct PredrawState
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{
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public MTLCullMode CullMode;
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@ -92,6 +104,7 @@ namespace Ryujinx.Graphics.Metal
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public readonly BufferRef[] UniformBufferRefs = new BufferRef[Constants.MaxUniformBufferBindings];
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public readonly BufferRef[] StorageBufferRefs = new BufferRef[Constants.MaxStorageBufferBindings];
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public readonly TextureRef[] TextureRefs = new TextureRef[Constants.MaxTextureBindings];
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public readonly ImageRef[] ImageRefs = new ImageRef[Constants.MaxTextureBindings];
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public IndexBufferState IndexBuffer = default;
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@ -821,6 +821,20 @@ namespace Ryujinx.Graphics.Metal
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_currentState.Dirty |= DirtyFlags.Textures;
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}
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public readonly void UpdateImage(ShaderStage stage, ulong binding, TextureBase texture)
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{
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if (texture is Texture view)
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{
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_currentState.ImageRefs[binding] = new(stage, view);
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}
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else
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{
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_currentState.ImageRefs[binding] = default;
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}
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_currentState.Dirty |= DirtyFlags.Images;
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}
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private readonly void SetDepthStencilState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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MTLDepthStencilState state = _depthStencilCache.GetOrCreate(_currentState.DepthStencilUid);
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@ -1171,7 +1185,42 @@ namespace Ryujinx.Graphics.Metal
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}
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break;
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case MetalRenderer.ImageSetIndex:
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// TODO: Images
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if (!segment.IsArray)
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{
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for (int i = 0; i < count; i++)
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{
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int index = binding + i;
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ref var image = ref _currentState.ImageRefs[index];
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var storage = image.Storage;
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if (storage == null)
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{
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continue;
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}
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var mtlTexture = storage.GetHandle();
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MTLRenderStages renderStages = 0;
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if ((segment.Stages & ResourceStages.Vertex) != 0)
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{
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vertResourceIds[vertResourceIdIndex] = mtlTexture.GpuResourceID._impl;
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vertResourceIdIndex++;
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renderStages |= MTLRenderStages.RenderStageVertex;
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}
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if ((segment.Stages & ResourceStages.Fragment) != 0)
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{
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fragResourceIds[fragResourceIdIndex] = mtlTexture.GpuResourceID._impl;
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fragResourceIdIndex++;
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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renderCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages);
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}
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}
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break;
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}
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}
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@ -1336,7 +1385,34 @@ namespace Ryujinx.Graphics.Metal
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}
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break;
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case MetalRenderer.ImageSetIndex:
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// TODO: Images
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if (!segment.IsArray)
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{
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if (segment.Type != ResourceType.BufferTexture)
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{
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for (int i = 0; i < count; i++)
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{
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int index = binding + i;
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ref var image = ref _currentState.ImageRefs[index];
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var storage = image.Storage;
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if (storage == null)
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{
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continue;
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}
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var mtlTexture = storage.GetHandle();
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if (segment.Stages.HasFlag(ResourceStages.Compute))
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{
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computeCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write);
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resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
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resourceIdIndex++;
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}
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}
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}
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}
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break;
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}
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}
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@ -1356,7 +1432,7 @@ namespace Ryujinx.Graphics.Metal
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MetalRenderer.UniformSetIndex => Constants.ConstantBuffersIndex,
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MetalRenderer.StorageSetIndex => Constants.StorageBuffersIndex,
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MetalRenderer.TextureSetIndex => Constants.TexturesIndex,
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MetalRenderer.ImageSetIndex => Constants.ImagessIndex,
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MetalRenderer.ImageSetIndex => Constants.ImagesIndex,
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};
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}
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@ -497,7 +497,12 @@ namespace Ryujinx.Graphics.Metal
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public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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if (texture is TextureBase tex)
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{
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var index = (ulong)binding;
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_encoderStateManager.UpdateImage(stage, index, tex);
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}
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}
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public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
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