Use device features to enable to disable LogicOp Extended Dynamic State

Improve index counting
This commit is contained in:
sunshineinabox 2024-05-17 15:02:56 -07:00
parent 0049585a36
commit 66b6b46716
6 changed files with 121 additions and 82 deletions

View file

@ -84,8 +84,8 @@ namespace Ryujinx.Graphics.Vulkan
private bool _tfEnabled;
private bool _tfActive;
private bool _supportExtDynamic;
private bool _supportExtDynamic2;
private readonly bool _supportExtDynamic;
private readonly bool _supportExtDynamic2;
private readonly PipelineColorBlendAttachmentState[] _storedBlend;
@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Vulkan
_storedBlend = new PipelineColorBlendAttachmentState[Constants.MaxRenderTargets];
_supportExtDynamic = gd.Capabilities.SupportsExtendedDynamicState;
_supportExtDynamic2 = gd.Capabilities.SupportsExtendedDynamicState2;
@ -714,7 +714,7 @@ namespace Ryujinx.Graphics.Vulkan
_newState.DepthTestEnable = false;
_newState.DepthWriteEnable = false;
}
SignalStateChange();
Gd.HelperShader.DrawTexture(
@ -739,7 +739,7 @@ namespace Ryujinx.Graphics.Vulkan
_newState.DepthWriteEnable = oldDepthWriteEnable;
_newState.ViewportsCount = oldViewportsCount;
}
_newState.Topology = oldTopology;
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
@ -878,7 +878,7 @@ namespace Ryujinx.Graphics.Vulkan
{
_newState.DepthBiasEnable = enables != 0;
}
SignalStateChange();
}
@ -911,7 +911,7 @@ namespace Ryujinx.Graphics.Vulkan
_newState.DepthWriteEnable = depthTest.WriteEnable;
_newState.DepthCompareOp = depthTest.Func.Convert();
}
SignalStateChange();
}
@ -983,14 +983,22 @@ namespace Ryujinx.Graphics.Vulkan
{
DynamicState.SetLineWidth(Gd.Capabilities.SupportsWideLines ? width : 1.0f);
}
SignalStateChange();
}
public void SetLogicOpState(bool enable, LogicalOp op)
{
if (_supportExtDynamic2 && Gd.ExtendedLogicOp)
{
DynamicState.SetLogicOp(op.Convert());
}
else
{
_newState.LogicOp = op.Convert();
}
_newState.LogicOpEnable = enable;
_newState.LogicOp = op.Convert();
SignalStateChange();
}
@ -1032,9 +1040,9 @@ namespace Ryujinx.Graphics.Vulkan
_topology = topology;
var vkTopology = Gd.TopologyRemap(topology).Convert();
_newState.Topology = vkTopology;
SignalStateChange();
}
@ -1195,7 +1203,7 @@ namespace Ryujinx.Graphics.Vulkan
stencilTest.FrontDpPass.Convert(),
stencilTest.FrontDpFail.Convert(),
stencilTest.FrontFunc.Convert());
DynamicState.SetStencilTest(stencilTest.TestEnable);
}
else
@ -1210,7 +1218,7 @@ namespace Ryujinx.Graphics.Vulkan
_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
_newState.StencilTestEnable = stencilTest.TestEnable;
}
DynamicState.SetStencilMask((uint)stencilTest.BackFuncMask,
(uint)stencilTest.BackMask,
(uint)stencilTest.BackFuncRef,
@ -1454,11 +1462,11 @@ namespace Ryujinx.Graphics.Vulkan
Clamp(viewport.DepthNear),
Clamp(viewport.DepthFar)));
}
if (!_supportExtDynamic)
{
_newState.ViewportsCount = (uint)count;
}
}
SignalStateChange();
}

View file

@ -164,9 +164,9 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.DepthBoundsTestEnable = false; // Not implemented.
pipeline.DepthClampEnable = state.DepthClampEnable;
pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
pipeline.HasDepthStencil = state.DepthStencilEnable;
pipeline.LogicOpEnable = state.LogicOpEnable;
pipeline.LogicOp = state.LogicOp.Convert();
@ -188,11 +188,11 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.DepthTestEnable = state.DepthTest.TestEnable;
pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
pipeline.FrontFace = state.FrontFace.Convert();
if (gd.Capabilities.SupportsMultiView)
{
pipeline.ScissorsCount = Constants.MaxViewports;
@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.ScissorsCount = 1;
pipeline.ViewportsCount = 1;
}
pipeline.StencilFrontFailOp = state.StencilTest.FrontSFail.Convert();
pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
@ -213,12 +213,12 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
}
pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);

View file

@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Vulkan
private uint _frontCompareMask;
private uint _frontWriteMask;
private uint _frontReference;
private bool _opToo;
private StencilOp _backfailop;
private StencilOp _backpassop;
@ -33,13 +33,13 @@ namespace Ryujinx.Graphics.Vulkan
private CompareOp _frontcompareop;
private float _linewidth;
public bool _stencilTestEnable;
public bool _depthtestEnable;
public bool _depthwriteEnable;
private CompareOp _depthCompareOp;
private Array4<float> _blendConstants;
public uint ViewportsCount;
@ -49,7 +49,9 @@ namespace Ryujinx.Graphics.Vulkan
public FrontFace FrontFace;
private bool _discard;
private LogicOp _logicOp;
[Flags]
private enum DirtyFlags
{
@ -61,14 +63,15 @@ namespace Ryujinx.Graphics.Vulkan
Viewport = 1 << 4,
CullMode = 1 << 5,
FrontFace = 1 << 6,
DepthTestBool = 1 << 7,
DepthTestBool = 1 << 7,
DepthTestCompareOp = 1 << 8,
StencilTestEnable = 1 << 9,
LineWidth = 1 << 10,
RasterDiscard = 1 << 11,
LogicOp = 1 << 12,
Standard = Blend | DepthBias | Scissor | Stencil | Viewport | LineWidth,
Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable,
Extended2 = RasterDiscard,
Extended2 = RasterDiscard | LogicOp,
}
private DirtyFlags _dirty;
@ -107,14 +110,14 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.DepthTestBool;
}
public void SetDepthTestCompareOp(CompareOp depthTestOp)
{
_depthCompareOp = depthTestOp;
_dirty |= DirtyFlags.DepthTestCompareOp;
}
public void SetStencilOp(StencilOp backFailOp,
StencilOp backPassOp,
StencilOp backDepthFailOp,
@ -133,10 +136,10 @@ namespace Ryujinx.Graphics.Vulkan
_frontpassop = frontPassOp;
_frontdepthfailop = frontDepthFailOp;
_frontcompareop = frontCompareOp;
_opToo = true;
}
public void SetStencilMask(
uint backCompareMask,
uint backWriteMask,
@ -154,11 +157,11 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.Stencil;
}
public void SetStencilTest(bool stencilTestEnable)
{
_stencilTestEnable = stencilTestEnable;
_dirty |= DirtyFlags.StencilTestEnable;
}
@ -180,35 +183,42 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.Viewport;
}
}
public void SetCullMode(CullModeFlags cullMode)
{
CullMode = cullMode;
_dirty |= DirtyFlags.CullMode;
}
public void SetFrontFace(FrontFace frontFace)
{
FrontFace = frontFace;
_dirty |= DirtyFlags.FrontFace;
}
public void SetLineWidth(float width)
{
_linewidth = width;
_dirty |= DirtyFlags.LineWidth;
}
public void SetRasterizerDiscard(bool discard)
{
_discard = discard;
_dirty |= DirtyFlags.RasterDiscard;
}
public void SetLogicOp(LogicOp op)
{
_logicOp = op;
_dirty |= DirtyFlags.LogicOp;
}
public void ForceAllDirty(VulkanRenderer gd)
{
_dirty = DirtyFlags.Standard;
@ -227,6 +237,11 @@ namespace Ryujinx.Graphics.Vulkan
{
_dirty &= ~DirtyFlags.LineWidth;
}
if (!gd.ExtendedLogicOp)
{
_dirty &= ~DirtyFlags.LogicOp;
}
}
public void ReplayIfDirty(VulkanRenderer gd, CommandBuffer commandBuffer)
@ -255,42 +270,47 @@ namespace Ryujinx.Graphics.Vulkan
{
RecordViewport(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.CullMode))
{
RecordCullMode(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.FrontFace))
{
RecordFrontFace(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.DepthTestBool))
{
RecordDepthTestBool(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.DepthTestCompareOp))
{
RecordDepthTestCompareOp(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.StencilTestEnable))
{
RecordStencilTestEnable(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.LineWidth))
{
RecordLineWidth(gd.Api, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.RasterDiscard))
{
RecordRasterizationDiscard(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.RasterDiscard))
{
RecordLogicOp(gd, commandBuffer);
}
_dirty = DirtyFlags.None;
}
@ -302,7 +322,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly void RecordDepthBias(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.Api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);
if (gd.Capabilities.SupportsExtendedDynamicState2)
{
gd.ExtendedDynamicState2Api.CmdSetDepthBiasEnable(commandBuffer, _depthBiasEnable);
@ -326,7 +346,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
}
private readonly void RecordStencil(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (_opToo)
@ -336,7 +356,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontfailop, _frontpassop,
_frontdepthfailop, _frontcompareop);
}
gd.Api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backCompareMask);
gd.Api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backWriteMask);
gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceBackBit, _backReference);
@ -344,12 +364,12 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontWriteMask);
gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
}
private readonly void RecordStencilTestEnable(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetStencilTestEnable(commandBuffer, _stencilTestEnable);
}
private void RecordViewport(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (ViewportsCount == 0)
@ -369,34 +389,39 @@ namespace Ryujinx.Graphics.Vulkan
Viewports.AsSpan());
}
}
private void RecordCullMode(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
private readonly void RecordCullMode(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetCullMode(commandBuffer, CullMode);
}
private void RecordFrontFace(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
private readonly void RecordFrontFace(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetFrontFace(commandBuffer, FrontFace);
}
private void RecordDepthTestBool(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
private readonly void RecordDepthTestBool(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetDepthTestEnable(commandBuffer, _depthtestEnable);
api.CmdSetDepthWriteEnable(commandBuffer, _depthwriteEnable);
}
private void RecordDepthTestCompareOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
private readonly void RecordDepthTestCompareOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp);
}
private void RecordRasterizationDiscard(VulkanRenderer gd, CommandBuffer commandBuffer)
private readonly void RecordRasterizationDiscard(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState2Api.CmdSetRasterizerDiscardEnable(commandBuffer, _discard);
}
private void RecordLineWidth(Vk api, CommandBuffer commandBuffer)
private readonly void RecordLogicOp(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState2Api.CmdSetLogicOp(commandBuffer, _logicOp);
}
private readonly void RecordLineWidth(Vk api, CommandBuffer commandBuffer)
{
if (!OperatingSystem.IsMacOS())
{

View file

@ -584,19 +584,19 @@ namespace Ryujinx.Graphics.Vulkan
}
}
// Vendors other than NVIDIA have a bug where it enables logical operations even for float formats,
// so we need to force disable them here.
bool logicOpEnable = LogicOpEnable && (gd.Vendor == Vendor.Nvidia || Internal.LogicOpsAllowed);
var colorBlendState = new PipelineColorBlendStateCreateInfo
{
SType = StructureType.PipelineColorBlendStateCreateInfo,
LogicOpEnable = logicOpEnable,
LogicOp = LogicOp,
LogicOpEnable = LogicOpEnable,
AttachmentCount = ColorBlendAttachmentStateCount,
PAttachments = pColorBlendAttachmentState,
};
if (!(supportsExtDynamicState2 && gd.ExtendedLogicOp))
{
colorBlendState.LogicOp = LogicOp;
}
PipelineColorBlendAdvancedStateCreateInfoEXT colorBlendAdvancedState;
if (!AdvancedBlendSrcPreMultiplied ||

View file

@ -263,7 +263,7 @@ namespace Ryujinx.Graphics.Vulkan
return InvalidIndex;
}
internal static Device CreateDevice(Vk api, VulkanPhysicalDevice physicalDevice, uint queueFamilyIndex, uint queueCount)
internal static Device CreateDevice(Vk api, VulkanPhysicalDevice physicalDevice, uint queueFamilyIndex, uint queueCount, out bool extendedLogicOp)
{
if (queueCount > QueuesCount)
{
@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.Vulkan
{
SType = StructureType.PhysicalDeviceFeatures2,
};
PhysicalDeviceVulkan11Features supportedFeaturesVk11 = new()
{
SType = StructureType.PhysicalDeviceVulkan11Features,
@ -310,7 +310,7 @@ namespace Ryujinx.Graphics.Vulkan
{
features2.PNext = &supportedFeaturesCustomBorderColor;
}
PhysicalDeviceExtendedDynamicState2FeaturesEXT supportedFeaturesExtExtendedDynamicState2 = new()
{
SType = StructureType.PhysicalDeviceExtendedDynamicState2FeaturesExt,
@ -450,7 +450,7 @@ namespace Ryujinx.Graphics.Vulkan
};
pExtendedFeatures = &featuresExtendedDynamicState;
var featuresExtendedDynamicState2 = new PhysicalDeviceExtendedDynamicState2FeaturesEXT()
{
SType = StructureType.PhysicalDeviceExtendedDynamicState2FeaturesExt,
@ -460,6 +460,8 @@ namespace Ryujinx.Graphics.Vulkan
ExtendedDynamicState2PatchControlPoints = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints,
};
extendedLogicOp = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2LogicOp;
pExtendedFeatures = &featuresExtendedDynamicState2;
var featuresVk11 = new PhysicalDeviceVulkan11Features

View file

@ -99,6 +99,8 @@ namespace Ryujinx.Graphics.Vulkan
public bool PreferThreading => true;
public bool ExtendedLogicOp;
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
public VulkanRenderer(Vk api, Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
@ -133,7 +135,7 @@ namespace Ryujinx.Graphics.Vulkan
{
ExtendedDynamicStateApi = extendedDynamicStateApi;
}
if (Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExtendedDynamicState2 extendedDynamicState2Api))
{
ExtendedDynamicState2Api = extendedDynamicState2Api;
@ -454,7 +456,9 @@ namespace Ryujinx.Graphics.Vulkan
var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(Api, _physicalDevice, _surface, out uint maxQueueCount);
_device = VulkanInitialization.CreateDevice(Api, _physicalDevice, queueFamilyIndex, maxQueueCount);
_device = VulkanInitialization.CreateDevice(Api, _physicalDevice, queueFamilyIndex, maxQueueCount, out bool extendedLogicOp);
ExtendedLogicOp = extendedLogicOp;
if (Api.TryGetDeviceExtension(_instance.Instance, _device, out KhrSwapchain swapchainApi))
{