Print shader code involved in failed linking
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@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.Metal
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var shaderLibrary = device.NewLibrary(StringHelper.NSString(shader.Code), new MTLCompileOptions(IntPtr.Zero), ref libraryError);
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if (libraryError != IntPtr.Zero)
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{
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Logger.Warning?.PrintMsg(LogClass.Gpu, shader.Code);
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Logger.Warning?.Print(LogClass.Gpu, $"{shader.Stage} shader linking failed: \n{StringHelper.String(libraryError.LocalizedDescription)}");
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_status = ProgramLinkStatus.Failure;
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return;
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