implement texture get data
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1 changed files with 29 additions and 1 deletions
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@ -196,7 +196,35 @@ namespace Ryujinx.Graphics.Metal
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public PinnedSpan<byte> GetData(int layer, int level)
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{
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throw new NotImplementedException();
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var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
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ulong bytesPerRow = (ulong)Info.GetMipStride(level);
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ulong length = bytesPerRow * (ulong)Info.Height;
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ulong bytesPerImage = 0;
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if (MTLTexture.TextureType == MTLTextureType.Type3D)
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{
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bytesPerImage = length;
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}
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unsafe
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{
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var mtlBuffer = _device.NewBuffer(length, MTLResourceOptions.ResourceStorageModeShared);
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blitCommandEncoder.CopyFromTexture(
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MTLTexture,
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(ulong)layer,
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(ulong)level,
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new MTLOrigin(),
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new MTLSize { width = MTLTexture.Width, height = MTLTexture.Height, depth = MTLTexture.Depth },
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mtlBuffer,
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0,
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bytesPerRow,
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bytesPerImage
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);
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// TODO: Dispose the buffer
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return new PinnedSpan<byte>(mtlBuffer.Contents.ToPointer(), (int)length);
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}
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}
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// TODO: Handle array formats
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