Fix inconsistencies in progress reporting (#2129)
Signal and setup events correctly Eliminate possible races Use a single event Mark volatiles and reduce scope of waithandles Common handler 100ms -> 50ms
This commit is contained in:
parent
0b022cad1e
commit
69f8722e79
6 changed files with 128 additions and 87 deletions
|
@ -52,14 +52,10 @@ namespace ARMeilleure.Translation.PTC
|
||||||
|
|
||||||
private static readonly ManualResetEvent _waitEvent;
|
private static readonly ManualResetEvent _waitEvent;
|
||||||
|
|
||||||
private static readonly AutoResetEvent _loggerEvent;
|
|
||||||
|
|
||||||
private static readonly object _lock;
|
private static readonly object _lock;
|
||||||
|
|
||||||
private static bool _disposed;
|
private static bool _disposed;
|
||||||
|
|
||||||
private static volatile int _translateCount;
|
|
||||||
|
|
||||||
internal static PtcJumpTable PtcJumpTable { get; private set; }
|
internal static PtcJumpTable PtcJumpTable { get; private set; }
|
||||||
|
|
||||||
internal static string TitleIdText { get; private set; }
|
internal static string TitleIdText { get; private set; }
|
||||||
|
@ -70,9 +66,10 @@ namespace ARMeilleure.Translation.PTC
|
||||||
|
|
||||||
internal static PtcState State { get; private set; }
|
internal static PtcState State { get; private set; }
|
||||||
|
|
||||||
// Progress update events
|
// Progress reporting helpers
|
||||||
public static event Action<bool> PtcTranslationStateChanged;
|
private static volatile int _translateCount;
|
||||||
public static event Action<int, int> PtcTranslationProgressChanged;
|
private static volatile int _translateTotalCount;
|
||||||
|
public static event Action<PtcLoadingState, int, int> PtcStateChanged;
|
||||||
|
|
||||||
static Ptc()
|
static Ptc()
|
||||||
{
|
{
|
||||||
|
@ -82,8 +79,6 @@ namespace ARMeilleure.Translation.PTC
|
||||||
|
|
||||||
_waitEvent = new ManualResetEvent(true);
|
_waitEvent = new ManualResetEvent(true);
|
||||||
|
|
||||||
_loggerEvent = new AutoResetEvent(false);
|
|
||||||
|
|
||||||
_lock = new object();
|
_lock = new object();
|
||||||
|
|
||||||
_disposed = false;
|
_disposed = false;
|
||||||
|
@ -773,10 +768,20 @@ namespace ARMeilleure.Translation.PTC
|
||||||
}
|
}
|
||||||
|
|
||||||
_translateCount = 0;
|
_translateCount = 0;
|
||||||
|
_translateTotalCount = profiledFuncsToTranslate.Count;
|
||||||
|
|
||||||
ThreadPool.QueueUserWorkItem(TranslationLogger, profiledFuncsToTranslate.Count);
|
PtcStateChanged?.Invoke(PtcLoadingState.Start, _translateCount, _translateTotalCount);
|
||||||
|
|
||||||
PtcTranslationStateChanged?.Invoke(true);
|
using AutoResetEvent progressReportEvent = new AutoResetEvent(false);
|
||||||
|
|
||||||
|
Thread progressReportThread = new Thread(ReportProgress)
|
||||||
|
{
|
||||||
|
Name = "Ptc.ProgressReporter",
|
||||||
|
Priority = ThreadPriority.Lowest,
|
||||||
|
IsBackground = true
|
||||||
|
};
|
||||||
|
|
||||||
|
progressReportThread.Start(progressReportEvent);
|
||||||
|
|
||||||
void TranslateFuncs()
|
void TranslateFuncs()
|
||||||
{
|
{
|
||||||
|
@ -825,8 +830,12 @@ namespace ARMeilleure.Translation.PTC
|
||||||
|
|
||||||
threads.Clear();
|
threads.Clear();
|
||||||
|
|
||||||
_loggerEvent.Set();
|
progressReportEvent.Set();
|
||||||
PtcTranslationStateChanged?.Invoke(false);
|
progressReportThread.Join();
|
||||||
|
|
||||||
|
PtcStateChanged?.Invoke(PtcLoadingState.Loaded, _translateCount, _translateTotalCount);
|
||||||
|
|
||||||
|
Logger.Info?.Print(LogClass.Ptc, $"{_translateCount} of {_translateTotalCount} functions translated");
|
||||||
|
|
||||||
PtcJumpTable.Initialize(jumpTable);
|
PtcJumpTable.Initialize(jumpTable);
|
||||||
|
|
||||||
|
@ -838,19 +847,25 @@ namespace ARMeilleure.Translation.PTC
|
||||||
preSaveThread.Start();
|
preSaveThread.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void TranslationLogger(object state)
|
private static void ReportProgress(object state)
|
||||||
{
|
{
|
||||||
const int refreshRate = 100; // ms
|
const int refreshRate = 50; // ms
|
||||||
|
|
||||||
int profiledFuncsToTranslateCount = (int)state;
|
AutoResetEvent endEvent = (AutoResetEvent)state;
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
PtcTranslationProgressChanged?.Invoke(_translateCount, profiledFuncsToTranslateCount);
|
int newCount = _translateCount;
|
||||||
}
|
|
||||||
while (!_loggerEvent.WaitOne(refreshRate));
|
|
||||||
|
|
||||||
Logger.Info?.Print(LogClass.Ptc, $"{_translateCount} of {profiledFuncsToTranslateCount} functions translated");
|
if (count != newCount)
|
||||||
|
{
|
||||||
|
PtcStateChanged?.Invoke(PtcLoadingState.Loading, newCount, _translateTotalCount);
|
||||||
|
count = newCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while (!endEvent.WaitOne(refreshRate));
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static void WriteInfoCodeRelocUnwindInfo(ulong address, ulong guestSize, bool highCq, PtcInfo ptcInfo)
|
internal static void WriteInfoCodeRelocUnwindInfo(ulong address, ulong guestSize, bool highCq, PtcInfo ptcInfo)
|
||||||
|
@ -968,8 +983,6 @@ namespace ARMeilleure.Translation.PTC
|
||||||
Wait();
|
Wait();
|
||||||
_waitEvent.Dispose();
|
_waitEvent.Dispose();
|
||||||
|
|
||||||
_loggerEvent.Dispose();
|
|
||||||
|
|
||||||
DisposeMemoryStreams();
|
DisposeMemoryStreams();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
9
ARMeilleure/Translation/PTC/PtcLoadingState.cs
Normal file
9
ARMeilleure/Translation/PTC/PtcLoadingState.cs
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
namespace ARMeilleure.Translation.PTC
|
||||||
|
{
|
||||||
|
public enum PtcLoadingState
|
||||||
|
{
|
||||||
|
Start,
|
||||||
|
Loading,
|
||||||
|
Loaded
|
||||||
|
}
|
||||||
|
}
|
|
@ -80,25 +80,14 @@ namespace Ryujinx.Graphics.Gpu
|
||||||
internal Capabilities Capabilities => _caps.Value;
|
internal Capabilities Capabilities => _caps.Value;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Signaled when shader cache begins and ends loading.
|
/// Event for signalling shader cache loading progress.
|
||||||
/// Signals true when loading has started, false when ended.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public event Action<bool> ShaderCacheStateChanged
|
public event Action<Shader.ShaderCacheState, int, int> ShaderCacheStateChanged
|
||||||
{
|
{
|
||||||
add => Methods.ShaderCache.ShaderCacheStateChanged += value;
|
add => Methods.ShaderCache.ShaderCacheStateChanged += value;
|
||||||
remove => Methods.ShaderCache.ShaderCacheStateChanged -= value;
|
remove => Methods.ShaderCache.ShaderCacheStateChanged -= value;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Signaled while shader cache is loading to indicate current progress.
|
|
||||||
/// Provides current and total number of shaders loaded.
|
|
||||||
/// </summary>
|
|
||||||
public event Action<int, int> ShaderCacheProgressChanged
|
|
||||||
{
|
|
||||||
add => Methods.ShaderCache.ShaderCacheProgressChanged += value;
|
|
||||||
remove => Methods.ShaderCache.ShaderCacheProgressChanged -= value;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new instance of the GPU emulation context.
|
/// Creates a new instance of the GPU emulation context.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -38,10 +38,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
private const ulong ShaderCodeGenVersion = 2088;
|
private const ulong ShaderCodeGenVersion = 2088;
|
||||||
|
|
||||||
// Progress reporting helpers
|
// Progress reporting helpers
|
||||||
private int _shaderCount;
|
private volatile int _shaderCount;
|
||||||
private readonly AutoResetEvent _progressReportEvent;
|
private volatile int _totalShaderCount;
|
||||||
public event Action<bool> ShaderCacheStateChanged;
|
public event Action<ShaderCacheState, int, int> ShaderCacheStateChanged;
|
||||||
public event Action<int, int> ShaderCacheProgressChanged;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new instance of the shader cache.
|
/// Creates a new instance of the shader cache.
|
||||||
|
@ -57,8 +56,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
_gpPrograms = new Dictionary<ShaderAddresses, List<ShaderBundle>>();
|
_gpPrograms = new Dictionary<ShaderAddresses, List<ShaderBundle>>();
|
||||||
_gpProgramsDiskCache = new Dictionary<Hash128, ShaderBundle>();
|
_gpProgramsDiskCache = new Dictionary<Hash128, ShaderBundle>();
|
||||||
_cpProgramsDiskCache = new Dictionary<Hash128, ShaderBundle>();
|
_cpProgramsDiskCache = new Dictionary<Hash128, ShaderBundle>();
|
||||||
|
|
||||||
_progressReportEvent = new AutoResetEvent(false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -85,11 +82,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
|
|
||||||
ReadOnlySpan<Hash128> guestProgramList = _cacheManager.GetGuestProgramList();
|
ReadOnlySpan<Hash128> guestProgramList = _cacheManager.GetGuestProgramList();
|
||||||
|
|
||||||
_progressReportEvent.Reset();
|
using AutoResetEvent progressReportEvent = new AutoResetEvent(false);
|
||||||
_shaderCount = 0;
|
|
||||||
|
|
||||||
ShaderCacheStateChanged?.Invoke(true);
|
_shaderCount = 0;
|
||||||
ThreadPool.QueueUserWorkItem(ProgressLogger, guestProgramList.Length);
|
_totalShaderCount = guestProgramList.Length;
|
||||||
|
|
||||||
|
ShaderCacheStateChanged?.Invoke(ShaderCacheState.Start, _shaderCount, _totalShaderCount);
|
||||||
|
Thread progressReportThread = null;
|
||||||
|
|
||||||
|
if (guestProgramList.Length > 0)
|
||||||
|
{
|
||||||
|
progressReportThread = new Thread(ReportProgress)
|
||||||
|
{
|
||||||
|
Name = "ShaderCache.ProgressReporter",
|
||||||
|
Priority = ThreadPriority.Lowest,
|
||||||
|
IsBackground = true
|
||||||
|
};
|
||||||
|
|
||||||
|
progressReportThread.Start(progressReportEvent);
|
||||||
|
}
|
||||||
|
|
||||||
for (int programIndex = 0; programIndex < guestProgramList.Length; programIndex++)
|
for (int programIndex = 0; programIndex < guestProgramList.Length; programIndex++)
|
||||||
{
|
{
|
||||||
|
@ -318,7 +329,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
_gpProgramsDiskCache.Add(key, new ShaderBundle(hostProgram, shaders));
|
_gpProgramsDiskCache.Add(key, new ShaderBundle(hostProgram, shaders));
|
||||||
}
|
}
|
||||||
|
|
||||||
_shaderCount = programIndex;
|
_shaderCount = programIndex + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!isReadOnly)
|
if (!isReadOnly)
|
||||||
|
@ -329,26 +340,37 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
_cacheManager.Synchronize();
|
_cacheManager.Synchronize();
|
||||||
}
|
}
|
||||||
|
|
||||||
_progressReportEvent.Set();
|
progressReportEvent.Set();
|
||||||
ShaderCacheStateChanged?.Invoke(false);
|
progressReportThread?.Join();
|
||||||
|
|
||||||
|
ShaderCacheStateChanged?.Invoke(ShaderCacheState.Loaded, _shaderCount, _totalShaderCount);
|
||||||
|
|
||||||
Logger.Info?.Print(LogClass.Gpu, $"Shader cache loaded {_shaderCount} entries.");
|
Logger.Info?.Print(LogClass.Gpu, $"Shader cache loaded {_shaderCount} entries.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Raises ShaderCacheProgressChanged events periodically.
|
/// Raises ShaderCacheStateChanged events periodically.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void ProgressLogger(object state)
|
private void ReportProgress(object state)
|
||||||
{
|
{
|
||||||
const int refreshRate = 100; // ms
|
const int refreshRate = 50; // ms
|
||||||
|
|
||||||
|
AutoResetEvent endEvent = (AutoResetEvent)state;
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
|
||||||
int totalCount = (int)state;
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
ShaderCacheProgressChanged?.Invoke(_shaderCount, totalCount);
|
int newCount = _shaderCount;
|
||||||
|
|
||||||
|
if (count != newCount)
|
||||||
|
{
|
||||||
|
ShaderCacheStateChanged?.Invoke(ShaderCacheState.Loading, newCount, _totalShaderCount);
|
||||||
|
count = newCount;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
while (!_progressReportEvent.WaitOne(refreshRate));
|
while (!endEvent.WaitOne(refreshRate));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -833,7 +855,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_progressReportEvent?.Dispose();
|
|
||||||
_cacheManager?.Dispose();
|
_cacheManager?.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
13
Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs
Normal file
13
Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
|
{
|
||||||
|
/// <summary>Shader cache loading states</summary>
|
||||||
|
public enum ShaderCacheState
|
||||||
|
{
|
||||||
|
/// <summary>Shader cache started loading</summary>
|
||||||
|
Start,
|
||||||
|
/// <summary>Shader cache is loading</summary>
|
||||||
|
Loading,
|
||||||
|
/// <summary>Shader cache finished loading</summary>
|
||||||
|
Loaded
|
||||||
|
}
|
||||||
|
}
|
|
@ -33,6 +33,9 @@ using System.Threading.Tasks;
|
||||||
|
|
||||||
using GUI = Gtk.Builder.ObjectAttribute;
|
using GUI = Gtk.Builder.ObjectAttribute;
|
||||||
|
|
||||||
|
using PtcLoadingState = ARMeilleure.Translation.PTC.PtcLoadingState;
|
||||||
|
using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState;
|
||||||
|
|
||||||
namespace Ryujinx.Ui
|
namespace Ryujinx.Ui
|
||||||
{
|
{
|
||||||
public class MainWindow : Window
|
public class MainWindow : Window
|
||||||
|
@ -105,8 +108,6 @@ namespace Ryujinx.Ui
|
||||||
[GUI] Label _loadingStatusLabel;
|
[GUI] Label _loadingStatusLabel;
|
||||||
[GUI] ProgressBar _loadingStatusBar;
|
[GUI] ProgressBar _loadingStatusBar;
|
||||||
|
|
||||||
private string _loadingStatusTitle = "";
|
|
||||||
|
|
||||||
#pragma warning restore CS0649, IDE0044, CS0169
|
#pragma warning restore CS0649, IDE0044, CS0169
|
||||||
|
|
||||||
public MainWindow() : this(new Builder("Ryujinx.Ui.MainWindow.glade")) { }
|
public MainWindow() : this(new Builder("Ryujinx.Ui.MainWindow.glade")) { }
|
||||||
|
@ -346,43 +347,38 @@ namespace Ryujinx.Ui
|
||||||
|
|
||||||
private void SetupProgressUiHandlers()
|
private void SetupProgressUiHandlers()
|
||||||
{
|
{
|
||||||
Ptc.PtcTranslationStateChanged -= PtcStatusChanged;
|
Ptc.PtcStateChanged -= ProgressHandler;
|
||||||
Ptc.PtcTranslationStateChanged += PtcStatusChanged;
|
Ptc.PtcStateChanged += ProgressHandler;
|
||||||
|
|
||||||
Ptc.PtcTranslationProgressChanged -= LoadingProgressChanged;
|
_emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler;
|
||||||
Ptc.PtcTranslationProgressChanged += LoadingProgressChanged;
|
_emulationContext.Gpu.ShaderCacheStateChanged += ProgressHandler;
|
||||||
|
|
||||||
_emulationContext.Gpu.ShaderCacheStateChanged -= ShaderCacheStatusChanged;
|
|
||||||
_emulationContext.Gpu.ShaderCacheStateChanged += ShaderCacheStatusChanged;
|
|
||||||
|
|
||||||
_emulationContext.Gpu.ShaderCacheProgressChanged -= LoadingProgressChanged;
|
|
||||||
_emulationContext.Gpu.ShaderCacheProgressChanged += LoadingProgressChanged;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ShaderCacheStatusChanged(bool state)
|
private void ProgressHandler<T>(T state, int current, int total) where T : Enum
|
||||||
{
|
{
|
||||||
_loadingStatusTitle = "Shaders";
|
bool visible;
|
||||||
Application.Invoke(delegate
|
string label;
|
||||||
{
|
|
||||||
_loadingStatusBar.Visible = _loadingStatusLabel.Visible = state;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PtcStatusChanged(bool state)
|
switch (state)
|
||||||
{
|
|
||||||
_loadingStatusTitle = "PTC";
|
|
||||||
Application.Invoke(delegate
|
|
||||||
{
|
{
|
||||||
_loadingStatusBar.Visible = _loadingStatusLabel.Visible = state;
|
case PtcLoadingState ptcState:
|
||||||
});
|
visible = ptcState != PtcLoadingState.Loaded;
|
||||||
}
|
label = $"PTC : {current}/{total}";
|
||||||
|
break;
|
||||||
|
case ShaderCacheLoadingState shaderCacheState:
|
||||||
|
visible = shaderCacheState != ShaderCacheLoadingState.Loaded;
|
||||||
|
label = $"Shaders : {current}/{total}";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}");
|
||||||
|
}
|
||||||
|
|
||||||
private void LoadingProgressChanged(int value, int total)
|
|
||||||
{
|
|
||||||
Application.Invoke(delegate
|
Application.Invoke(delegate
|
||||||
{
|
{
|
||||||
_loadingStatusBar.Fraction = (double)value / total;
|
_loadingStatusLabel.Text = label;
|
||||||
_loadingStatusLabel.Text = $"{_loadingStatusTitle} : {value}/{total}";
|
_loadingStatusBar.Fraction = total > 0 ? (double)current / total : 0;
|
||||||
|
_loadingStatusBar.Visible = visible;
|
||||||
|
_loadingStatusLabel.Visible = visible;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -464,6 +460,8 @@ namespace Ryujinx.Ui
|
||||||
|
|
||||||
UpdateGraphicsConfig();
|
UpdateGraphicsConfig();
|
||||||
|
|
||||||
|
SetupProgressUiHandlers();
|
||||||
|
|
||||||
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
|
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
|
||||||
|
|
||||||
bool isDirectory = Directory.Exists(path);
|
bool isDirectory = Directory.Exists(path);
|
||||||
|
@ -584,8 +582,6 @@ namespace Ryujinx.Ui
|
||||||
|
|
||||||
_deviceExitStatus.Reset();
|
_deviceExitStatus.Reset();
|
||||||
|
|
||||||
SetupProgressUiHandlers();
|
|
||||||
|
|
||||||
Translator.IsReadyForTranslation.Reset();
|
Translator.IsReadyForTranslation.Reset();
|
||||||
#if MACOS_BUILD
|
#if MACOS_BUILD
|
||||||
CreateGameWindow();
|
CreateGameWindow();
|
||||||
|
|
Loading…
Reference in a new issue