Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
This commit is contained in:
parent
396768f3b4
commit
6a98c643ca
28 changed files with 532 additions and 282 deletions
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@ -4,9 +4,14 @@ namespace Ryujinx.Graphics.GAL
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{
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public bool SupportsAstcCompression { get; }
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public Capabilities(bool supportsAstcCompression)
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public int StorageBufferOffsetAlignment { get; }
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public Capabilities(
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bool supportsAstcCompression,
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int storageBufferOffsetAlignment)
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{
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SupportsAstcCompression = supportsAstcCompression;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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}
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}
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}
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@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Gpu
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Window = new Window(this);
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_caps = new Lazy<Capabilities>(GetCapabilities);
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_caps = new Lazy<Capabilities>(Renderer.GetCapabilities);
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}
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internal void AdvanceSequence()
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@ -53,11 +53,6 @@ namespace Ryujinx.Graphics.Gpu
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SequenceNumber++;
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}
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private Capabilities GetCapabilities()
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{
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return Renderer.GetCapabilities();
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}
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public void SetVmm(IPhysicalMemory mm)
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{
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PhysicalMemory = mm;
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@ -1,3 +1,4 @@
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using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.InputAssembler;
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using Ryujinx.Graphics.Gpu.State;
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@ -113,10 +114,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size)
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{
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// TODO: Improve
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size += gpuVa & 0x3fUL;
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size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
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gpuVa &= ~0x3fUL;
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gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
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ulong address = TranslateAndCreateBuffer(gpuVa, size);
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@ -125,10 +125,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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public void SetGraphicsStorageBuffer(int stage, int index, ulong gpuVa, ulong size)
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{
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// TODO: Improve
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size += gpuVa & 0x3fUL;
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size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
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gpuVa &= ~0x3fUL;
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gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
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ulong address = TranslateAndCreateBuffer(gpuVa, size);
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@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
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program = Translator.Translate(code, flags);
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program = Translator.Translate(code, GetShaderCapabilities(), flags);
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int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
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@ -238,7 +238,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
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Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
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program = Translator.Translate(codeA, codeB, flags);
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program = Translator.Translate(codeA, codeB, GetShaderCapabilities(), flags);
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// TODO: We should also check "codeA" into account.
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codeCached = MemoryMarshal.Cast<byte, int>(codeB.Slice(0, program.Size)).ToArray();
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@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
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program = Translator.Translate(code, flags);
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program = Translator.Translate(code, GetShaderCapabilities(), flags);
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codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
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@ -342,5 +342,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
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isFirst = false;
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}
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}
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private ShaderCapabilities GetShaderCapabilities()
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{
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return new ShaderCapabilities(_context.Capabilities.StorageBufferOffsetAlignment);
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}
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}
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}
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@ -5,9 +5,13 @@ namespace Ryujinx.Graphics.OpenGL
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{
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static class HwCapabilities
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{
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private static Lazy<bool> _astcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
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private static Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
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public static bool SupportsAstcCompression => _astcCompression.Value;
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private static Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
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public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
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public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
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private static bool HasExtension(string name)
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{
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@ -23,5 +27,10 @@ namespace Ryujinx.Graphics.OpenGL
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return false;
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}
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private static int GetLimit(All name)
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{
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return GL.GetInteger((GetPName)name);
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}
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}
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}
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@ -61,7 +61,9 @@ namespace Ryujinx.Graphics.OpenGL
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public Capabilities GetCapabilities()
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{
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return new Capabilities(HwCapabilities.SupportsAstcCompression);
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return new Capabilities(
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HwCapabilities.SupportsAstcCompression,
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HwCapabilities.StorageBufferOffsetAlignment);
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}
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public ulong GetCounter(CounterType type)
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@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (info.SBuffers.Count != 0)
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{
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DeclareUsedStorage(context, info);
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DeclareStorages(context, info);
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context.AppendLine();
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}
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@ -176,11 +176,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.GlobalMemory) != 0)
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{
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context.AppendLine($"ivec2 {DefaultNames.GmemOffsetName};");
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}
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}
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private static string GetVarTypeName(VariableType type)
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@ -218,31 +213,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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private static void DeclareAllStorage(CodeGenContext context, StructuredProgramInfo info)
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{
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string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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sbName += "_" + DefaultNames.StorageNamePrefix;
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string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
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context.AppendLine("layout (std430) buffer " + blockName);
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context.EnterScope();
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context.AppendLine("uint " + DefaultNames.DataName + "[];");
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string arraySize = NumberFormatter.FormatInt(Constants.MaxShaderStorageBuffers);
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context.LeaveScope($" {sbName}[{arraySize}];");
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for (int sbufSlot = 0; sbufSlot < Constants.MaxShaderStorageBuffers; sbufSlot++)
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{
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context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
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}
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}
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private static void DeclareUsedStorage(CodeGenContext context, StructuredProgramInfo info)
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private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
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{
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string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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@ -22,8 +22,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public const string LocalMemoryName = "local_mem";
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public const string SharedMemoryName = "shared_mem";
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public const string GmemOffsetName = "gmemOffset";
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public const string UndefinedName = "undef";
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}
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}
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@ -1,18 +0,0 @@
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ivec2 Helper_GetStorageBuffer(uint aLow, uint aHigh)
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{
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uint64_t address = packUint2x32(uvec2(aLow, aHigh));
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int i;
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for (i = 0; i < 16; i++)
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{
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int offset = 0x40 + i * 4;
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uint baseLow = fp_c0_data[offset];
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uint baseHigh = fp_c0_data[offset + 1];
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uint size = fp_c0_data[offset + 2];
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uint64_t baseAddr = packUint2x32(uvec2(baseLow, baseHigh));
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if (address >= baseAddr && address < baseAddr + packUint2x32(uvec2(size, 0)))
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{
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return ivec2(i, int(unpackUint2x32(address - (baseAddr & ~63ul)).x) >> 2);
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}
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}
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return ivec2(0);
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}
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@ -2,8 +2,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class HelperFunctionNames
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{
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public static string GetStorageBuffer = "Helper_GetStorageBuffer";
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public static string Shuffle = "Helper_Shuffle";
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public static string ShuffleDown = "Helper_ShuffleDown";
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public static string ShuffleUp = "Helper_ShuffleUp";
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@ -49,12 +49,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if (argIndex == 0 && atomic)
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{
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switch (inst & Instruction.MrMask)
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Instruction memRegion = inst & Instruction.MrMask;
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switch (memRegion)
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{
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// TODO: Global.
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case Instruction.MrShared: args += LoadShared (context, operation); break;
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case Instruction.MrStorage: args += LoadStorage(context, operation); break;
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default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
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}
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// We use the first 2 operands above.
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argIndex++;
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}
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else
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{
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@ -150,8 +156,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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}
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return "0";
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throw new InvalidOperationException($"Unexpected instruction type \"{info.Type}\".");
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}
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}
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@ -119,19 +119,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return OperandManager.GetConstantBufferName(src1, offsetExpr, context.Config.Stage);
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}
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public static string LoadGlobal(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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string addrLowExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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string addrHighExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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context.AppendLine($"{DefaultNames.GmemOffsetName} = {HelperFunctionNames.GetStorageBuffer}({addrLowExpr}, {addrHighExpr});");
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return GetStorageBufferAccessor($"{DefaultNames.GmemOffsetName}.x", $"{DefaultNames.GmemOffsetName}.y", context.Config.Stage);
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}
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public static string LoadLocal(CodeGenContext context, AstOperation operation)
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{
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return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
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@ -152,29 +139,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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public static string LoadStorage(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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return GetStorageBufferAccessor(operation.Index, offsetExpr, context.Config.Stage);
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}
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public static string StoreGlobal(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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IAstNode src3 = operation.GetSource(2);
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string addrLowExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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string addrHighExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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string valueExpr = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
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string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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context.AppendLine($"{DefaultNames.GmemOffsetName} = {HelperFunctionNames.GetStorageBuffer}({addrLowExpr}, {addrHighExpr});");
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string sb = GetStorageBufferAccessor($"{DefaultNames.GmemOffsetName}.x", $"{DefaultNames.GmemOffsetName}.y", context.Config.Stage);
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return $"{sb} = {valueExpr}";
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return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
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}
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public static string StoreLocal(CodeGenContext context, AstOperation operation)
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@ -205,14 +177,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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IAstNode src3 = operation.GetSource(2);
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string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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VariableType srcType = OperandManager.GetNodeDestType(src2);
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VariableType srcType = OperandManager.GetNodeDestType(src3);
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string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
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string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
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string sb = GetStorageBufferAccessor(operation.Index, offsetExpr, context.Config.Stage);
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string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
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return $"{sb} = {src}";
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}
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@ -489,27 +463,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]";
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}
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private static string GetStorageBufferAccessor(int slot, string offsetExpr, ShaderStage stage)
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{
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string sbName = OperandManager.GetShaderStagePrefix(stage);
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sbName += "_" + DefaultNames.StorageNamePrefix;
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string mask = NumberFormatter.FormatUint(~(64u - 1));
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// Subtract the base address of the global memory, to get the
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// storage buffer offset. The mask is used to keep the lower bits,
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// since the bound storage buffer must match the host alignment
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// restrictions.
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int ubOffset = GlobalToStorage.GetStorageCbOffset(stage, slot);
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string ubName = OperandManager.GetConstantBufferName(0, ubOffset, stage);
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offsetExpr = $"{offsetExpr} - int((floatBitsToUint({ubName}) & {mask}) >> 2)";
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return $"{sbName}[{NumberFormatter.FormatInt(slot)}].{DefaultNames.DataName}[{offsetExpr}]";
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}
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private static string GetMask(int index)
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{
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return '.' + "rgba".Substring(index, 1);
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@ -11,15 +11,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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OpBinaryCom = Op | 2 | Commutative,
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OpTernary = Op | 3,
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AtomicBinary = CallBinary | Atomic,
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AtomicTernary = CallTernary | Atomic,
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CallNullary = Call | 0,
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CallUnary = Call | 1,
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CallBinary = Call | 2,
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CallTernary = Call | 3,
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CallQuaternary = Call | 4,
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// The atomic instructions have one extra operand,
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// for the storage slot and offset pair.
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AtomicBinary = Call | Atomic | 3,
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AtomicTernary = Call | Atomic | 4,
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Commutative = 1 << 8,
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Op = 1 << 9,
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Call = 1 << 10,
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@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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S16 = 3,
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B32 = 4,
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B64 = 5,
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B128 = 6
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B128 = 6,
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UB128 = 7
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}
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}
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@ -11,7 +11,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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private enum MemoryRegion
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{
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Global,
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Local,
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Shared
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}
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@ -60,13 +59,20 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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OpCodeAtom op = (OpCodeAtom)context.CurrOp;
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Operand mem = context.ShiftRightU32(GetSrcA(context), Const(2));
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Operand offset = context.ShiftRightU32(GetSrcA(context), Const(2));
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mem = context.IAdd(mem, Const(op.Offset));
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offset = context.IAdd(offset, Const(op.Offset));
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Operand value = GetSrcB(context);
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Operand res = EmitAtomicOp(context, Instruction.MrShared, op.AtomicOp, op.Type, mem, value);
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Operand res = EmitAtomicOp(
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context,
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Instruction.MrShared,
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op.AtomicOp,
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op.Type,
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offset,
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Const(0),
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value);
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context.Copy(GetDest(context), res);
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}
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@ -148,7 +154,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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public static void Ldg(EmitterContext context)
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{
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EmitLoad(context, MemoryRegion.Global);
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EmitLoadGlobal(context);
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}
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public static void Lds(EmitterContext context)
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@ -183,11 +189,16 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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OpCodeRed op = (OpCodeRed)context.CurrOp;
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Operand offset = context.IAdd(GetSrcA(context), Const(op.Offset));
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(Operand addrLow, Operand addrHigh) = Get40BitsAddress(context, op.Ra, op.Extended, op.Offset);
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Operand mem = context.ShiftRightU32(offset, Const(2));
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EmitAtomicOp(context, Instruction.MrGlobal, op.AtomicOp, op.Type, mem, GetDest(context));
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EmitAtomicOp(
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||||
context,
|
||||
Instruction.MrGlobal,
|
||||
op.AtomicOp,
|
||||
op.Type,
|
||||
addrLow,
|
||||
addrHigh,
|
||||
GetDest(context));
|
||||
}
|
||||
|
||||
public static void St(EmitterContext context)
|
||||
|
@ -197,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
public static void Stg(EmitterContext context)
|
||||
{
|
||||
EmitStore(context, MemoryRegion.Global);
|
||||
EmitStoreGlobal(context);
|
||||
}
|
||||
|
||||
public static void Sts(EmitterContext context)
|
||||
|
@ -210,7 +221,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
Instruction mr,
|
||||
AtomicOp op,
|
||||
ReductionType type,
|
||||
Operand mem,
|
||||
Operand addrLow,
|
||||
Operand addrHigh,
|
||||
Operand value)
|
||||
{
|
||||
Operand res = Const(0);
|
||||
|
@ -220,7 +232,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomicOp.Add:
|
||||
if (type == ReductionType.S32 || type == ReductionType.U32)
|
||||
{
|
||||
res = context.AtomicAdd(mr, mem, value);
|
||||
res = context.AtomicAdd(mr, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -230,7 +242,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomicOp.BitwiseAnd:
|
||||
if (type == ReductionType.S32 || type == ReductionType.U32)
|
||||
{
|
||||
res = context.AtomicAnd(mr, mem, value);
|
||||
res = context.AtomicAnd(mr, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -240,7 +252,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomicOp.BitwiseExclusiveOr:
|
||||
if (type == ReductionType.S32 || type == ReductionType.U32)
|
||||
{
|
||||
res = context.AtomicXor(mr, mem, value);
|
||||
res = context.AtomicXor(mr, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -250,7 +262,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomicOp.BitwiseOr:
|
||||
if (type == ReductionType.S32 || type == ReductionType.U32)
|
||||
{
|
||||
res = context.AtomicOr(mr, mem, value);
|
||||
res = context.AtomicOr(mr, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -260,11 +272,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomicOp.Maximum:
|
||||
if (type == ReductionType.S32)
|
||||
{
|
||||
res = context.AtomicMaxS32(mr, mem, value);
|
||||
res = context.AtomicMaxS32(mr, addrLow, addrHigh, value);
|
||||
}
|
||||
else if (type == ReductionType.U32)
|
||||
{
|
||||
res = context.AtomicMaxU32(mr, mem, value);
|
||||
res = context.AtomicMaxU32(mr, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -274,11 +286,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomicOp.Minimum:
|
||||
if (type == ReductionType.S32)
|
||||
{
|
||||
res = context.AtomicMinS32(mr, mem, value);
|
||||
res = context.AtomicMinS32(mr, addrLow, addrHigh, value);
|
||||
}
|
||||
else if (type == ReductionType.U32)
|
||||
{
|
||||
res = context.AtomicMinU32(mr, mem, value);
|
||||
res = context.AtomicMinU32(mr, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -331,7 +343,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
switch (region)
|
||||
{
|
||||
case MemoryRegion.Global: value = context.LoadGlobal(offset); break;
|
||||
case MemoryRegion.Local: value = context.LoadLocal (offset); break;
|
||||
case MemoryRegion.Shared: value = context.LoadShared(offset); break;
|
||||
}
|
||||
|
@ -345,6 +356,38 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
private static void EmitLoadGlobal(EmitterContext context)
|
||||
{
|
||||
OpCodeMemory op = (OpCodeMemory)context.CurrOp;
|
||||
|
||||
bool isSmallInt = op.Size < IntegerSize.B32;
|
||||
|
||||
int count = GetVectorCount(op.Size);
|
||||
|
||||
(Operand addrLow, Operand addrHigh) = Get40BitsAddress(context, op.Ra, op.Extended, op.Offset);
|
||||
|
||||
Operand bitOffset = GetBitOffset(context, addrLow);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
Register rd = new Register(op.Rd.Index + index, RegisterType.Gpr);
|
||||
|
||||
if (rd.IsRZ)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Operand value = context.LoadGlobal(context.IAdd(addrLow, Const(index * 4)), addrHigh);
|
||||
|
||||
if (isSmallInt)
|
||||
{
|
||||
value = ExtractSmallInt(context, op.Size, bitOffset, value);
|
||||
}
|
||||
|
||||
context.Copy(Register(rd), value);
|
||||
}
|
||||
}
|
||||
|
||||
private static void EmitStore(EmitterContext context, MemoryRegion region)
|
||||
{
|
||||
OpCodeMemory op = (OpCodeMemory)context.CurrOp;
|
||||
|
@ -384,7 +427,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
switch (region)
|
||||
{
|
||||
case MemoryRegion.Global: word = context.LoadGlobal(offset); break;
|
||||
case MemoryRegion.Local: word = context.LoadLocal (offset); break;
|
||||
case MemoryRegion.Shared: word = context.LoadShared(offset); break;
|
||||
}
|
||||
|
@ -394,7 +436,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
switch (region)
|
||||
{
|
||||
case MemoryRegion.Global: context.StoreGlobal(offset, value); break;
|
||||
case MemoryRegion.Local: context.StoreLocal (offset, value); break;
|
||||
case MemoryRegion.Shared: context.StoreShared(offset, value); break;
|
||||
}
|
||||
|
@ -406,9 +447,89 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
private static void EmitStoreGlobal(EmitterContext context)
|
||||
{
|
||||
OpCodeMemory op = (OpCodeMemory)context.CurrOp;
|
||||
|
||||
bool isSmallInt = op.Size < IntegerSize.B32;
|
||||
|
||||
int count = GetVectorCount(op.Size);
|
||||
|
||||
(Operand addrLow, Operand addrHigh) = Get40BitsAddress(context, op.Ra, op.Extended, op.Offset);
|
||||
|
||||
Operand bitOffset = GetBitOffset(context, addrLow);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
Register rd = new Register(op.Rd.Index + index, RegisterType.Gpr);
|
||||
|
||||
Operand value = Register(rd);
|
||||
|
||||
if (isSmallInt)
|
||||
{
|
||||
Operand word = context.LoadGlobal(addrLow, addrHigh);
|
||||
|
||||
value = InsertSmallInt(context, op.Size, bitOffset, word, value);
|
||||
}
|
||||
|
||||
context.StoreGlobal(context.IAdd(addrLow, Const(index * 4)), addrHigh, value);
|
||||
|
||||
if (rd.IsRZ)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static int GetVectorCount(IntegerSize size)
|
||||
{
|
||||
switch (size)
|
||||
{
|
||||
case IntegerSize.B64:
|
||||
return 2;
|
||||
case IntegerSize.B128:
|
||||
case IntegerSize.UB128:
|
||||
return 4;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
private static (Operand, Operand) Get40BitsAddress(
|
||||
EmitterContext context,
|
||||
Register ra,
|
||||
bool extended,
|
||||
int offset)
|
||||
{
|
||||
Operand addrLow = GetSrcA(context);
|
||||
Operand addrHigh;
|
||||
|
||||
if (extended && !ra.IsRZ)
|
||||
{
|
||||
addrHigh = Register(ra.Index + 1, RegisterType.Gpr);
|
||||
}
|
||||
else
|
||||
{
|
||||
addrHigh = Const(0);
|
||||
}
|
||||
|
||||
Operand offs = Const(offset);
|
||||
|
||||
addrLow = context.IAdd(addrLow, offs);
|
||||
|
||||
if (extended)
|
||||
{
|
||||
Operand carry = context.ICompareLessUnsigned(addrLow, offs);
|
||||
|
||||
addrHigh = context.IAdd(addrHigh, context.ConditionalSelect(carry, Const(1), Const(0)));
|
||||
}
|
||||
|
||||
return (addrLow, addrHigh);
|
||||
}
|
||||
|
||||
private static Operand GetBitOffset(EmitterContext context, Operand baseOffset)
|
||||
{
|
||||
// Note: byte offset = (baseOffset & 0b11) * 8.
|
||||
// Note: bit offset = (baseOffset & 0b11) * 8.
|
||||
// Addresses should be always aligned to the integer type,
|
||||
// so we don't need to take unaligned addresses into account.
|
||||
return context.ShiftLeft(context.BitwiseAnd(baseOffset, Const(3)), Const(3));
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\GlobalMemory.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />
|
||||
|
|
16
Ryujinx.Graphics.Shader/ShaderCapabilities.cs
Normal file
16
Ryujinx.Graphics.Shader/ShaderCapabilities.cs
Normal file
|
@ -0,0 +1,16 @@
|
|||
namespace Ryujinx.Graphics.Shader
|
||||
{
|
||||
public struct ShaderCapabilities
|
||||
{
|
||||
private static readonly ShaderCapabilities _default = new ShaderCapabilities(16);
|
||||
|
||||
public static ShaderCapabilities Default => _default;
|
||||
|
||||
public int StorageBufferOffsetAlignment { get; }
|
||||
|
||||
public ShaderCapabilities(int storageBufferOffsetAlignment)
|
||||
{
|
||||
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader
|
|||
{
|
||||
public ShaderStage Stage { get; }
|
||||
|
||||
public ShaderCapabilities Capabilities { get; }
|
||||
|
||||
public TranslationFlags Flags { get; }
|
||||
|
||||
public int MaxOutputVertices { get; }
|
||||
|
@ -14,11 +16,13 @@ namespace Ryujinx.Graphics.Shader
|
|||
|
||||
public ShaderConfig(
|
||||
ShaderStage stage,
|
||||
ShaderCapabilities capabilities,
|
||||
TranslationFlags flags,
|
||||
int maxOutputVertices,
|
||||
OutputTopology outputTopology)
|
||||
{
|
||||
Stage = stage;
|
||||
Capabilities = capabilities;
|
||||
Flags = flags;
|
||||
MaxOutputVertices = maxOutputVertices;
|
||||
OutputTopology = outputTopology;
|
||||
|
|
|
@ -5,11 +5,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
[Flags]
|
||||
enum HelperFunctionsMask
|
||||
{
|
||||
GlobalMemory = 1 << 0,
|
||||
Shuffle = 1 << 1,
|
||||
ShuffleDown = 1 << 2,
|
||||
ShuffleUp = 1 << 3,
|
||||
ShuffleXor = 1 << 4,
|
||||
SwizzleAdd = 1 << 5
|
||||
Shuffle = 1 << 0,
|
||||
ShuffleDown = 1 << 1,
|
||||
ShuffleUp = 1 << 2,
|
||||
ShuffleXor = 1 << 3,
|
||||
SwizzleAdd = 1 << 4
|
||||
}
|
||||
}
|
|
@ -25,16 +25,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
_infoTbl = new InstInfo[(int)Instruction.Count];
|
||||
|
||||
// Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type
|
||||
Add(Instruction.AtomicAdd, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.AtomicAnd, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.AtomicCompareAndSwap, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.AtomicMaxS32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.AtomicMaxU32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.AtomicMinS32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.AtomicMinU32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.AtomicOr, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.AtomicSwap, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.AtomicXor, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.AtomicAdd, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.AtomicAnd, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.AtomicCompareAndSwap, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.AtomicMaxS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.AtomicMaxU32, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.AtomicMinS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.AtomicMinU32, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.AtomicOr, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.AtomicSwap, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.AtomicXor, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.Absolute, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Add, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Ballot, VariableType.U32, VariableType.Bool);
|
||||
|
@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.LoadGlobal, VariableType.U32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.LoadLocal, VariableType.U32, VariableType.S32);
|
||||
Add(Instruction.LoadShared, VariableType.U32, VariableType.S32);
|
||||
Add(Instruction.LoadStorage, VariableType.U32, VariableType.S32);
|
||||
Add(Instruction.LoadStorage, VariableType.U32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||
|
@ -111,7 +111,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.StoreShared, VariableType.None, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.Subtract, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.SwizzleAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.S32);
|
||||
Add(Instruction.TextureSample, VariableType.F32);
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
@ -80,7 +81,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
else if (UsesStorage(inst))
|
||||
{
|
||||
context.Info.SBuffers.Add(operation.Index);
|
||||
AddSBufferUse(context.Info.SBuffers, operation);
|
||||
}
|
||||
|
||||
AstAssignment assignment;
|
||||
|
@ -159,7 +160,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
if (UsesStorage(inst))
|
||||
{
|
||||
context.Info.SBuffers.Add(operation.Index);
|
||||
AddSBufferUse(context.Info.SBuffers, operation);
|
||||
}
|
||||
|
||||
context.AddNode(new AstOperation(inst, operation.Index, sources));
|
||||
|
@ -170,10 +171,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
// decide which helper functions are needed on the final generated code.
|
||||
switch (operation.Inst)
|
||||
{
|
||||
case Instruction.LoadGlobal:
|
||||
case Instruction.StoreGlobal:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.GlobalMemory;
|
||||
break;
|
||||
case Instruction.Shuffle:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
|
||||
break;
|
||||
|
@ -192,6 +189,26 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
}
|
||||
|
||||
private static void AddSBufferUse(HashSet<int> sBuffers, Operation operation)
|
||||
{
|
||||
Operand slot = operation.GetSource(0);
|
||||
|
||||
if (slot.Type == OperandType.Constant)
|
||||
{
|
||||
sBuffers.Add(slot.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the value is not constant, then we don't know
|
||||
// how many storage buffers are used, so we assume
|
||||
// all of them are used.
|
||||
for (int index = 0; index < GlobalMemory.StorageMaxCount; index++)
|
||||
{
|
||||
sBuffers.Add(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static VariableType GetVarTypeFromUses(Operand dest)
|
||||
{
|
||||
HashSet<Operand> visited = new HashSet<Operand>();
|
||||
|
|
|
@ -6,54 +6,54 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
static class EmitterContextInsts
|
||||
{
|
||||
public static Operand AtomicAdd(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||
public static Operand AtomicAdd(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicAdd | mr, Local(), a, b);
|
||||
return context.Add(Instruction.AtomicAdd | mr, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicAnd(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||
public static Operand AtomicAnd(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicAnd | mr, Local(), a, b);
|
||||
return context.Add(Instruction.AtomicAnd | mr, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicCompareAndSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
public static Operand AtomicCompareAndSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c, Operand d)
|
||||
{
|
||||
return context.Add(Instruction.AtomicCompareAndSwap | mr, Local(), a, b, c);
|
||||
return context.Add(Instruction.AtomicCompareAndSwap | mr, Local(), a, b, c, d);
|
||||
}
|
||||
|
||||
public static Operand AtomicMaxS32(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||
public static Operand AtomicMaxS32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicMaxS32 | mr, Local(), a, b);
|
||||
return context.Add(Instruction.AtomicMaxS32 | mr, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicMaxU32(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||
public static Operand AtomicMaxU32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicMaxU32 | mr, Local(), a, b);
|
||||
return context.Add(Instruction.AtomicMaxU32 | mr, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicMinS32(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||
public static Operand AtomicMinS32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicMinS32 | mr, Local(), a, b);
|
||||
return context.Add(Instruction.AtomicMinS32 | mr, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicMinU32(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||
public static Operand AtomicMinU32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicMinU32 | mr, Local(), a, b);
|
||||
return context.Add(Instruction.AtomicMinU32 | mr, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicOr(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||
public static Operand AtomicOr(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicOr | mr, Local(), a, b);
|
||||
return context.Add(Instruction.AtomicOr | mr, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicSwap(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||
public static Operand AtomicSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicSwap | mr, Local(), a, b);
|
||||
return context.Add(Instruction.AtomicSwap | mr, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand AtomicXor(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||
public static Operand AtomicXor(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.AtomicXor | mr, Local(), a, b);
|
||||
return context.Add(Instruction.AtomicXor | mr, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand Ballot(this EmitterContext context, Operand a)
|
||||
|
@ -461,9 +461,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(Instruction.LoadConstant, Local(), a, b);
|
||||
}
|
||||
|
||||
public static Operand LoadGlobal(this EmitterContext context, Operand a)
|
||||
public static Operand LoadGlobal(this EmitterContext context, Operand a, Operand b)
|
||||
{
|
||||
return context.Add(Instruction.LoadGlobal, Local(), a);
|
||||
return context.Add(Instruction.LoadGlobal, Local(), a, b);
|
||||
}
|
||||
|
||||
public static Operand LoadLocal(this EmitterContext context, Operand a)
|
||||
|
@ -523,9 +523,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(Instruction.ShuffleXor, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b)
|
||||
public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.StoreGlobal, null, a, b);
|
||||
return context.Add(Instruction.StoreGlobal, null, a, b, c);
|
||||
}
|
||||
|
||||
public static Operand StoreLocal(this EmitterContext context, Operand a, Operand b)
|
||||
|
|
46
Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
Normal file
46
Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
Normal file
|
@ -0,0 +1,46 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
static class GlobalMemory
|
||||
{
|
||||
private const int StorageDescsBaseOffset = 0x44; // In words.
|
||||
|
||||
public const int StorageDescSize = 4; // In words.
|
||||
public const int StorageMaxCount = 16;
|
||||
|
||||
public const int StorageDescsSize = StorageDescSize * StorageMaxCount;
|
||||
|
||||
public static bool UsesGlobalMemory(Instruction inst)
|
||||
{
|
||||
return (inst.IsAtomic() && IsGlobalMr(inst)) ||
|
||||
inst == Instruction.LoadGlobal ||
|
||||
inst == Instruction.StoreGlobal;
|
||||
}
|
||||
|
||||
private static bool IsGlobalMr(Instruction inst)
|
||||
{
|
||||
return (inst & Instruction.MrMask) == Instruction.MrGlobal;
|
||||
}
|
||||
|
||||
public static int GetStorageCbOffset(ShaderStage stage, int slot)
|
||||
{
|
||||
return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
|
||||
}
|
||||
|
||||
public static int GetStorageBaseCbOffset(ShaderStage stage)
|
||||
{
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Compute: return StorageDescsBaseOffset + 2 * StorageDescsSize;
|
||||
case ShaderStage.Vertex: return StorageDescsBaseOffset;
|
||||
case ShaderStage.TessellationControl: return StorageDescsBaseOffset + 1 * StorageDescsSize;
|
||||
case ShaderStage.TessellationEvaluation: return StorageDescsBaseOffset + 2 * StorageDescsSize;
|
||||
case ShaderStage.Geometry: return StorageDescsBaseOffset + 3 * StorageDescsSize;
|
||||
case ShaderStage.Fragment: return StorageDescsBaseOffset + 4 * StorageDescsSize;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
121
Ryujinx.Graphics.Shader/Translation/Lowering.cs
Normal file
121
Ryujinx.Graphics.Shader/Translation/Lowering.cs
Normal file
|
@ -0,0 +1,121 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
static class Lowering
|
||||
{
|
||||
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
|
||||
{
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
{
|
||||
BasicBlock block = blocks[blkIndex];
|
||||
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||
{
|
||||
if (!(node.Value is Operation operation))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (UsesGlobalMemory(operation.Inst))
|
||||
{
|
||||
node = LowerGlobal(node, config);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> LowerGlobal(LinkedListNode<INode> node, ShaderConfig config)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
||||
Operation storageOp;
|
||||
|
||||
Operand PrependOperation(Instruction inst, params Operand[] sources)
|
||||
{
|
||||
Operand local = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(inst, local, sources));
|
||||
|
||||
return local;
|
||||
}
|
||||
|
||||
Operand addrLow = operation.GetSource(0);
|
||||
Operand addrHigh = operation.GetSource(1);
|
||||
|
||||
Operand sbBaseAddrLow = Const(0);
|
||||
Operand sbSlot = Const(0);
|
||||
|
||||
for (int slot = 0; slot < StorageMaxCount; slot++)
|
||||
{
|
||||
int cbOffset = GetStorageCbOffset(config.Stage, slot);
|
||||
|
||||
Operand baseAddrLow = Cbuf(0, cbOffset);
|
||||
Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
|
||||
Operand size = Cbuf(0, cbOffset + 2);
|
||||
|
||||
Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
|
||||
Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
|
||||
|
||||
Operand inRangeLow = PrependOperation(Instruction.CompareLessU32, offset, size);
|
||||
|
||||
Operand addrHighBorrowed = PrependOperation(Instruction.Add, addrHigh, borrow);
|
||||
|
||||
Operand inRangeHigh = PrependOperation(Instruction.CompareEqual, addrHighBorrowed, baseAddrHigh);
|
||||
|
||||
Operand inRange = PrependOperation(Instruction.BitwiseAnd, inRangeLow, inRangeHigh);
|
||||
|
||||
sbBaseAddrLow = PrependOperation(Instruction.ConditionalSelect, inRange, baseAddrLow, sbBaseAddrLow);
|
||||
sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
|
||||
}
|
||||
|
||||
Operand alignMask = Const(-config.Capabilities.StorageBufferOffsetAlignment);
|
||||
|
||||
Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, Const(-64));
|
||||
Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc);
|
||||
Operand wordOffset = PrependOperation(Instruction.ShiftRightU32, byteOffset, Const(2));
|
||||
|
||||
Operand[] sources = new Operand[operation.SourcesCount];
|
||||
|
||||
sources[0] = sbSlot;
|
||||
sources[1] = wordOffset;
|
||||
|
||||
for (int index = 2; index < operation.SourcesCount; index++)
|
||||
{
|
||||
sources[index] = operation.GetSource(index);
|
||||
}
|
||||
|
||||
if (operation.Inst.IsAtomic())
|
||||
{
|
||||
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
|
||||
|
||||
storageOp = new Operation(inst, operation.Dest, sources);
|
||||
}
|
||||
else if (operation.Inst == Instruction.LoadGlobal)
|
||||
{
|
||||
storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
|
||||
}
|
||||
else
|
||||
{
|
||||
storageOp = new Operation(Instruction.StoreStorage, null, sources);
|
||||
}
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
operation.SetSource(index, null);
|
||||
}
|
||||
|
||||
LinkedListNode<INode> oldNode = node;
|
||||
|
||||
node = node.List.AddBefore(node, storageOp);
|
||||
|
||||
node.List.Remove(oldNode);
|
||||
|
||||
return node;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,20 +1,16 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class GlobalToStorage
|
||||
{
|
||||
private const int StorageDescsBaseOffset = 0x44; // In words.
|
||||
|
||||
private const int StorageDescSize = 4; // In words.
|
||||
private const int StorageMaxCount = 16;
|
||||
|
||||
private const int StorageDescsSize = StorageDescSize * StorageMaxCount;
|
||||
|
||||
public static void RunPass(BasicBlock block, ShaderStage stage)
|
||||
public static void RunPass(BasicBlock block, ShaderConfig config)
|
||||
{
|
||||
int sbStart = GetStorageBaseCbOffset(stage);
|
||||
int sbStart = GetStorageBaseCbOffset(config.Stage);
|
||||
|
||||
int sbEnd = sbStart + StorageDescsSize;
|
||||
|
||||
|
@ -25,9 +21,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
continue;
|
||||
}
|
||||
|
||||
if (operation.Inst.IsAtomic() ||
|
||||
operation.Inst == Instruction.LoadGlobal ||
|
||||
operation.Inst == Instruction.StoreGlobal)
|
||||
if (UsesGlobalMemory(operation.Inst))
|
||||
{
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
|
@ -37,44 +31,68 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
if (storageIndex >= 0)
|
||||
{
|
||||
node = ReplaceGlobalWithStorage(node, storageIndex);
|
||||
node = ReplaceGlobalWithStorage(node, config, storageIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, int storageIndex)
|
||||
private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
||||
Operation storageOp;
|
||||
|
||||
if (operation.Inst.IsAtomic())
|
||||
Operand GetStorageOffset()
|
||||
{
|
||||
Operand addrLow = operation.GetSource(0);
|
||||
|
||||
Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
|
||||
|
||||
Operand baseAddrTrunc = Local();
|
||||
|
||||
Operand alignMask = Const(-config.Capabilities.StorageBufferOffsetAlignment);
|
||||
|
||||
Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
|
||||
|
||||
node.List.AddBefore(node, andOp);
|
||||
|
||||
Operand byteOffset = Local();
|
||||
Operand wordOffset = Local();
|
||||
|
||||
Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
|
||||
Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
|
||||
|
||||
node.List.AddBefore(node, subOp);
|
||||
node.List.AddBefore(node, shrOp);
|
||||
|
||||
return wordOffset;
|
||||
}
|
||||
|
||||
Operand[] sources = new Operand[operation.SourcesCount];
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
sources[0] = Const(storageIndex);
|
||||
sources[1] = GetStorageOffset();
|
||||
|
||||
for (int index = 2; index < operation.SourcesCount; index++)
|
||||
{
|
||||
sources[index] = operation.GetSource(index);
|
||||
}
|
||||
|
||||
if (operation.Inst.IsAtomic())
|
||||
{
|
||||
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
|
||||
|
||||
storageOp = new Operation(inst, storageIndex, operation.Dest, sources);
|
||||
storageOp = new Operation(inst, operation.Dest, sources);
|
||||
}
|
||||
else if (operation.Inst == Instruction.LoadGlobal)
|
||||
{
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
storageOp = new Operation(Instruction.LoadStorage, storageIndex, operation.Dest, source);
|
||||
storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand src1 = operation.GetSource(0);
|
||||
Operand src2 = operation.GetSource(1);
|
||||
|
||||
storageOp = new Operation(Instruction.StoreStorage, storageIndex, null, src1, src2);
|
||||
storageOp = new Operation(Instruction.StoreStorage, null, sources);
|
||||
}
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
|
@ -84,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
LinkedListNode<INode> oldNode = node;
|
||||
|
||||
node = node.List.AddAfter(node, storageOp);
|
||||
node = node.List.AddBefore(node, storageOp);
|
||||
|
||||
node.List.Remove(oldNode);
|
||||
|
||||
|
@ -125,25 +143,5 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static int GetStorageCbOffset(ShaderStage stage, int slot)
|
||||
{
|
||||
return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
|
||||
}
|
||||
|
||||
private static int GetStorageBaseCbOffset(ShaderStage stage)
|
||||
{
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Compute: return StorageDescsBaseOffset + 2 * StorageDescsSize;
|
||||
case ShaderStage.Vertex: return StorageDescsBaseOffset;
|
||||
case ShaderStage.TessellationControl: return StorageDescsBaseOffset + 1 * StorageDescsSize;
|
||||
case ShaderStage.TessellationEvaluation: return StorageDescsBaseOffset + 2 * StorageDescsSize;
|
||||
case ShaderStage.Geometry: return StorageDescsBaseOffset + 3 * StorageDescsSize;
|
||||
case ShaderStage.Fragment: return StorageDescsBaseOffset + 4 * StorageDescsSize;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
{
|
||||
static class Optimizer
|
||||
{
|
||||
public static void Optimize(BasicBlock[] blocks, ShaderStage stage)
|
||||
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
|
||||
{
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
{
|
||||
GlobalToStorage.RunPass(blocks[blkIndex], stage);
|
||||
GlobalToStorage.RunPass(blocks[blkIndex], config);
|
||||
}
|
||||
|
||||
bool modified;
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return code.Slice(0, headerSize + (int)endAddress);
|
||||
}
|
||||
|
||||
public static ShaderProgram Translate(Span<byte> code, TranslationFlags flags)
|
||||
public static ShaderProgram Translate(Span<byte> code, ShaderCapabilities capabilities, TranslationFlags flags)
|
||||
{
|
||||
bool compute = (flags & TranslationFlags.Compute) != 0;
|
||||
bool debugMode = (flags & TranslationFlags.DebugMode) != 0;
|
||||
|
@ -82,6 +82,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
ShaderConfig config = new ShaderConfig(
|
||||
stage,
|
||||
capabilities,
|
||||
flags,
|
||||
maxOutputVertexCount,
|
||||
outputTopology);
|
||||
|
@ -89,7 +90,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return Translate(ops, config, size);
|
||||
}
|
||||
|
||||
public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, TranslationFlags flags)
|
||||
public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, ShaderCapabilities capabilities, TranslationFlags flags)
|
||||
{
|
||||
bool debugMode = (flags & TranslationFlags.DebugMode) != 0;
|
||||
|
||||
|
@ -98,6 +99,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
ShaderConfig config = new ShaderConfig(
|
||||
header.Stage,
|
||||
capabilities,
|
||||
flags,
|
||||
header.MaxOutputVertexCount,
|
||||
header.OutputTopology);
|
||||
|
@ -107,20 +109,22 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
private static ShaderProgram Translate(Operation[] ops, ShaderConfig config, int size)
|
||||
{
|
||||
BasicBlock[] irBlocks = ControlFlowGraph.MakeCfg(ops);
|
||||
BasicBlock[] blocks = ControlFlowGraph.MakeCfg(ops);
|
||||
|
||||
if (irBlocks.Length > 0)
|
||||
if (blocks.Length > 0)
|
||||
{
|
||||
Dominance.FindDominators(irBlocks[0], irBlocks.Length);
|
||||
Dominance.FindDominators(blocks[0], blocks.Length);
|
||||
|
||||
Dominance.FindDominanceFrontiers(irBlocks);
|
||||
Dominance.FindDominanceFrontiers(blocks);
|
||||
|
||||
Ssa.Rename(irBlocks);
|
||||
Ssa.Rename(blocks);
|
||||
|
||||
Optimizer.Optimize(irBlocks, config.Stage);
|
||||
Optimizer.RunPass(blocks, config);
|
||||
|
||||
Lowering.RunPass(blocks, config);
|
||||
}
|
||||
|
||||
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(irBlocks, config);
|
||||
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(blocks, config);
|
||||
|
||||
GlslProgram program = GlslGenerator.Generate(sInfo, config);
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
|
@ -19,7 +20,7 @@ namespace Ryujinx.ShaderTools
|
|||
|
||||
byte[] data = File.ReadAllBytes(args[args.Length - 1]);
|
||||
|
||||
string code = Translator.Translate(data, flags).Code;
|
||||
string code = Translator.Translate(data, ShaderCapabilities.Default, flags).Code;
|
||||
|
||||
Console.WriteLine(code);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue