Auto-backed samplers
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2f0235fc37
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7245193f08
8 changed files with 66 additions and 31 deletions
22
src/Ryujinx.Graphics.Metal/DisposableSampler.cs
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22
src/Ryujinx.Graphics.Metal/DisposableSampler.cs
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@ -0,0 +1,22 @@
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using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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readonly struct DisposableSampler : IDisposable
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{
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public MTLSamplerState Value { get; }
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public DisposableSampler(MTLSamplerState sampler)
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{
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Value = sampler;
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}
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public void Dispose()
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{
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Value.Dispose();
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}
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}
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}
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@ -55,10 +55,10 @@ namespace Ryujinx.Graphics.Metal
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{
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public ShaderStage Stage;
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public TextureBase Storage;
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public Sampler Sampler;
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public Auto<DisposableSampler> Sampler;
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public Format ImageFormat;
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public TextureRef(ShaderStage stage, TextureBase storage, Sampler sampler)
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public TextureRef(ShaderStage stage, TextureBase storage, Auto<DisposableSampler> sampler)
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{
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Stage = stage;
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Storage = storage;
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@ -865,11 +865,11 @@ namespace Ryujinx.Graphics.Metal
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SignalDirty(DirtyFlags.StencilRef);
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}
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public readonly void UpdateTextureAndSampler(ShaderStage stage, int binding, TextureBase texture, Sampler sampler)
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public readonly void UpdateTextureAndSampler(ShaderStage stage, int binding, TextureBase texture, SamplerHolder samplerHolder)
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{
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if (texture != null)
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{
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_currentState.TextureRefs[binding] = new(stage, texture, sampler);
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_currentState.TextureRefs[binding] = new(stage, texture, samplerHolder.GetSampler());
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}
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else
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{
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@ -1312,7 +1312,7 @@ namespace Ryujinx.Graphics.Metal
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if (texture.Sampler != null)
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{
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vertResourceIds[vertResourceIdIndex] = texture.Sampler.GetSampler().GpuResourceID._impl;
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vertResourceIds[vertResourceIdIndex] = texture.Sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl;
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vertResourceIdIndex++;
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}
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@ -1326,7 +1326,7 @@ namespace Ryujinx.Graphics.Metal
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if (texture.Sampler != null)
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{
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fragResourceIds[fragResourceIdIndex] = texture.Sampler.GetSampler().GpuResourceID._impl;
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fragResourceIds[fragResourceIdIndex] = texture.Sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl;
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fragResourceIdIndex++;
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}
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@ -1343,7 +1343,7 @@ namespace Ryujinx.Graphics.Metal
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if (segment.Type != ResourceType.BufferTexture)
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{
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var textures = textureArray.GetTextureRefs();
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var samplers = new Sampler[textures.Length];
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var samplers = new Auto<DisposableSampler>[textures.Length];
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for (int i = 0; i < textures.Length; i++)
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{
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@ -1379,7 +1379,7 @@ namespace Ryujinx.Graphics.Metal
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if (sampler != null)
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{
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gpuAddress = sampler.GetSampler().GpuResourceID._impl;
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gpuAddress = sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl;
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}
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if ((segment.Stages & ResourceStages.Vertex) != 0)
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@ -1612,7 +1612,7 @@ namespace Ryujinx.Graphics.Metal
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if (texture.Sampler != null)
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{
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resourceIds[resourceIdIndex] = texture.Sampler.GetSampler().GpuResourceID._impl;
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resourceIds[resourceIdIndex] = texture.Sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl;
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resourceIdIndex++;
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}
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}
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@ -1625,7 +1625,7 @@ namespace Ryujinx.Graphics.Metal
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if (segment.Type != ResourceType.BufferTexture)
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{
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var textures = textureArray.GetTextureRefs();
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var samplers = new Sampler[textures.Length];
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var samplers = new Auto<DisposableSampler>[textures.Length];
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for (int i = 0; i < textures.Length; i++)
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{
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@ -1646,7 +1646,7 @@ namespace Ryujinx.Graphics.Metal
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{
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if (sampler != null)
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{
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resourceIds[resourceIdIndex] = sampler.GetSampler().GpuResourceID._impl;
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resourceIds[resourceIdIndex] = sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl;
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resourceIdIndex++;
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}
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}
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@ -47,8 +47,8 @@ namespace Ryujinx.Graphics.Metal
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_renderer = renderer;
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_pipeline = pipeline;
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_samplerNearest = new Sampler(_device, SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest));
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_samplerLinear = new Sampler(_device, SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
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_samplerNearest = new SamplerHolder(renderer, _device, SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest));
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_samplerLinear = new SamplerHolder(renderer, _device, SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
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var blitResourceLayout = new ResourceLayoutBuilder()
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.Add(ResourceStages.Vertex, ResourceType.UniformBuffer, 0)
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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.Translation;
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using SharpMetal.Metal;
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using SharpMetal.QuartzCore;
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using System;
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using System.Collections.Generic;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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@ -33,9 +34,12 @@ namespace Ryujinx.Graphics.Metal
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internal Action<Action> InterruptAction { get; private set; }
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internal SyncManager SyncManager { get; private set; }
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internal HashSet<SamplerHolder> Samplers { get; }
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public MetalRenderer(Func<CAMetalLayer> metalLayer)
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{
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_device = MTLDevice.CreateSystemDefaultDevice();
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Samplers = new HashSet<SamplerHolder>();
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if (_device.ArgumentBuffersSupport != MTLArgumentBuffersTier.Tier2)
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{
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@ -101,7 +105,7 @@ namespace Ryujinx.Graphics.Metal
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public ISampler CreateSampler(SamplerCreateInfo info)
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{
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return new Sampler(_device, info);
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return new SamplerHolder(this, _device, info);
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}
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public ITexture CreateTexture(TextureCreateInfo info)
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@ -281,6 +285,12 @@ namespace Ryujinx.Graphics.Metal
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public void Dispose()
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{
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BackgroundResources.Dispose();
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foreach (var sampler in Samplers)
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{
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sampler.Dispose();
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}
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_pipeline.Dispose();
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_window.Dispose();
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}
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@ -768,9 +768,9 @@ namespace Ryujinx.Graphics.Metal
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{
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if (texture is TextureBase tex)
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{
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if (sampler == null || sampler is Sampler)
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if (sampler == null || sampler is SamplerHolder)
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{
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_encoderStateManager.UpdateTextureAndSampler(stage, binding, tex, (Sampler)sampler);
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_encoderStateManager.UpdateTextureAndSampler(stage, binding, tex, (SamplerHolder)sampler);
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}
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}
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}
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@ -6,12 +6,17 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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class Sampler : ISampler
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class SamplerHolder : ISampler
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{
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private readonly MTLSamplerState _mtlSamplerState;
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private readonly MetalRenderer _renderer;
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private readonly Auto<DisposableSampler> _sampler;
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public Sampler(MTLDevice device, SamplerCreateInfo info)
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public SamplerHolder(MetalRenderer renderer, MTLDevice device, SamplerCreateInfo info)
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{
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_renderer = renderer;
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renderer.Samplers.Add(this);
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(MTLSamplerMinMagFilter minFilter, MTLSamplerMipFilter mipFilter) = info.MinFilter.Convert();
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MTLSamplerBorderColor borderColor = GetConstrainedBorderColor(info.BorderColor, out _);
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@ -33,14 +38,9 @@ namespace Ryujinx.Graphics.Metal
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SupportArgumentBuffers = true
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};
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var samplerState = device.NewSamplerState(descriptor);
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var sampler = device.NewSamplerState(descriptor);
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_mtlSamplerState = samplerState;
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}
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public Sampler(MTLSamplerState samplerState)
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{
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_mtlSamplerState = samplerState;
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_sampler = new Auto<DisposableSampler>(new DisposableSampler(sampler));
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}
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private static MTLSamplerBorderColor GetConstrainedBorderColor(ColorF arbitraryBorderColor, out bool cantConstrain)
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return MTLSamplerBorderColor.OpaqueBlack;
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}
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public MTLSamplerState GetSampler()
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public Auto<DisposableSampler> GetSampler()
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{
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return _mtlSamplerState;
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return _sampler;
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}
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public void Dispose()
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{
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_mtlSamplerState.Dispose();
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if (_renderer.Samplers.Remove(this))
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{
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_sampler.Dispose();
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}
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}
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}
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}
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@ -33,9 +33,9 @@ namespace Ryujinx.Graphics.Metal
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{
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ISampler sampler = samplers[i];
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if (sampler is Sampler samp)
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if (sampler is SamplerHolder samp)
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{
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_textureRefs[index + i].Sampler = samp;
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_textureRefs[index + i].Sampler = samp.GetSampler();
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}
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else
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{
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