Dont bind images in texture slots

This commit is contained in:
Isaac Marovitz 2024-06-30 12:01:24 +01:00 committed by Isaac Marovitz
parent ed4f7a5602
commit 80f9a5d0da

View file

@ -560,10 +560,7 @@ namespace Ryujinx.Graphics.Metal
public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
{
if (texture is TextureBase tex)
{
_encoderStateManager.UpdateTexture(stage, (ulong)binding, tex);
}
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetImageArray(ShaderStage stage, int binding, IImageArray array)