Some more small changes
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ab7f379e11
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2 changed files with 6 additions and 8 deletions
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@ -899,7 +899,9 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetDepthMode(DepthMode mode)
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public void SetDepthMode(DepthMode mode)
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{
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{
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bool oldMode;
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bool oldMode;
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if (Gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne)
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bool supportsDepthClipandDynamicState = Gd.Capabilities.SupportsDepthClipControl &&
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Gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne;
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if (supportsDepthClipandDynamicState)
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{
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{
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oldMode = DynamicState.DepthMode;
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oldMode = DynamicState.DepthMode;
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DynamicState.SetDepthMode(mode == DepthMode.MinusOneToOne);
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DynamicState.SetDepthMode(mode == DepthMode.MinusOneToOne);
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@ -910,7 +912,7 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.DepthMode = mode == DepthMode.MinusOneToOne;
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_newState.DepthMode = mode == DepthMode.MinusOneToOne;
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}
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}
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if ((Gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne ? DynamicState.DepthMode : _newState.DepthMode) != oldMode)
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if ((supportsDepthClipandDynamicState ? DynamicState.DepthMode : _newState.DepthMode) != oldMode)
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{
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{
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SignalStateChange();
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SignalStateChange();
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}
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}
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@ -508,18 +508,14 @@ namespace Ryujinx.Graphics.Vulkan
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viewportState.ScissorCount = ScissorsCount;
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viewportState.ScissorCount = ScissorsCount;
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}
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}
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if (gd.Capabilities.SupportsDepthClipControl)
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if (gd.Capabilities.SupportsDepthClipControl && !gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne)
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{
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{
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var viewportDepthClipControlState = new PipelineViewportDepthClipControlCreateInfoEXT
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var viewportDepthClipControlState = new PipelineViewportDepthClipControlCreateInfoEXT
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{
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{
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SType = StructureType.PipelineViewportDepthClipControlCreateInfoExt,
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SType = StructureType.PipelineViewportDepthClipControlCreateInfoExt,
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NegativeOneToOne = DepthMode,
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};
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};
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if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne)
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{
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viewportDepthClipControlState.NegativeOneToOne = DepthMode;
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}
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viewportState.PNext = &viewportDepthClipControlState;
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viewportState.PNext = &viewportDepthClipControlState;
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}
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}
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