Use dynamic state for primitive topology if dynamicPrimitiveTopologyUnrestricted is supported.
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dcc999c798
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89dee194d2
4 changed files with 77 additions and 5 deletions
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@ -697,7 +697,7 @@ namespace Ryujinx.Graphics.Vulkan
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var oldStencilTestEnable = _supportExtDynamic ? DynamicState.StencilTestEnable : _newState.StencilTestEnable;
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var oldDepthTestEnable = _supportExtDynamic ? DynamicState.DepthTestEnable : _newState.DepthTestEnable;
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var oldDepthWriteEnable = _supportExtDynamic ? DynamicState.DepthWriteEnable : _newState.DepthWriteEnable;
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var oldTopology = _newState.Topology;
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var oldTopology = Gd.SupportsUnrestrictedDynamicTopology ? DynamicState.Topology : _newState.Topology;
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var oldViewports = DynamicState.Viewports;
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var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
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@ -740,7 +740,14 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.ViewportsCount = oldViewportsCount;
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}
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_newState.Topology = oldTopology;
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if (Gd.SupportsUnrestrictedDynamicTopology)
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{
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DynamicState.SetPrimitiveTopology(oldTopology);
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}
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else
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{
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_newState.Topology = oldTopology;
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}
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DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
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@ -1128,7 +1135,14 @@ namespace Ryujinx.Graphics.Vulkan
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var vkTopology = Gd.TopologyRemap(topology).Convert();
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_newState.Topology = vkTopology;
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if (Gd.SupportsUnrestrictedDynamicTopology)
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{
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DynamicState.SetPrimitiveTopology(vkTopology);
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}
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else
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{
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_newState.Topology = vkTopology;
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}
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SignalStateChange();
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}
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@ -65,6 +65,8 @@ namespace Ryujinx.Graphics.Vulkan
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private bool _primitiveRestartEnable;
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public PrimitiveTopology Topology;
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[Flags]
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private enum DirtyFlags
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{
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@ -89,10 +91,11 @@ namespace Ryujinx.Graphics.Vulkan
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PatchControlPoints = 1 << 17,
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DepthMode = 1 << 18,
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PrimitiveRestart = 1 << 19,
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PrimitiveTopology = 1 << 20,
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Standard = Blend | DepthBias | Scissor | Stencil | Viewport | LineWidth,
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Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable,
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Extended2 = RasterDiscard | LogicOp | PatchControlPoints | PrimitiveRestart,
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Extended3 = DepthClampEnable | LogicOpEnable | AlphaToCover | AlphaToOne | DepthMode,
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Extended3 = DepthClampEnable | LogicOpEnable | AlphaToCover | AlphaToOne | DepthMode | PrimitiveTopology,
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}
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private DirtyFlags _dirty;
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@ -218,6 +221,12 @@ namespace Ryujinx.Graphics.Vulkan
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_dirty |= DirtyFlags.PrimitiveRestart;
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}
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public void SetPrimitiveTopology(PrimitiveTopology topology)
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{
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Topology = topology;
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_dirty |= DirtyFlags.PrimitiveTopology;
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}
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public void SetLogicOp(LogicOp op)
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{
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_logicOp = op;
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@ -318,6 +327,11 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_dirty &= ~DirtyFlags.DepthMode;
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}
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if (!gd.SupportsUnrestrictedDynamicTopology)
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{
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_dirty &= ~DirtyFlags.PrimitiveTopology;
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}
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}
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public void ReplayIfDirty(VulkanRenderer gd, CommandBuffer commandBuffer)
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@ -387,6 +401,11 @@ namespace Ryujinx.Graphics.Vulkan
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RecordPrimitiveRestartEnable(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.PrimitiveTopology))
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{
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RecordPrimitiveRestartEnable(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.LogicOp))
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{
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RecordLogicOp(gd, commandBuffer);
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@ -422,6 +441,11 @@ namespace Ryujinx.Graphics.Vulkan
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RecordDepthMode(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.PrimitiveTopology))
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{
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RecordPrimitiveTopology(gd, commandBuffer);
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}
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_dirty = DirtyFlags.None;
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}
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@ -538,6 +562,11 @@ namespace Ryujinx.Graphics.Vulkan
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gd.ExtendedDynamicState2Api.CmdSetPrimitiveRestartEnable(commandBuffer, _primitiveRestartEnable);
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}
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private readonly void RecordPrimitiveTopology(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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gd.ExtendedDynamicStateApi.CmdSetPrimitiveTopology(commandBuffer, Topology);
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}
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private readonly void RecordLogicOp(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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if (gd.ExtendedDynamicState3Features.ExtendedDynamicState3LogicOpEnable && !_logicOpEnable)
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@ -435,9 +435,13 @@ namespace Ryujinx.Graphics.Vulkan
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var inputAssemblyState = new PipelineInputAssemblyStateCreateInfo
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{
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SType = StructureType.PipelineInputAssemblyStateCreateInfo,
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Topology = Topology,
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};
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if (!gd.SupportsUnrestrictedDynamicTopology)
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{
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inputAssemblyState.Topology = Topology;
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}
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var tessellationState = new PipelineTessellationStateCreateInfo
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{
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SType = StructureType.PipelineTessellationStateCreateInfo,
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@ -633,6 +637,11 @@ namespace Ryujinx.Graphics.Vulkan
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{
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additionalDynamicStatesCount++;
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}
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if (gd.SupportsUnrestrictedDynamicTopology)
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{
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additionalDynamicStatesCount++;
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}
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}
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int dynamicStatesCount = baseDynamicStatesCount + additionalDynamicStatesCount;
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@ -710,6 +719,11 @@ namespace Ryujinx.Graphics.Vulkan
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{
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dynamicStates[currentIndex++] = DynamicState.DepthClipNegativeOneToOneExt;
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}
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if (gd.SupportsUnrestrictedDynamicTopology)
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{
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dynamicStates[currentIndex++] = DynamicState.PrimitiveTopology;
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}
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}
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var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
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@ -104,6 +104,8 @@ namespace Ryujinx.Graphics.Vulkan
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public PhysicalDeviceExtendedDynamicState3FeaturesEXT ExtendedDynamicState3Features;
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public bool SupportsUnrestrictedDynamicTopology;
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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@ -211,6 +213,17 @@ namespace Ryujinx.Graphics.Vulkan
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properties2.PNext = &propertiesTransformFeedback;
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}
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PhysicalDeviceExtendedDynamicState3PropertiesEXT propertiesExtendedDynamicState3 = new()
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{
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SType = StructureType.PhysicalDeviceExtendedDynamicState3PropertiesExt,
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};
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if (_physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState3.ExtensionName))
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{
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propertiesExtendedDynamicState3.PNext = properties2.PNext;
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properties2.PNext = &propertiesExtendedDynamicState3;
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}
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PhysicalDevicePortabilitySubsetPropertiesKHR propertiesPortabilitySubset = new()
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{
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SType = StructureType.PhysicalDevicePortabilitySubsetPropertiesKhr,
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@ -425,6 +438,8 @@ namespace Ryujinx.Graphics.Vulkan
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properties.Limits.SubTexelPrecisionBits,
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minResourceAlignment);
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SupportsUnrestrictedDynamicTopology = propertiesExtendedDynamicState3.DynamicPrimitiveTopologyUnrestricted;
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IsSharedMemory = MemoryAllocator.IsDeviceMemoryShared(_physicalDevice);
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MemoryAllocator = new MemoryAllocator(Api, _physicalDevice, _device);
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