Revert position changes

This commit is contained in:
Isaac Marovitz 2024-05-22 15:07:12 -04:00 committed by Isaac Marovitz
parent 1aa2b793eb
commit 8b2cc4ccf1

View file

@ -143,11 +143,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
context.EnterScope();
if (context.Definitions.Stage == ShaderStage.Fragment)
{
// TODO: check if it's needed
context.AppendLine("float4 position [[position]];");
}
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
{
string type = ioDefinition.IoVariable switch
{
IoVariable.Position => "float4",
// IoVariable.Position => "float4",
IoVariable.GlobalId => "uint3",
IoVariable.VertexId => "uint",
IoVariable.VertexIndex => "uint",
@ -155,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
};
string name = ioDefinition.IoVariable switch
{
IoVariable.Position => "position",
// IoVariable.Position => "position",
IoVariable.GlobalId => "global_id",
IoVariable.VertexId => "vertex_id",
IoVariable.VertexIndex => "vertex_index",
@ -163,7 +170,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
};
string suffix = ioDefinition.IoVariable switch
{
IoVariable.Position => "[[position]]",
// IoVariable.Position => "[[position]]",
IoVariable.GlobalId => "[[thread_position_in_grid]]",
IoVariable.VertexId => "[[vertex_id]]",
// TODO: Avoid potential redeclaration