Missed enabling Dynamic State
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5d5f482d57
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2 changed files with 9 additions and 2 deletions
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@ -899,8 +899,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetDepthMode(DepthMode mode)
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{
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bool oldMode;
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bool supportsDepthClipandDynamicState = Gd.Capabilities.SupportsDepthClipControl &&
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Gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne;
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bool supportsDepthClipandDynamicState = Gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne;
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if (supportsDepthClipandDynamicState)
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{
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oldMode = DynamicState.DepthMode;
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@ -637,6 +637,10 @@ namespace Ryujinx.Graphics.Vulkan
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{
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additionalDynamicStatesCount++;
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}
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if (gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne)
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{
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additionalDynamicStatesCount++;
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}
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}
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int dynamicStatesCount = baseDynamicStatesCount + additionalDynamicStatesCount;
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@ -710,6 +714,10 @@ namespace Ryujinx.Graphics.Vulkan
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{
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dynamicStates[currentIndex++] = DynamicState.AlphaToOneEnableExt;
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}
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if (gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne)
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{
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dynamicStates[currentIndex++] = DynamicState.DepthClipNegativeOneToOneExt;
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}
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}
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var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
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