fix: incorrect merge stuff
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3ec45f73f4
commit
8eba42447f
2 changed files with 2 additions and 46 deletions
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@ -38,11 +38,7 @@
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<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
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<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
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<PackageVersion Include="shaderc.net" Version="0.1.0" />
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<<<<<<< HEAD
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<PackageVersion Include="SharpMetal" Version="1.0.0-preview14" />
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=======
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<PackageVersion Include="SharpMetal" Version="1.0.0-preview12" />
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>>>>>>> 3eab14be7 (Set scissors & viewports)
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<PackageVersion Include="SharpZipLib" Version="1.4.2" />
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<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
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<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />
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@ -445,26 +445,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
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{
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// TODO: Test max allowed scissor rects on device
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var mtlScissorRects = new MTLScissorRect[regions.Length];
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for (int i = 0; i < regions.Length; i++)
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{
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var region = regions[i];
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mtlScissorRects[i] = new MTLScissorRect
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{
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height = (ulong)region.Height,
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width = (ulong)region.Width,
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x = (ulong)region.X,
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y = (ulong)region.Y
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};
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}
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fixed (MTLScissorRect* pMtlScissorRects = mtlScissorRects)
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder();
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renderCommandEncoder.SetScissorRects((IntPtr)pMtlScissorRects, (ulong)regions.Length);
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}
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_encoderStateManager.UpdateScissors(regions);
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}
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public void SetStencilTest(StencilTestDescriptor stencilTest)
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@ -532,28 +513,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetViewports(ReadOnlySpan<Viewport> viewports)
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{
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// TODO: Test max allowed viewports on device
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var mtlViewports = new MTLViewport[viewports.Length];
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for (int i = 0; i < viewports.Length; i++)
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{
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var viewport = viewports[i];
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mtlViewports[i] = new MTLViewport
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{
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originX = viewport.Region.X,
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originY = viewport.Region.Y,
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width = viewport.Region.Width,
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height = viewport.Region.Height,
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znear = viewport.DepthNear,
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zfar = viewport.DepthFar
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};
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}
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fixed (MTLViewport* pMtlViewports = mtlViewports)
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder();
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renderCommandEncoder.SetViewports((IntPtr)pMtlViewports, (ulong)viewports.Length);
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}
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_encoderStateManager.UpdateViewports(viewports);
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}
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public void TextureBarrier()
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