Fix shader image load/store array index register (#1637)
* Fix shader image load/store array index register * Y should come before the array index
This commit is contained in:
parent
2f16491712
commit
973a615d40
1 changed files with 2 additions and 6 deletions
|
@ -40,8 +40,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
return context.Copy(Register(raIndex++, RegisterType.Gpr));
|
return context.Copy(Register(raIndex++, RegisterType.Gpr));
|
||||||
}
|
}
|
||||||
|
|
||||||
Operand arrayIndex = type.HasFlag(SamplerType.Array) ? Ra() : null;
|
|
||||||
|
|
||||||
List<Operand> sourcesList = new List<Operand>();
|
List<Operand> sourcesList = new List<Operand>();
|
||||||
|
|
||||||
if (op.IsBindless)
|
if (op.IsBindless)
|
||||||
|
@ -66,7 +64,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
|
||||||
if (type.HasFlag(SamplerType.Array))
|
if (type.HasFlag(SamplerType.Array))
|
||||||
{
|
{
|
||||||
sourcesList.Add(arrayIndex);
|
sourcesList.Add(Ra());
|
||||||
|
|
||||||
type |= SamplerType.Array;
|
type |= SamplerType.Array;
|
||||||
}
|
}
|
||||||
|
@ -193,8 +191,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
return context.Copy(Register(rbIndex++, RegisterType.Gpr));
|
return context.Copy(Register(rbIndex++, RegisterType.Gpr));
|
||||||
}
|
}
|
||||||
|
|
||||||
Operand arrayIndex = type.HasFlag(SamplerType.Array) ? Ra() : null;
|
|
||||||
|
|
||||||
List<Operand> sourcesList = new List<Operand>();
|
List<Operand> sourcesList = new List<Operand>();
|
||||||
|
|
||||||
if (op.IsBindless)
|
if (op.IsBindless)
|
||||||
|
@ -219,7 +215,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
|
||||||
if (type.HasFlag(SamplerType.Array))
|
if (type.HasFlag(SamplerType.Array))
|
||||||
{
|
{
|
||||||
sourcesList.Add(arrayIndex);
|
sourcesList.Add(Ra());
|
||||||
|
|
||||||
type |= SamplerType.Array;
|
type |= SamplerType.Array;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue