android-fence: call callback when fence is invalid (#1881)
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1 changed files with 8 additions and 1 deletions
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@ -70,7 +70,14 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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ref NvFence fence = ref NvFences[FenceCount - 1];
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gpuContext.Synchronization.RegisterCallbackOnSyncpoint(fence.Id, fence.Value, callback);
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if (fence.IsValid())
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{
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gpuContext.Synchronization.RegisterCallbackOnSyncpoint(fence.Id, fence.Value, callback);
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}
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else
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{
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callback();
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}
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}
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public uint GetFlattenedSize()
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