Cleanup + Format

This commit is contained in:
Isaac Marovitz 2024-05-23 14:08:34 -04:00 committed by Isaac Marovitz
parent 937d84018e
commit 997393bc65
10 changed files with 71 additions and 93 deletions

View file

@ -1,9 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Foundation;
using SharpMetal.Metal; using SharpMetal.Metal;
using System;
using System.Collections.Generic;
using System.Runtime.Versioning; using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal namespace Ryujinx.Graphics.Metal
@ -31,36 +26,39 @@ namespace Ryujinx.Graphics.Metal
{ {
private readonly MTLDevice _device; private readonly MTLDevice _device;
public DepthStencilCache(MTLDevice device) { public DepthStencilCache(MTLDevice device)
{
_device = device; _device = device;
} }
protected override DepthStencilHash GetHash(MTLDepthStencilDescriptor descriptor) { protected override DepthStencilHash GetHash(MTLDepthStencilDescriptor descriptor)
var hash = new DepthStencilHash(); {
var hash = new DepthStencilHash
{
// Front face // Front face
hash.FrontFace = new DepthStencilHash.StencilHash { FrontFace = new DepthStencilHash.StencilHash
{
StencilFailureOperation = descriptor.FrontFaceStencil.StencilFailureOperation, StencilFailureOperation = descriptor.FrontFaceStencil.StencilFailureOperation,
DepthFailureOperation = descriptor.FrontFaceStencil.DepthFailureOperation, DepthFailureOperation = descriptor.FrontFaceStencil.DepthFailureOperation,
DepthStencilPassOperation = descriptor.FrontFaceStencil.DepthStencilPassOperation, DepthStencilPassOperation = descriptor.FrontFaceStencil.DepthStencilPassOperation,
StencilCompareFunction = descriptor.FrontFaceStencil.StencilCompareFunction, StencilCompareFunction = descriptor.FrontFaceStencil.StencilCompareFunction,
ReadMask = descriptor.FrontFaceStencil.ReadMask, ReadMask = descriptor.FrontFaceStencil.ReadMask,
WriteMask = descriptor.FrontFaceStencil.WriteMask WriteMask = descriptor.FrontFaceStencil.WriteMask
}; },
// Back face // Back face
hash.BackFace = new DepthStencilHash.StencilHash { BackFace = new DepthStencilHash.StencilHash
{
StencilFailureOperation = descriptor.BackFaceStencil.StencilFailureOperation, StencilFailureOperation = descriptor.BackFaceStencil.StencilFailureOperation,
DepthFailureOperation = descriptor.BackFaceStencil.DepthFailureOperation, DepthFailureOperation = descriptor.BackFaceStencil.DepthFailureOperation,
DepthStencilPassOperation = descriptor.BackFaceStencil.DepthStencilPassOperation, DepthStencilPassOperation = descriptor.BackFaceStencil.DepthStencilPassOperation,
StencilCompareFunction = descriptor.BackFaceStencil.StencilCompareFunction, StencilCompareFunction = descriptor.BackFaceStencil.StencilCompareFunction,
ReadMask = descriptor.BackFaceStencil.ReadMask, ReadMask = descriptor.BackFaceStencil.ReadMask,
WriteMask = descriptor.BackFaceStencil.WriteMask WriteMask = descriptor.BackFaceStencil.WriteMask
}; },
// Depth // Depth
hash.DepthCompareFunction = descriptor.DepthCompareFunction; DepthCompareFunction = descriptor.DepthCompareFunction,
hash.DepthWriteEnabled = descriptor.DepthWriteEnabled; DepthWriteEnabled = descriptor.DepthWriteEnabled
};
return hash; return hash;
} }

View file

@ -12,7 +12,8 @@ namespace Ryujinx.Graphics.Metal
public DirtyFlags() { } public DirtyFlags() { }
public void MarkAll() { public void MarkAll()
{
Pipeline = true; Pipeline = true;
DepthStencil = true; DepthStencil = true;
} }

View file

@ -12,11 +12,10 @@ namespace Ryujinx.Graphics.Metal
[SupportedOSPlatform("macos")] [SupportedOSPlatform("macos")]
struct EncoderStateManager struct EncoderStateManager
{ {
private readonly MTLDevice _device;
private readonly Pipeline _pipeline; private readonly Pipeline _pipeline;
private readonly RenderPipelineCache RenderPipelineCache; private readonly RenderPipelineCache _renderPipelineCache;
private readonly DepthStencilCache DepthStencilCache; private readonly DepthStencilCache _depthStencilCache;
private EncoderState _currentState = new(); private EncoderState _currentState = new();
private EncoderState _backState = new(); private EncoderState _backState = new();
@ -30,10 +29,9 @@ namespace Ryujinx.Graphics.Metal
public EncoderStateManager(MTLDevice device, Pipeline pipeline) public EncoderStateManager(MTLDevice device, Pipeline pipeline)
{ {
_device = device;
_pipeline = pipeline; _pipeline = pipeline;
RenderPipelineCache = new(device); _renderPipelineCache = new(device);
DepthStencilCache = new(device); _depthStencilCache = new(device);
} }
public void SwapStates() public void SwapStates()
@ -139,7 +137,8 @@ namespace Ryujinx.Graphics.Metal
_currentState.Dirty.Clear(); _currentState.Dirty.Clear();
} }
private void SetPipelineState(MTLRenderCommandEncoder renderCommandEncoder) { private readonly void SetPipelineState(MTLRenderCommandEncoder renderCommandEncoder)
{
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor(); var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
for (int i = 0; i < Constants.MaxColorAttachments; i++) for (int i = 0; i < Constants.MaxColorAttachments; i++)
@ -209,7 +208,7 @@ namespace Ryujinx.Graphics.Metal
renderPipelineDescriptor.FragmentFunction = _currentState.FragmentFunction.Value; renderPipelineDescriptor.FragmentFunction = _currentState.FragmentFunction.Value;
} }
var pipelineState = RenderPipelineCache.GetOrCreate(renderPipelineDescriptor); var pipelineState = _renderPipelineCache.GetOrCreate(renderPipelineDescriptor);
renderCommandEncoder.SetRenderPipelineState(pipelineState); renderCommandEncoder.SetRenderPipelineState(pipelineState);
@ -330,7 +329,7 @@ namespace Ryujinx.Graphics.Metal
descriptor.FrontFaceStencil = _currentState.FrontFaceStencil; descriptor.FrontFaceStencil = _currentState.FrontFaceStencil;
} }
_currentState.DepthStencilState = DepthStencilCache.GetOrCreate(descriptor); _currentState.DepthStencilState = _depthStencilCache.GetOrCreate(descriptor);
// Mark dirty // Mark dirty
_currentState.Dirty.DepthStencil = true; _currentState.Dirty.DepthStencil = true;
@ -354,7 +353,7 @@ namespace Ryujinx.Graphics.Metal
descriptor.FrontFaceStencil = _currentState.FrontFaceStencil; descriptor.FrontFaceStencil = _currentState.FrontFaceStencil;
} }
_currentState.DepthStencilState = DepthStencilCache.GetOrCreate(descriptor); _currentState.DepthStencilState = _depthStencilCache.GetOrCreate(descriptor);
// Mark dirty // Mark dirty
_currentState.Dirty.DepthStencil = true; _currentState.Dirty.DepthStencil = true;
@ -556,7 +555,7 @@ namespace Ryujinx.Graphics.Metal
} }
} }
private void SetDepthStencilState(MTLRenderCommandEncoder renderCommandEncoder) private readonly void SetDepthStencilState(MTLRenderCommandEncoder renderCommandEncoder)
{ {
if (_currentState.DepthStencilState != null) if (_currentState.DepthStencilState != null)
{ {
@ -564,7 +563,7 @@ namespace Ryujinx.Graphics.Metal
} }
} }
private void SetDepthClamp(MTLRenderCommandEncoder renderCommandEncoder) private readonly void SetDepthClamp(MTLRenderCommandEncoder renderCommandEncoder)
{ {
renderCommandEncoder.SetDepthClipMode(_currentState.DepthClipMode); renderCommandEncoder.SetDepthClipMode(_currentState.DepthClipMode);
} }
@ -591,7 +590,7 @@ namespace Ryujinx.Graphics.Metal
} }
} }
private MTLVertexDescriptor BuildVertexDescriptor(VertexBufferDescriptor[] bufferDescriptors, VertexAttribDescriptor[] attribDescriptors) private readonly MTLVertexDescriptor BuildVertexDescriptor(VertexBufferDescriptor[] bufferDescriptors, VertexAttribDescriptor[] attribDescriptors)
{ {
var vertexDescriptor = new MTLVertexDescriptor(); var vertexDescriptor = new MTLVertexDescriptor();
uint indexMask = 0; uint indexMask = 0;
@ -635,7 +634,7 @@ namespace Ryujinx.Graphics.Metal
SetBuffers(renderCommandEncoder, buffers); SetBuffers(renderCommandEncoder, buffers);
} }
private void SetBuffers(MTLRenderCommandEncoder renderCommandEncoder, List<BufferInfo> buffers, bool fragment = false) private readonly void SetBuffers(MTLRenderCommandEncoder renderCommandEncoder, List<BufferInfo> buffers, bool fragment = false)
{ {
foreach (var buffer in buffers) foreach (var buffer in buffers)
{ {
@ -648,17 +647,17 @@ namespace Ryujinx.Graphics.Metal
} }
} }
private void SetCullMode(MTLRenderCommandEncoder renderCommandEncoder) private readonly void SetCullMode(MTLRenderCommandEncoder renderCommandEncoder)
{ {
renderCommandEncoder.SetCullMode(_currentState.CullMode); renderCommandEncoder.SetCullMode(_currentState.CullMode);
} }
private void SetFrontFace(MTLRenderCommandEncoder renderCommandEncoder) private readonly void SetFrontFace(MTLRenderCommandEncoder renderCommandEncoder)
{ {
renderCommandEncoder.SetFrontFacingWinding(_currentState.Winding); renderCommandEncoder.SetFrontFacingWinding(_currentState.Winding);
} }
private void SetTextureAndSampler(MTLRenderCommandEncoder renderCommandEncoder, ShaderStage stage, Dictionary<ulong, MTLTexture> textures, Dictionary<ulong, MTLSamplerState> samplers) private static void SetTextureAndSampler(MTLRenderCommandEncoder renderCommandEncoder, ShaderStage stage, Dictionary<ulong, MTLTexture> textures, Dictionary<ulong, MTLSamplerState> samplers)
{ {
foreach (var texture in textures) foreach (var texture in textures)
{ {

View file

@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Metal
Format.R16G16B16A16Float => MTLVertexFormat.Half4, Format.R16G16B16A16Float => MTLVertexFormat.Half4,
Format.R32Float => MTLVertexFormat.Float, Format.R32Float => MTLVertexFormat.Float,
Format.R32G32Float => MTLVertexFormat.Float2, Format.R32G32Float => MTLVertexFormat.Float2,
Format.R32G32B32Float=> MTLVertexFormat.Float3, Format.R32G32B32Float => MTLVertexFormat.Float3,
Format.R11G11B10Float => MTLVertexFormat.FloatRG11B10, Format.R11G11B10Float => MTLVertexFormat.FloatRG11B10,
Format.R32G32B32A32Float => MTLVertexFormat.Float4, Format.R32G32B32A32Float => MTLVertexFormat.Float4,
Format.R8Uint => MTLVertexFormat.UChar, Format.R8Uint => MTLVertexFormat.UChar,

View file

@ -10,13 +10,6 @@ using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal namespace Ryujinx.Graphics.Metal
{ {
enum ComponentType
{
Float,
SignedInteger,
UnsignedInteger,
}
[SupportedOSPlatform("macos")] [SupportedOSPlatform("macos")]
class HelperShader : IDisposable class HelperShader : IDisposable
{ {

View file

@ -5,7 +5,6 @@ using SharpMetal.Foundation;
using SharpMetal.Metal; using SharpMetal.Metal;
using SharpMetal.QuartzCore; using SharpMetal.QuartzCore;
using System; using System;
using System.Drawing;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;

View file

@ -1,9 +1,7 @@
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Foundation; using SharpMetal.Foundation;
using SharpMetal.Metal; using SharpMetal.Metal;
using System; using System;
using System.Collections.Generic;
using System.Runtime.Versioning; using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal namespace Ryujinx.Graphics.Metal
@ -72,16 +70,24 @@ namespace Ryujinx.Graphics.Metal
{ {
private readonly MTLDevice _device; private readonly MTLDevice _device;
public RenderPipelineCache(MTLDevice device) { public RenderPipelineCache(MTLDevice device)
{
_device = device; _device = device;
} }
protected override RenderPipelineHash GetHash(MTLRenderPipelineDescriptor descriptor) { protected override RenderPipelineHash GetHash(MTLRenderPipelineDescriptor descriptor)
var hash = new RenderPipelineHash(); {
var hash = new RenderPipelineHash
{
// Functions // Functions
hash.VertexFunction = descriptor.VertexFunction; VertexFunction = descriptor.VertexFunction,
hash.FragmentFunction = descriptor.FragmentFunction; FragmentFunction = descriptor.FragmentFunction,
DepthStencilAttachment = new RenderPipelineHash.DepthStencilAttachmentHash
{
DepthPixelFormat = descriptor.DepthAttachmentPixelFormat,
StencilPixelFormat = descriptor.StencilAttachmentPixelFormat
},
};
// Color Attachments // Color Attachments
for (int i = 0; i < Constants.MaxColorAttachments; i++) for (int i = 0; i < Constants.MaxColorAttachments; i++)
@ -100,13 +106,6 @@ namespace Ryujinx.Graphics.Metal
}; };
} }
// Depth stencil attachment
hash.DepthStencilAttachment = new RenderPipelineHash.DepthStencilAttachmentHash
{
DepthPixelFormat = descriptor.DepthAttachmentPixelFormat,
StencilPixelFormat = descriptor.StencilAttachmentPixelFormat
};
// Vertex descriptor // Vertex descriptor
hash.VertexDescriptor = new RenderPipelineHash.VertexDescriptorHash(); hash.VertexDescriptor = new RenderPipelineHash.VertexDescriptorHash();

View file

@ -1,33 +1,28 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Foundation;
using SharpMetal.Metal;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.Versioning; using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal namespace Ryujinx.Graphics.Metal
{ {
[SupportedOSPlatform("macos")] [SupportedOSPlatform("macos")]
public abstract class StateCache<T, DescriptorT, HashT> public abstract class StateCache<T, TDescriptor, THash>
{ {
private Dictionary<HashT, T> Cache = new(); private readonly Dictionary<THash, T> _cache = new();
protected abstract HashT GetHash(DescriptorT descriptor); protected abstract THash GetHash(TDescriptor descriptor);
protected abstract T CreateValue(DescriptorT descriptor); protected abstract T CreateValue(TDescriptor descriptor);
public T GetOrCreate(DescriptorT descriptor) public T GetOrCreate(TDescriptor descriptor)
{ {
var hash = GetHash(descriptor); var hash = GetHash(descriptor);
if (Cache.TryGetValue(hash, out T value)) if (_cache.TryGetValue(hash, out T value))
{ {
return value; return value;
} }
else else
{ {
var newValue = CreateValue(descriptor); var newValue = CreateValue(descriptor);
Cache.Add(hash, newValue); _cache.Add(hash, newValue);
return newValue; return newValue;
} }

View file

@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Metal
public void Dispose() public void Dispose()
{ {
_metalLayer.Dispose();
} }
} }
} }

View file

@ -246,12 +246,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
return resourceDefinitions.Textures[textOp.Binding].Name; return resourceDefinitions.Textures[textOp.Binding].Name;
} }
// TODO: Verify that this is valid in MSL
private static string GetMask(int index)
{
return $".{"rgba".AsSpan(index, 1)}";
}
private static string GetMaskMultiDest(int mask) private static string GetMaskMultiDest(int mask)
{ {
string swizzle = "."; string swizzle = ".";