Fix compute generation failure in NieR

This commit is contained in:
Isaac Marovitz 2024-07-26 17:12:31 +01:00 committed by Isaac Marovitz
parent 42c6611563
commit 997e8d11f7

View file

@ -49,7 +49,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
? AggregateType.S32 ? AggregateType.S32
: AggregateType.U32; : AggregateType.U32;
builder.Append($"(device {Declarations.GetVarTypeName(dstType, true)}*)&{GenerateLoadOrStore(context, operation, isStore: false)}"); var shared = operation.StorageKind == StorageKind.SharedMemory;
builder.Append($"({(shared ? "threadgroup" : "device")} {Declarations.GetVarTypeName(dstType, true)}*)&{GenerateLoadOrStore(context, operation, isStore: false)}");
for (int argIndex = operation.SourcesCount - arity + 2; argIndex < operation.SourcesCount; argIndex++) for (int argIndex = operation.SourcesCount - arity + 2; argIndex < operation.SourcesCount; argIndex++)
{ {