diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs index e0c4854ed..17fddffac 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs @@ -6,6 +6,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL { class OGLRenderTarget : IGalRenderTarget { + private const int NativeWidth = 1280; + private const int NativeHeight = 720; + + private const int RenderTargetsCount = GalPipelineState.RenderTargetsCount; + private struct Rect { public int X { get; private set; } @@ -24,11 +29,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL private class FrameBufferAttachments { - public long[] Colors; - public long Zeta; + public int MapCount { get; set; } - public int MapCount; - public DrawBuffersEnum[] Map; + public DrawBuffersEnum[] Map { get; private set; } + + public long[] Colors { get; private set; } + + public long Zeta { get; set; } public FrameBufferAttachments() { @@ -37,37 +44,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL Map = new DrawBuffersEnum[RenderTargetsCount]; } - public void SetAndClear(FrameBufferAttachments Source) + public void Update(FrameBufferAttachments Source) { - Zeta = Source.Zeta; - MapCount = Source.MapCount; - - Source.Zeta = 0; - Source.MapCount = 0; - - for (int i = 0; i < RenderTargetsCount; i++) + for (int Index = 0; Index < RenderTargetsCount; Index++) { - Colors[i] = Source.Colors[i]; - Map[i] = Source.Map[i]; + Map[Index] = Source.Map[Index]; - Source.Colors[i] = 0; - Source.Map[i] = 0; + Colors[Index] = Source.Colors[Index]; } + + MapCount = Source.MapCount; + Zeta = Source.Zeta; } } - private const int NativeWidth = 1280; - private const int NativeHeight = 720; - - private const int RenderTargetsCount = GalPipelineState.RenderTargetsCount; + private int[] ColorHandles; + private int ZetaHandle; private OGLTexture Texture; private ImageHandler ReadTex; - private float[] Viewports; private Rect Window; + private float[] Viewports; + private bool FlipX; private bool FlipY; @@ -95,9 +96,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL OldAttachments = new FrameBufferAttachments(); + ColorHandles = new int[RenderTargetsCount]; + Viewports = new float[RenderTargetsCount * 4]; this.Texture = Texture; + + Texture.TextureDeleted += TextureDeletionHandler; + } + + private void TextureDeletionHandler(object Sender, int Handle) + { + //Texture was deleted, the handle is no longer valid, so + //reset all uses of this handle on a render target. + for (int Attachment = 0; Attachment < RenderTargetsCount; Attachment++) + { + if (ColorHandles[Attachment] == Handle) + { + ColorHandles[Attachment] = 0; + } + } + + if (ZetaHandle == Handle) + { + ZetaHandle = 0; + } } public void Bind() @@ -115,11 +138,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL { long Key = Attachments.Colors[Attachment]; - if (Key == OldAttachments.Colors[Attachment]) - { - continue; - } - int Handle = 0; if (Key != 0 && Texture.TryGetImageHandler(Key, out CachedImage)) @@ -127,16 +145,23 @@ namespace Ryujinx.Graphics.Gal.OpenGL Handle = CachedImage.Handle; } + if (Handle == ColorHandles[Attachment]) + { + continue; + } + GL.FramebufferTexture( FramebufferTarget.DrawFramebuffer, FramebufferAttachment.ColorAttachment0 + Attachment, Handle, 0); + + ColorHandles[Attachment] = Handle; } - if (Attachments.Zeta != OldAttachments.Zeta) + if (Attachments.Zeta != 0 && Texture.TryGetImageHandler(Attachments.Zeta, out CachedImage)) { - if (Attachments.Zeta != 0 && Texture.TryGetImageHandler(Attachments.Zeta, out CachedImage)) + if (CachedImage.Handle != ZetaHandle) { if (CachedImage.HasDepth && CachedImage.HasStencil) { @@ -162,17 +187,21 @@ namespace Ryujinx.Graphics.Gal.OpenGL } else { - throw new NotImplementedException(); + throw new InvalidOperationException("Invalid image format \"" + CachedImage.Format + "\" used as Zeta!"); } + + ZetaHandle = CachedImage.Handle; } - else - { - GL.FramebufferTexture( - FramebufferTarget.DrawFramebuffer, - FramebufferAttachment.DepthStencilAttachment, - 0, - 0); - } + } + else if (ZetaHandle != 0) + { + GL.FramebufferTexture( + FramebufferTarget.DrawFramebuffer, + FramebufferAttachment.DepthStencilAttachment, + 0, + 0); + + ZetaHandle = 0; } if (OGLExtension.ViewportArray) @@ -201,7 +230,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL GL.DrawBuffer(DrawBufferMode.None); } - OldAttachments.SetAndClear(Attachments); + OldAttachments.Update(Attachments); } public void BindColor(long Key, int Attachment) @@ -431,7 +460,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL GL.GetTexImage(TextureTarget.Texture2D, 0, Format, Type, IntPtr.Zero); GL.BindBuffer(BufferTarget.PixelPackBuffer, 0); - GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyPBO); Texture.Create(Key, ImageUtils.GetSize(NewImage), NewImage); diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs index 6c6085280..274b94ea8 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs @@ -8,6 +8,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL { private OGLCachedResource TextureCache; + public EventHandler TextureDeleted { get; set; } + public OGLTexture() { TextureCache = new OGLCachedResource(DeleteTexture); @@ -23,8 +25,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL TextureCache.Unlock(); } - private static void DeleteTexture(ImageHandler CachedImage) + private void DeleteTexture(ImageHandler CachedImage) { + TextureDeleted?.Invoke(this, CachedImage.Handle); + GL.DeleteTexture(CachedImage.Handle); } diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs index d0f9223b9..5b62ac3a6 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs @@ -252,10 +252,9 @@ namespace Ryujinx.Graphics.Gal.Shader SB.AppendLine(IdentationStr + "int " + GlslDecl.InstanceUniformName + ";"); SB.AppendLine("};"); + SB.AppendLine(); } - SB.AppendLine(); - foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector)) { SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{"); @@ -312,17 +311,27 @@ namespace Ryujinx.Graphics.Gal.Shader { if (Decl.ShaderType == GalShaderType.Fragment) { + int Count = 0; + for (int Attachment = 0; Attachment < 8; Attachment++) { if (Header.OmapTargets[Attachment].Enabled) { SB.AppendLine("layout (location = " + Attachment + ") out vec4 " + GlslDecl.FragmentOutputName + Attachment + ";"); + + Count++; } } + + if (Count > 0) + { + SB.AppendLine(); + } } else { SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") out vec4 " + GlslDecl.PositionOutAttrName + ";"); + SB.AppendLine(); } PrintDeclAttributes(Decl.OutAttributes.Values, "out"); @@ -558,6 +567,49 @@ namespace Ryujinx.Graphics.Gal.Shader } } + private void PrintNodes(ShaderIrBlock Block, ShaderIrNode[] Nodes) + { + foreach (ShaderIrNode Node in Nodes) + { + PrintNode(Block, Node, IdentationStr); + } + + if (Nodes.Length == 0) + { + SB.AppendLine(IdentationStr + "return 0u;"); + + return; + } + + ShaderIrNode Last = Nodes[Nodes.Length - 1]; + + bool UnconditionalFlowChange = false; + + if (Last is ShaderIrOp Op) + { + switch (Op.Inst) + { + case ShaderIrInst.Bra: + case ShaderIrInst.Exit: + case ShaderIrInst.Sync: + UnconditionalFlowChange = true; + break; + } + } + + if (!UnconditionalFlowChange) + { + if (Block.Next != null) + { + SB.AppendLine(IdentationStr + "return " + GetBlockPosition(Block.Next) + ";"); + } + else + { + SB.AppendLine(IdentationStr + "return 0u;"); + } + } + } + private void PrintNode(ShaderIrBlock Block, ShaderIrNode Node, string Identation) { if (Node is ShaderIrCond Cond) @@ -571,14 +623,7 @@ namespace Ryujinx.Graphics.Gal.Shader SB.AppendLine(Identation + "if (" + IfExpr + ") {"); - if (Cond.Child is ShaderIrOp Op && Op.Inst == ShaderIrInst.Bra) - { - SB.AppendLine(Identation + IdentationStr + "return " + GetBlockPosition(Block.Branch) + ";"); - } - else - { - PrintNode(Block, Cond.Child, Identation + IdentationStr); - } + PrintNode(Block, Cond.Child, Identation + IdentationStr); SB.AppendLine(Identation + "}"); } @@ -655,39 +700,6 @@ namespace Ryujinx.Graphics.Gal.Shader } } - private void PrintNodes(ShaderIrBlock Block, ShaderIrNode[] Nodes) - { - foreach (ShaderIrNode Node in Nodes) - { - PrintNode(Block, Node, IdentationStr); - } - - if (Nodes.Length > 0) - { - ShaderIrNode Last = Nodes[Nodes.Length - 1]; - - bool UnconditionalFlowChange = false; - - if (Last is ShaderIrOp Op) - { - switch (Op.Inst) - { - case ShaderIrInst.Bra: - case ShaderIrInst.Exit: - case ShaderIrInst.Kil: - case ShaderIrInst.Sync: - UnconditionalFlowChange = true; - break; - } - } - - if (!UnconditionalFlowChange) - { - SB.AppendLine(IdentationStr + "return " + GetBlockPosition(Block.Next) + ";"); - } - } - } - private bool IsValidOutOper(ShaderIrNode Node) { if (Node is ShaderIrOperGpr Gpr && Gpr.IsConst) diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs index d4a76bc93..6957e30b2 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs @@ -730,7 +730,7 @@ namespace Ryujinx.Graphics.Gal.Shader } ShaderIrNode Src1 = GetAluIneg(ApplyHeight(OpCode.Gpr8(), Height1), Neg1); - ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2); + ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2); ShaderIrNode Src3 = GetAluIneg(ApplyHeight(OpCode.Gpr39(), Height3), Neg3); ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2);