Port from OpenTK.NETCore to OpenTK.NetStandard (#176)

* Minor code changes

* Forgot to remove a method
This commit is contained in:
ReinUsesLisp 2018-06-21 18:10:19 -03:00 committed by gdkchan
parent 53ebbcfbd9
commit a4020bb398
8 changed files with 108 additions and 100 deletions

View file

@ -1,11 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>netcoreapp2.1</TargetFramework> <TargetFramework>netcoreapp2.1</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="OpenTK.NETCore" Version="1.1.2749.6433" /> <PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View file

@ -23,8 +23,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
OGLEnumConverter.GetBlendEquation(Equation)); OGLEnumConverter.GetBlendEquation(Equation));
GL.BlendFunc( GL.BlendFunc(
OGLEnumConverter.GetBlendFactorSrc(FuncSrc), OGLEnumConverter.GetBlendFactor(FuncSrc),
OGLEnumConverter.GetBlendFactorDst(FuncDst)); OGLEnumConverter.GetBlendFactor(FuncDst));
} }
public void SetSeparate( public void SetSeparate(
@ -40,10 +40,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
OGLEnumConverter.GetBlendEquation(EquationAlpha)); OGLEnumConverter.GetBlendEquation(EquationAlpha));
GL.BlendFuncSeparate( GL.BlendFuncSeparate(
OGLEnumConverter.GetBlendFactorSrc(FuncSrcRgb), (BlendingFactorSrc)OGLEnumConverter.GetBlendFactor(FuncSrcRgb),
OGLEnumConverter.GetBlendFactorDst(FuncDstRgb), (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(FuncDstRgb),
OGLEnumConverter.GetBlendFactorSrc(FuncSrcAlpha), (BlendingFactorSrc)OGLEnumConverter.GetBlendFactor(FuncSrcAlpha),
OGLEnumConverter.GetBlendFactorDst(FuncDstAlpha)); (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(FuncDstAlpha));
} }
} }
} }

View file

@ -73,16 +73,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
throw new NotImplementedException(Format.ToString()); throw new NotImplementedException(Format.ToString());
} }
public static PixelInternalFormat GetCompressedTextureFormat(GalTextureFormat Format) public static InternalFormat GetCompressedTextureFormat(GalTextureFormat Format)
{ {
switch (Format) switch (Format)
{ {
case GalTextureFormat.BC7U: return PixelInternalFormat.CompressedRgbaBptcUnorm; case GalTextureFormat.BC7U: return InternalFormat.CompressedRgbaBptcUnorm;
case GalTextureFormat.BC1: return PixelInternalFormat.CompressedRgbaS3tcDxt1Ext; case GalTextureFormat.BC1: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
case GalTextureFormat.BC2: return PixelInternalFormat.CompressedRgbaS3tcDxt3Ext; case GalTextureFormat.BC2: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
case GalTextureFormat.BC3: return PixelInternalFormat.CompressedRgbaS3tcDxt5Ext; case GalTextureFormat.BC3: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
case GalTextureFormat.BC4: return PixelInternalFormat.CompressedRedRgtc1; case GalTextureFormat.BC4: return InternalFormat.CompressedRedRgtc1;
case GalTextureFormat.BC5: return PixelInternalFormat.CompressedRgRgtc2; case GalTextureFormat.BC5: return InternalFormat.CompressedRgRgtc2;
} }
throw new NotImplementedException(Format.ToString()); throw new NotImplementedException(Format.ToString());
@ -162,57 +162,29 @@ namespace Ryujinx.Graphics.Gal.OpenGL
throw new ArgumentException(nameof(BlendEquation)); throw new ArgumentException(nameof(BlendEquation));
} }
public static BlendingFactorSrc GetBlendFactorSrc(GalBlendFactor BlendFactor) public static BlendingFactor GetBlendFactor(GalBlendFactor BlendFactor)
{ {
switch (BlendFactor) switch (BlendFactor)
{ {
case GalBlendFactor.Zero: return BlendingFactorSrc.Zero; case GalBlendFactor.Zero: return BlendingFactor.Zero;
case GalBlendFactor.One: return BlendingFactorSrc.One; case GalBlendFactor.One: return BlendingFactor.One;
case GalBlendFactor.SrcColor: return BlendingFactorSrc.SrcColor; case GalBlendFactor.SrcColor: return BlendingFactor.SrcColor;
case GalBlendFactor.OneMinusSrcColor: return BlendingFactorSrc.OneMinusSrcColor; case GalBlendFactor.OneMinusSrcColor: return BlendingFactor.OneMinusSrcColor;
case GalBlendFactor.DstColor: return BlendingFactorSrc.DstColor; case GalBlendFactor.DstColor: return BlendingFactor.DstColor;
case GalBlendFactor.OneMinusDstColor: return BlendingFactorSrc.OneMinusDstColor; case GalBlendFactor.OneMinusDstColor: return BlendingFactor.OneMinusDstColor;
case GalBlendFactor.SrcAlpha: return BlendingFactorSrc.SrcAlpha; case GalBlendFactor.SrcAlpha: return BlendingFactor.SrcAlpha;
case GalBlendFactor.OneMinusSrcAlpha: return BlendingFactorSrc.OneMinusSrcAlpha; case GalBlendFactor.OneMinusSrcAlpha: return BlendingFactor.OneMinusSrcAlpha;
case GalBlendFactor.DstAlpha: return BlendingFactorSrc.DstAlpha; case GalBlendFactor.DstAlpha: return BlendingFactor.DstAlpha;
case GalBlendFactor.OneMinusDstAlpha: return BlendingFactorSrc.OneMinusDstAlpha; case GalBlendFactor.OneMinusDstAlpha: return BlendingFactor.OneMinusDstAlpha;
case GalBlendFactor.ConstantColor: return BlendingFactorSrc.ConstantColor; case GalBlendFactor.ConstantColor: return BlendingFactor.ConstantColor;
case GalBlendFactor.OneMinusConstantColor: return BlendingFactorSrc.OneMinusConstantColor; case GalBlendFactor.OneMinusConstantColor: return BlendingFactor.OneMinusConstantColor;
case GalBlendFactor.ConstantAlpha: return BlendingFactorSrc.ConstantAlpha; case GalBlendFactor.ConstantAlpha: return BlendingFactor.ConstantAlpha;
case GalBlendFactor.OneMinusConstantAlpha: return BlendingFactorSrc.OneMinusConstantAlpha; case GalBlendFactor.OneMinusConstantAlpha: return BlendingFactor.OneMinusConstantAlpha;
case GalBlendFactor.SrcAlphaSaturate: return BlendingFactorSrc.SrcAlphaSaturate; case GalBlendFactor.SrcAlphaSaturate: return BlendingFactor.SrcAlphaSaturate;
case GalBlendFactor.Src1Color: return BlendingFactorSrc.Src1Color; case GalBlendFactor.Src1Color: return BlendingFactor.Src1Color;
case GalBlendFactor.OneMinusSrc1Color: return BlendingFactorSrc.OneMinusSrc1Color; case GalBlendFactor.OneMinusSrc1Color: return (BlendingFactor)BlendingFactorSrc.OneMinusSrc1Color;
case GalBlendFactor.Src1Alpha: return BlendingFactorSrc.Src1Alpha; case GalBlendFactor.Src1Alpha: return BlendingFactor.Src1Alpha;
case GalBlendFactor.OneMinusSrc1Alpha: return BlendingFactorSrc.OneMinusSrc1Alpha; case GalBlendFactor.OneMinusSrc1Alpha: return (BlendingFactor)BlendingFactorSrc.OneMinusSrc1Alpha;
}
throw new ArgumentException(nameof(BlendFactor));
}
public static BlendingFactorDest GetBlendFactorDst(GalBlendFactor BlendFactor)
{
switch (BlendFactor)
{
case GalBlendFactor.Zero: return BlendingFactorDest.Zero;
case GalBlendFactor.One: return BlendingFactorDest.One;
case GalBlendFactor.SrcColor: return BlendingFactorDest.SrcColor;
case GalBlendFactor.OneMinusSrcColor: return BlendingFactorDest.OneMinusSrcColor;
case GalBlendFactor.DstColor: return BlendingFactorDest.DstColor;
case GalBlendFactor.OneMinusDstColor: return BlendingFactorDest.OneMinusDstColor;
case GalBlendFactor.SrcAlpha: return BlendingFactorDest.SrcAlpha;
case GalBlendFactor.OneMinusSrcAlpha: return BlendingFactorDest.OneMinusSrcAlpha;
case GalBlendFactor.DstAlpha: return BlendingFactorDest.DstAlpha;
case GalBlendFactor.OneMinusDstAlpha: return BlendingFactorDest.OneMinusDstAlpha;
case GalBlendFactor.ConstantColor: return BlendingFactorDest.ConstantColor;
case GalBlendFactor.OneMinusConstantColor: return BlendingFactorDest.OneMinusConstantColor;
case GalBlendFactor.ConstantAlpha: return BlendingFactorDest.ConstantAlpha;
case GalBlendFactor.OneMinusConstantAlpha: return BlendingFactorDest.OneMinusConstantAlpha;
case GalBlendFactor.SrcAlphaSaturate: return BlendingFactorDest.SrcAlphaSaturate;
case GalBlendFactor.Src1Color: return BlendingFactorDest.Src1Color;
case GalBlendFactor.OneMinusSrc1Color: return BlendingFactorDest.OneMinusSrc1Color;
case GalBlendFactor.Src1Alpha: return BlendingFactorDest.Src1Alpha;
case GalBlendFactor.OneMinusSrc1Alpha: return BlendingFactorDest.OneMinusSrc1Alpha;
} }
throw new ArgumentException(nameof(BlendFactor)); throw new ArgumentException(nameof(BlendFactor));

View file

@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
if (IsCompressedTextureFormat(Texture.Format)) if (IsCompressedTextureFormat(Texture.Format))
{ {
PixelInternalFormat InternalFmt = OGLEnumConverter.GetCompressedTextureFormat(Texture.Format); InternalFormat InternalFmt = OGLEnumConverter.GetCompressedTextureFormat(Texture.Format);
GL.CompressedTexImage2D( GL.CompressedTexImage2D(
TextureTarget.Texture2D, TextureTarget.Texture2D,

View file

@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>netcoreapp2.1</TargetFramework> <TargetFramework>netcoreapp2.1</TargetFramework>
@ -13,7 +13,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="OpenTK.NETCore" Version="1.1.2749.6433" /> <PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View file

@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>netcoreapp2.1</TargetFramework> <TargetFramework>netcoreapp2.1</TargetFramework>
<RuntimeIdentifier>win10-x64</RuntimeIdentifier> <RuntimeIdentifier>win10-x64</RuntimeIdentifier>

View file

@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>netcoreapp2.1</TargetFramework> <TargetFramework>netcoreapp2.1</TargetFramework>
@ -6,7 +6,7 @@
<RuntimeIdentifiers>win10-x64;osx-x64</RuntimeIdentifiers> <RuntimeIdentifiers>win10-x64;osx-x64</RuntimeIdentifiers>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="OpenTK.NETCore" Version="1.1.2749.6433" /> <PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="4.4.0" /> <PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="4.4.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View file

@ -20,6 +20,10 @@ namespace Ryujinx
private IGalRenderer Renderer; private IGalRenderer Renderer;
private KeyboardState? Keyboard = null;
private MouseState? Mouse = null;
public GLScreen(Switch Ns, IGalRenderer Renderer) public GLScreen(Switch Ns, IGalRenderer Renderer)
: base(1280, 720, : base(1280, 720,
new GraphicsMode(), "Ryujinx", 0, new GraphicsMode(), "Ryujinx", 0,
@ -47,13 +51,17 @@ namespace Ryujinx
HidJoystickPosition LeftJoystick; HidJoystickPosition LeftJoystick;
HidJoystickPosition RightJoystick; HidJoystickPosition RightJoystick;
if (Keyboard[Key.Escape]) this.Exit();
int LeftJoystickDX = 0; int LeftJoystickDX = 0;
int LeftJoystickDY = 0; int LeftJoystickDY = 0;
int RightJoystickDX = 0; int RightJoystickDX = 0;
int RightJoystickDY = 0; int RightJoystickDY = 0;
if (Keyboard.HasValue)
{
KeyboardState Keyboard = this.Keyboard.Value;
if (Keyboard[Key.Escape]) this.Exit();
//RightJoystick //RightJoystick
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue; if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue; if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
@ -85,6 +93,7 @@ namespace Ryujinx
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS; if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R; if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR; if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
}
LeftJoystick = new HidJoystickPosition LeftJoystick = new HidJoystickPosition
{ {
@ -102,8 +111,10 @@ namespace Ryujinx
//Get screen touch position from left mouse click //Get screen touch position from left mouse click
//OpenTK always captures mouse events, even if out of focus, so check if window is focused. //OpenTK always captures mouse events, even if out of focus, so check if window is focused.
if (Focused && Mouse?.GetState().LeftButton == ButtonState.Pressed) if (Focused && Mouse?.LeftButton == ButtonState.Pressed)
{ {
MouseState Mouse = this.Mouse.Value;
int ScrnWidth = Width; int ScrnWidth = Width;
int ScrnHeight = Height; int ScrnHeight = Height;
@ -191,5 +202,30 @@ namespace Ryujinx
{ {
Renderer.SetWindowSize(Width, Height); Renderer.SetWindowSize(Width, Height);
} }
protected override void OnKeyDown(KeyboardKeyEventArgs e)
{
Keyboard = e.Keyboard;
}
protected override void OnKeyUp(KeyboardKeyEventArgs e)
{
Keyboard = e.Keyboard;
}
protected override void OnMouseDown(MouseButtonEventArgs e)
{
Mouse = e.Mouse;
}
protected override void OnMouseUp(MouseButtonEventArgs e)
{
Mouse = e.Mouse;
}
protected override void OnMouseMove(MouseMoveEventArgs e)
{
Mouse = e.Mouse;
}
} }
} }