Sample LOD Level
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@ -153,6 +153,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
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bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
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bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
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bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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@ -234,6 +235,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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texCall += ", " + Src(AggregateType.S32);
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}
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if (hasLodLevel)
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{
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texCall += $", level({Src(coordType)})";
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}
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// TODO: Support offsets
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texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
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