Fix some conditions

This commit is contained in:
sunshineinabox 2024-07-23 19:51:08 -07:00
parent 7610236816
commit a5052013f3
3 changed files with 61 additions and 69 deletions

View file

@ -671,15 +671,15 @@ namespace Ryujinx.Graphics.Vulkan
{
var oldTopologyClass = GetTopologyClass(oldTopology);
DynamicState.SetCullMode(oldCullMode);
DynamicState.SetStencilTest(oldStencilTestEnable);
DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
DynamicState.SetPrimitiveTopology(oldTopology);
if (oldTopologyClass != TopologyClass.Triangle)
{
_newState.TopologyClass = oldTopology;
}
DynamicState.SetCullMode(oldCullMode);
DynamicState.SetStencilTest(oldStencilTestEnable);
DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
DynamicState.SetPrimitiveTopology(oldTopology);
}
else
{
@ -823,21 +823,35 @@ namespace Ryujinx.Graphics.Vulkan
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
{
bool enable = (enables != 0) && (factor > 0.0f || units > 0.0f);
if (factor == 0 && units == 0 && !_newState.DepthBiasEnable && !_supportExtDynamic2)
{
return;
}
if (enable)
bool depthBiasEnable = (enables != 0) && (factor != 0 && units != 0);
bool changed = false;
if (_supportExtDynamic2)
{
DynamicState.SetDepthBiasEnable(depthBiasEnable);
changed = true;
}
else if (_newState.DepthBiasEnable != depthBiasEnable)
{
_newState.DepthBiasEnable = depthBiasEnable;
changed = true;
}
if (depthBiasEnable)
{
DynamicState.SetDepthBias(factor, units, clamp);
changed = true;
}
if (Gd.Capabilities.SupportsExtendedDynamicState2)
if (changed)
{
DynamicState.SetDepthBiasEnable(enable);
SignalStateChange();
}
_newState.DepthBiasEnable = enable;
SignalStateChange();
}
public void SetDepthClamp(bool clamp)
@ -849,15 +863,16 @@ namespace Ryujinx.Graphics.Vulkan
public void SetDepthMode(DepthMode mode)
{
bool oldMode;
bool newMode = mode == DepthMode.MinusOneToOne;
oldMode = _newState.DepthMode;
_newState.DepthMode = mode == DepthMode.MinusOneToOne;
if (_newState.DepthMode != oldMode)
if (_newState.DepthMode == newMode)
{
SignalStateChange();
return;
}
_newState.DepthMode = newMode;
SignalStateChange();
}
public void SetDepthTest(DepthTestDescriptor depthTest)
@ -865,16 +880,18 @@ namespace Ryujinx.Graphics.Vulkan
if (_supportExtDynamic)
{
DynamicState.SetDepthTestBool(depthTest.TestEnable, depthTest.WriteEnable);
DynamicState.SetDepthTestCompareOp(depthTest.Func.Convert());
if (depthTest.TestEnable)
{
DynamicState.SetDepthTestCompareOp(depthTest.Func.Convert());
}
}
else
{
_newState.DepthWriteEnable = depthTest.WriteEnable;
_newState.DepthCompareOp = depthTest.Func.Convert();
_newState.DepthTestEnable = depthTest.TestEnable;
_newState.DepthWriteEnable = depthTest.WriteEnable && depthTest.TestEnable;
_newState.DepthCompareOp = depthTest.TestEnable ? depthTest.Func.Convert() : default;
}
_newState.DepthTestEnable = depthTest.TestEnable;
SignalStateChange();
}
@ -958,7 +975,7 @@ namespace Ryujinx.Graphics.Vulkan
_newState.LogicOpEnable = logicOpEnable;
if (Gd.ExtendedDynamicState2Features.ExtendedDynamicState2LogicOp)
if (Gd.ExtendedDynamicState2Features.ExtendedDynamicState2LogicOp && logicOpEnable)
{
DynamicState.SetLogicOp(op.Convert());
}
@ -1053,17 +1070,18 @@ namespace Ryujinx.Graphics.Vulkan
_topology = topology;
var vkTopology = Gd.TopologyRemap(topology).Convert();
var newTopologyClass = GetTopologyClass(vkTopology);
var currentTopologyClass = GetTopologyClass(_newState.TopologyClass);
if (_supportExtDynamic)
{
DynamicState.SetPrimitiveTopology(vkTopology);
}
var newTopologyClass = GetTopologyClass(vkTopology);
var currentTopologyClass = GetTopologyClass(_newState.TopologyClass);
if ((currentTopologyClass != newTopologyClass))
{
_newState.TopologyClass = vkTopology;
if ((currentTopologyClass != newTopologyClass))
{
_newState.TopologyClass = vkTopology;
}
DynamicState.SetPrimitiveTopology(vkTopology);
}
_newState.Topology = vkTopology;

View file

@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Vulkan
public void SetDepthTestBool(bool testEnable, bool writeEnable)
{
DepthTestEnable = testEnable;
DepthWriteEnable = writeEnable;
DepthWriteEnable = writeEnable && testEnable;
_dirty |= DirtyFlags.DepthTestBool;
}
@ -440,10 +440,7 @@ namespace Ryujinx.Graphics.Vulkan
{
api.CmdSetDepthTestEnable(commandBuffer, DepthTestEnable);
if (DepthTestEnable)
{
api.CmdSetDepthWriteEnable(commandBuffer, DepthWriteEnable);
}
api.CmdSetDepthWriteEnable(commandBuffer, DepthWriteEnable);
}
private readonly void RecordDepthTestCompareOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
@ -478,10 +475,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly void RecordLineWidth(Vk api, CommandBuffer commandBuffer)
{
if (!OperatingSystem.IsMacOS())
{
api.CmdSetLineWidth(commandBuffer, _lineWidth);
}
api.CmdSetLineWidth(commandBuffer, _lineWidth);
}
}
}

View file

@ -446,7 +446,7 @@ namespace Ryujinx.Graphics.Vulkan
if (isMoltenVk)
{
//When widelines feature is not supported it must be 1.0f per spec.
//When widelines feature is not supported it must be 1.0f.
rasterizationState.LineWidth = 1.0f;
}
@ -514,10 +514,7 @@ namespace Ryujinx.Graphics.Vulkan
depthStencilState.Back = stencilBack;
depthStencilState.StencilTestEnable = StencilTestEnable;
depthStencilState.DepthTestEnable = DepthTestEnable;
if (DepthTestEnable)
{
depthStencilState.DepthWriteEnable = DepthWriteEnable;
}
depthStencilState.DepthWriteEnable = DepthWriteEnable;
depthStencilState.DepthCompareOp = DepthCompareOp;
}
@ -570,7 +567,7 @@ namespace Ryujinx.Graphics.Vulkan
colorBlendState.PNext = &colorBlendAdvancedState;
}
int baseDynamicStatesCount = 6;
int baseDynamicStatesCount = 7;
int additionalDynamicStatesCount = 0;
if (!isMoltenVk)
@ -578,19 +575,9 @@ namespace Ryujinx.Graphics.Vulkan
baseDynamicStatesCount++;
}
if (DepthBiasEnable)
{
baseDynamicStatesCount++;
}
if (supportsExtDynamicState)
{
additionalDynamicStatesCount += isMoltenVk ? 7 : 8;
if (DepthTestEnable)
{
additionalDynamicStatesCount++;
}
additionalDynamicStatesCount += isMoltenVk ? 8 : 9;
}
if (supportsExtDynamicState2)
@ -615,16 +602,13 @@ namespace Ryujinx.Graphics.Vulkan
dynamicStates[3] = DynamicState.StencilWriteMask;
dynamicStates[4] = DynamicState.StencilReference;
dynamicStates[5] = DynamicState.BlendConstants;
dynamicStates[6] = DynamicState.DepthBias;
if (DepthBiasEnable)
{
dynamicStates[6] = DynamicState.DepthBias;
}
int currentIndex = DepthBiasEnable ? 7 : 6;
int currentIndex = 7;
if (!isMoltenVk)
{
//LineWidth is only supported on macOS when using Metal Private API on newer version of MoltenVK
//LineWidth dynamic state is only supported on macOS when using Metal Private API on newer version of MoltenVK
dynamicStates[currentIndex++] = DynamicState.LineWidth;
}
@ -640,11 +624,7 @@ namespace Ryujinx.Graphics.Vulkan
dynamicStates[currentIndex++] = DynamicState.CullModeExt;
dynamicStates[currentIndex++] = DynamicState.FrontFaceExt;
dynamicStates[currentIndex++] = DynamicState.DepthTestEnableExt;
if (DepthTestEnable)
{
dynamicStates[currentIndex++] = DynamicState.DepthWriteEnableExt;
}
dynamicStates[currentIndex++] = DynamicState.DepthWriteEnableExt;
dynamicStates[currentIndex++] = DynamicState.DepthCompareOpExt;
dynamicStates[currentIndex++] = DynamicState.StencilTestEnableExt;