VoteAllEqual, FindLSB/MSB
This commit is contained in:
parent
b094d34575
commit
a71b5f1a3a
13 changed files with 101 additions and 23 deletions
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
|
@ -57,6 +58,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
context.AppendLine();
|
||||
DeclareBufferStructures(context, context.Properties.ConstantBuffers.Values);
|
||||
DeclareBufferStructures(context, context.Properties.StorageBuffers.Values);
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.FindLSB) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindLSB.metal");
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.FindMSBS32) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBS32.metal");
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.FindMSBU32) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBU32.metal");
|
||||
}
|
||||
}
|
||||
|
||||
static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
|
||||
|
@ -310,5 +326,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void AppendHelperFunction(CodeGenContext context, string filename)
|
||||
{
|
||||
string code = EmbeddedResources.ReadAllText(filename);
|
||||
|
||||
code = code.Replace("\t", CodeGenContext.Tab);
|
||||
|
||||
context.AppendLine(code);
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
template<typename T>
|
||||
inline T findLSB(T x)
|
||||
{
|
||||
return select(ctz(x), T(-1), x == T(0));
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
template<typename T>
|
||||
inline T findMSBS32(T x)
|
||||
{
|
||||
return select(clz(T(0)) - (clz(x) + T(1)), T(-1), x == T(0));
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
template<typename T>
|
||||
inline T findMSBU32(T x)
|
||||
{
|
||||
T v = select(x, T(-1) - x, x < T(0));
|
||||
return select(clz(T(0)) - (clz(v) + T(1)), T(-1), v == T(0));
|
||||
}
|
|
@ -2,6 +2,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
{
|
||||
static class HelperFunctionNames
|
||||
{
|
||||
public static string SwizzleAdd = "helperSwizzleAdd";
|
||||
public static string FindLSB = "findLSB";
|
||||
public static string FindMSBS32 = "findMSBS32";
|
||||
public static string FindMSBU32 = "findMSBU32";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
inline bool voteAllEqual(bool value)
|
||||
{
|
||||
return simd_all(value) || !simd_any(value);
|
||||
}
|
|
@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.Translation;
|
|||
using System;
|
||||
using System.Text;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenBallot;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenBarrier;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenCall;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenMemory;
|
||||
|
@ -123,19 +124,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
case Instruction.Ballot:
|
||||
return Ballot(context, operation);
|
||||
case Instruction.Barrier:
|
||||
return "threadgroup_barrier(mem_flags::mem_threadgroup)";
|
||||
return Barrier(context, operation);
|
||||
case Instruction.Call:
|
||||
return Call(context, operation);
|
||||
case Instruction.FSIBegin:
|
||||
return "|| FSI BEGIN ||";
|
||||
case Instruction.FSIEnd:
|
||||
return "|| FSI END ||";
|
||||
case Instruction.FindLSB:
|
||||
return "|| FIND LSB ||";
|
||||
case Instruction.FindMSBS32:
|
||||
return "|| FIND MSB S32 ||";
|
||||
case Instruction.FindMSBU32:
|
||||
return "|| FIND MSB U32 ||";
|
||||
case Instruction.GroupMemoryBarrier:
|
||||
return "|| FIND GROUP MEMORY BARRIER ||";
|
||||
case Instruction.ImageLoad:
|
||||
|
@ -152,6 +147,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
return "|| MEMORY BARRIER ||";
|
||||
case Instruction.Store:
|
||||
return Store(context, operation);
|
||||
case Instruction.SwizzleAdd:
|
||||
return "|| SWIZZLE ADD ||";
|
||||
case Instruction.TextureSample:
|
||||
return TextureSample(context, operation);
|
||||
case Instruction.TextureQuerySamples:
|
||||
|
@ -165,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
case Instruction.VectorExtract:
|
||||
return VectorExtract(context, operation);
|
||||
case Instruction.VoteAllEqual:
|
||||
return "|| VOTE ALL EQUAL ||";
|
||||
return VoteAllEqual(context, operation);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,5 +17,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
|
||||
return $"uint4(as_type<uint2>((simd_vote::vote_t)simd_ballot({arg})), 0, 0).{component}";
|
||||
}
|
||||
|
||||
public static string VoteAllEqual(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AggregateType dstType = GetSrcVarType(operation.Inst, 0);
|
||||
|
||||
string arg = GetSourceExpr(context, operation.GetSource(0), dstType);
|
||||
|
||||
return $"simd_all({arg}) || !simd_any({arg})";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
||||
{
|
||||
static class InstGenBarrier
|
||||
{
|
||||
public static string Barrier(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return "threadgroup_barrier(mem_flags::mem_threadgroup)";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -71,10 +71,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
|
||||
Add(Instruction.FSIBegin, InstType.Special);
|
||||
Add(Instruction.FSIEnd, InstType.Special);
|
||||
// TODO: LSB and MSB Implementations https://github.com/KhronosGroup/SPIRV-Cross/blob/bccaa94db814af33d8ef05c153e7c34d8bd4d685/reference/shaders-msl-no-opt/asm/comp/bitscan.asm.comp#L8
|
||||
Add(Instruction.FindLSB, InstType.Special);
|
||||
Add(Instruction.FindMSBS32, InstType.Special);
|
||||
Add(Instruction.FindMSBU32, InstType.Special);
|
||||
Add(Instruction.FindLSB, InstType.CallUnary, HelperFunctionNames.FindLSB);
|
||||
Add(Instruction.FindMSBS32, InstType.CallUnary, HelperFunctionNames.FindMSBS32);
|
||||
Add(Instruction.FindMSBU32, InstType.CallUnary, HelperFunctionNames.FindMSBU32);
|
||||
Add(Instruction.Floor, InstType.CallUnary, "floor");
|
||||
Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma");
|
||||
Add(Instruction.GroupMemoryBarrier, InstType.Special);
|
||||
|
@ -117,7 +116,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
|
||||
Add(Instruction.Store, InstType.Special);
|
||||
Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
|
||||
Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd);
|
||||
Add(Instruction.SwizzleAdd, InstType.Special);
|
||||
Add(Instruction.TextureSample, InstType.Special);
|
||||
Add(Instruction.TextureQuerySamples, InstType.Special);
|
||||
Add(Instruction.TextureQuerySize, InstType.Special);
|
||||
|
|
|
@ -14,8 +14,10 @@
|
|||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\VoteAllEqual.metal" />
|
||||
</ItemGroup>
|
||||
<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\FindLSB.metal" />
|
||||
<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\FindMSBS32.metal" />
|
||||
<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\FindMSBU32.metal" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
|
@ -7,6 +7,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
MultiplyHighS32 = 1 << 2,
|
||||
MultiplyHighU32 = 1 << 3,
|
||||
|
||||
FindLSB = 1 << 5,
|
||||
FindMSBS32 = 1 << 6,
|
||||
FindMSBU32 = 1 << 7,
|
||||
|
||||
SwizzleAdd = 1 << 10,
|
||||
FSI = 1 << 11,
|
||||
}
|
||||
|
|
|
@ -321,8 +321,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
|
||||
// Those instructions needs to be emulated by using helper functions,
|
||||
// because they are NVIDIA specific. Those flags helps the backend to
|
||||
// decide which helper functions are needed on the final generated code.
|
||||
// because they are NVIDIA specific or because the target language has
|
||||
// no direct equivalent. Those flags helps the backend to decide which
|
||||
// helper functions are needed on the final generated code.
|
||||
switch (operation.Inst)
|
||||
{
|
||||
case Instruction.MultiplyHighS32:
|
||||
|
@ -331,6 +332,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
case Instruction.MultiplyHighU32:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighU32;
|
||||
break;
|
||||
case Instruction.FindLSB:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.FindLSB;
|
||||
break;
|
||||
case Instruction.FindMSBS32:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.FindMSBS32;
|
||||
break;
|
||||
case Instruction.FindMSBU32:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.FindMSBU32;
|
||||
break;
|
||||
case Instruction.SwizzleAdd:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd;
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue