Changes to configuration (#811)
* config loading changes - load config from either ryufs or ryujinx.exe parent folder with parent folder taking priority - config file in repo is only copied to parent directory if built in debug mode * AcK's requested changes * add "Profile Debug" as a condition to copy the default config to output
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3 changed files with 22 additions and 6 deletions
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@ -14,6 +14,8 @@ namespace Ryujinx
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{
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{
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public static string Version { get; private set; }
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public static string Version { get; private set; }
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public static string ConfigurationPath { get; set; }
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static void Main(string[] args)
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static void Main(string[] args)
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{
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{
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Toolkit.Init(new ToolkitOptions
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Toolkit.Init(new ToolkitOptions
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@ -40,19 +42,33 @@ namespace Ryujinx
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// Initialize Discord integration
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// Initialize Discord integration
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DiscordIntegrationModule.Initialize();
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DiscordIntegrationModule.Initialize();
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string configurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
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string globalConfigurationPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx", "Config.json");
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// Now load the configuration as the other subsystems are now registered
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// Now load the configuration as the other subsystems are now registered
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if (File.Exists(configurationPath))
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if (File.Exists(localConfigurationPath))
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{
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{
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ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(configurationPath);
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ConfigurationPath = localConfigurationPath;
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ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(localConfigurationPath);
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ConfigurationState.Instance.Load(configurationFileFormat);
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}
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else if (File.Exists(globalConfigurationPath))
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{
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ConfigurationPath = globalConfigurationPath;
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ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(globalConfigurationPath);
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ConfigurationState.Instance.Load(configurationFileFormat);
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ConfigurationState.Instance.Load(configurationFileFormat);
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}
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}
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else
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else
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{
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{
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// No configuration, we load the default values and save it on disk
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// No configuration, we load the default values and save it on disk
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ConfigurationPath = globalConfigurationPath;
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
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ConfigurationState.Instance.ToFileFormat().SaveConfig(globalConfigurationPath);
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}
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}
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Profile.Initialize();
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Profile.Initialize();
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@ -90,7 +90,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Update="Config.json">
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<None Update="Config.json" Condition="'$(Configuration)' == 'Debug' OR '$(Configuration)' == 'Profile Debug'">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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<None Update="RPsupported.dat">
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<None Update="RPsupported.dat">
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@ -1116,7 +1116,7 @@ namespace Ryujinx.Ui
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public static void SaveConfig()
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public static void SaveConfig()
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{
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{
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ConfigurationState.Instance.ToFileFormat().SaveConfig(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json"));
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ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
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}
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}
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}
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}
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}
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}
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