Some missed changes
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5e86d5e178
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4 changed files with 19 additions and 19 deletions
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@ -323,9 +323,9 @@ namespace Ryujinx.Graphics.Vulkan
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PrimitiveTopology.TriangleStrip or
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PrimitiveTopology.TriangleFan or
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PrimitiveTopology.TriangleListWithAdjacency or
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PrimitiveTopology.TriangleStripWithAdjacency => PrimitiveTopology.TriangleList,
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PrimitiveTopology.TriangleStripWithAdjacency => PrimitiveTopology.TriangleStrip,
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PrimitiveTopology.PatchList => PrimitiveTopology.PatchList,
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_ => LogInvalidAndReturn(topology, nameof(PrimitiveTopology), PrimitiveTopology.TriangleList),
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_ => LogInvalidAndReturn(topology, nameof(PrimitiveTopology), PrimitiveTopology.TriangleStrip),
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};
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}
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@ -644,7 +644,7 @@ namespace Ryujinx.Graphics.Vulkan
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var oldStencilTestEnable = _supportExtDynamic ? DynamicState.StencilTestEnable : _newState.StencilTestEnable;
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var oldDepthTestEnable = _supportExtDynamic ? DynamicState.DepthTestEnable : _newState.DepthTestEnable;
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var oldDepthWriteEnable = _supportExtDynamic ? DynamicState.DepthWriteEnable : _newState.DepthWriteEnable;
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var oldTopology = _supportExtDynamic ? DynamicState._topology : _newState.Topology;
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var oldTopology = _newState.Topology;
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var oldViewports = DynamicState.Viewports;
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var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
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@ -825,11 +825,6 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
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{
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if (factor == 0 && units == 0 && !_newState.DepthBiasEnable && !_supportExtDynamic2)
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{
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return;
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}
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bool depthBiasEnable = (enables != 0) && (factor != 0 && units != 0);
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bool changed = false;
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@ -882,7 +877,10 @@ namespace Ryujinx.Graphics.Vulkan
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if (_supportExtDynamic)
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{
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DynamicState.SetDepthTestBool(depthTest.TestEnable, depthTest.WriteEnable);
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DynamicState.SetDepthTestCompareOp(depthTest.TestEnable ? depthTest.Func.Convert() : default);
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if (depthTest.TestEnable)
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{
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DynamicState.SetDepthTestCompareOp(depthTest.Func.Convert());
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}
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}
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else
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{
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@ -899,7 +897,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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if (_supportExtDynamic)
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{
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DynamicState.SetCullMode(enable ? face.Convert() : default);
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DynamicState.SetCullMode(enable ? face.Convert() : CullModeFlags.None);
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}
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else
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{
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@ -977,7 +975,11 @@ namespace Ryujinx.Graphics.Vulkan
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if (Gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp)
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{
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DynamicState.SetLogicOp(logicOpEnable ? op.Convert() : default);
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if (logicOpEnable)
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{
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DynamicState.SetLogicOp(op.Convert());
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}
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}
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else
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{
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@ -998,11 +1000,6 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
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{
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if (vertices == 0 || vertices > Gd.Capabilities.MaxTessellationPatchSize)
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{
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return;
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}
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if (Gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
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{
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DynamicState.SetPatchControlPoints((uint)vertices);
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@ -1770,7 +1767,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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// Stencil test being enabled doesn't necessarily mean a write, but it's not critical to check.
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_passWritesDepthStencil |= _supportExtDynamic ? (DynamicState.DepthTestEnable && DynamicState.DepthWriteEnable) || _newState.StencilTestEnable : (_newState.DepthTestEnable && _newState.DepthWriteEnable) || _newState.StencilTestEnable;
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_passWritesDepthStencil |= _supportExtDynamic ? (DynamicState.DepthTestEnable && DynamicState.DepthWriteEnable) || DynamicState.StencilTestEnable : (_newState.DepthTestEnable && _newState.DepthWriteEnable) || _newState.StencilTestEnable;
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}
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private bool RecreateGraphicsPipelineIfNeeded()
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@ -166,7 +166,10 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.DepthClampEnable = state.DepthClampEnable;
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if (gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop || !gd.Capabilities.SupportsAttachmentFeedbackLoop)
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{
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pipeline.FeedbackLoopAspects = FeedbackLoopAspects.None;
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}
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pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
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@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Vulkan
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private uint _patchControlPoints;
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public PrimitiveTopology _topology;
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private PrimitiveTopology _topology;
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private bool _primitiveRestartEnable;
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