Some missed changes

This commit is contained in:
sunshineinabox 2024-09-02 12:40:29 -07:00
parent 5e86d5e178
commit a7409e6fba
4 changed files with 19 additions and 19 deletions

View file

@ -323,9 +323,9 @@ namespace Ryujinx.Graphics.Vulkan
PrimitiveTopology.TriangleStrip or
PrimitiveTopology.TriangleFan or
PrimitiveTopology.TriangleListWithAdjacency or
PrimitiveTopology.TriangleStripWithAdjacency => PrimitiveTopology.TriangleList,
PrimitiveTopology.TriangleStripWithAdjacency => PrimitiveTopology.TriangleStrip,
PrimitiveTopology.PatchList => PrimitiveTopology.PatchList,
_ => LogInvalidAndReturn(topology, nameof(PrimitiveTopology), PrimitiveTopology.TriangleList),
_ => LogInvalidAndReturn(topology, nameof(PrimitiveTopology), PrimitiveTopology.TriangleStrip),
};
}

View file

@ -644,7 +644,7 @@ namespace Ryujinx.Graphics.Vulkan
var oldStencilTestEnable = _supportExtDynamic ? DynamicState.StencilTestEnable : _newState.StencilTestEnable;
var oldDepthTestEnable = _supportExtDynamic ? DynamicState.DepthTestEnable : _newState.DepthTestEnable;
var oldDepthWriteEnable = _supportExtDynamic ? DynamicState.DepthWriteEnable : _newState.DepthWriteEnable;
var oldTopology = _supportExtDynamic ? DynamicState._topology : _newState.Topology;
var oldTopology = _newState.Topology;
var oldViewports = DynamicState.Viewports;
var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
@ -825,11 +825,6 @@ namespace Ryujinx.Graphics.Vulkan
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
{
if (factor == 0 && units == 0 && !_newState.DepthBiasEnable && !_supportExtDynamic2)
{
return;
}
bool depthBiasEnable = (enables != 0) && (factor != 0 && units != 0);
bool changed = false;
@ -882,7 +877,10 @@ namespace Ryujinx.Graphics.Vulkan
if (_supportExtDynamic)
{
DynamicState.SetDepthTestBool(depthTest.TestEnable, depthTest.WriteEnable);
DynamicState.SetDepthTestCompareOp(depthTest.TestEnable ? depthTest.Func.Convert() : default);
if (depthTest.TestEnable)
{
DynamicState.SetDepthTestCompareOp(depthTest.Func.Convert());
}
}
else
{
@ -899,7 +897,7 @@ namespace Ryujinx.Graphics.Vulkan
{
if (_supportExtDynamic)
{
DynamicState.SetCullMode(enable ? face.Convert() : default);
DynamicState.SetCullMode(enable ? face.Convert() : CullModeFlags.None);
}
else
{
@ -977,7 +975,11 @@ namespace Ryujinx.Graphics.Vulkan
if (Gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp)
{
DynamicState.SetLogicOp(logicOpEnable ? op.Convert() : default);
if (logicOpEnable)
{
DynamicState.SetLogicOp(op.Convert());
}
}
else
{
@ -998,11 +1000,6 @@ namespace Ryujinx.Graphics.Vulkan
public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
{
if (vertices == 0 || vertices > Gd.Capabilities.MaxTessellationPatchSize)
{
return;
}
if (Gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
{
DynamicState.SetPatchControlPoints((uint)vertices);
@ -1770,7 +1767,7 @@ namespace Ryujinx.Graphics.Vulkan
}
// Stencil test being enabled doesn't necessarily mean a write, but it's not critical to check.
_passWritesDepthStencil |= _supportExtDynamic ? (DynamicState.DepthTestEnable && DynamicState.DepthWriteEnable) || _newState.StencilTestEnable : (_newState.DepthTestEnable && _newState.DepthWriteEnable) || _newState.StencilTestEnable;
_passWritesDepthStencil |= _supportExtDynamic ? (DynamicState.DepthTestEnable && DynamicState.DepthWriteEnable) || DynamicState.StencilTestEnable : (_newState.DepthTestEnable && _newState.DepthWriteEnable) || _newState.StencilTestEnable;
}
private bool RecreateGraphicsPipelineIfNeeded()

View file

@ -166,7 +166,10 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.DepthClampEnable = state.DepthClampEnable;
if (gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop || !gd.Capabilities.SupportsAttachmentFeedbackLoop)
{
pipeline.FeedbackLoopAspects = FeedbackLoopAspects.None;
}
pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;

View file

@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Vulkan
private uint _patchControlPoints;
public PrimitiveTopology _topology;
private PrimitiveTopology _topology;
private bool _primitiveRestartEnable;