Be better about memory
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a264d9273d
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ab1e02c56a
1 changed files with 9 additions and 8 deletions
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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader;
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using SharpMetal.Metal;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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using BufferAssignment = Ryujinx.Graphics.GAL.BufferAssignment;
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@ -1040,7 +1041,7 @@ namespace Ryujinx.Graphics.Metal
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{
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var usage = constant ? MTLResourceUsage.Read : MTLResourceUsage.Write;
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ulong[] resourceIds = new ulong[buffers.Length];
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Span<ulong> resourceIds = stackalloc ulong[buffers.Length];
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for (int i = 0; i < buffers.Length; i++)
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{
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@ -1073,7 +1074,7 @@ namespace Ryujinx.Graphics.Metal
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var sizeOfArgumentBuffer = sizeof(ulong) * buffers.Length;
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var argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, sizeOfArgumentBuffer);
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argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, new ReadOnlySpan<ulong>(resourceIds));
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argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, MemoryMarshal.AsBytes(resourceIds));
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return argBuffer.Range;
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}
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@ -1082,7 +1083,7 @@ namespace Ryujinx.Graphics.Metal
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{
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var usage = constant ? MTLResourceUsage.Read : MTLResourceUsage.Write;
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ulong[] resourceIds = new ulong[buffers.Length];
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Span<ulong> resourceIds = stackalloc ulong[buffers.Length];
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for (int i = 0; i < buffers.Length; i++)
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{
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@ -1115,7 +1116,7 @@ namespace Ryujinx.Graphics.Metal
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var sizeOfArgumentBuffer = sizeof(ulong) * buffers.Length;
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var argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, sizeOfArgumentBuffer);
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argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, new ReadOnlySpan<ulong>(resourceIds));
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argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, MemoryMarshal.AsBytes(resourceIds));
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return argBuffer.Range;
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}
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@ -1163,7 +1164,7 @@ namespace Ryujinx.Graphics.Metal
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{
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var renderStage = stage == ShaderStage.Vertex ? MTLRenderStages.RenderStageVertex : MTLRenderStages.RenderStageFragment;
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ulong[] resourceIds = new ulong[textures.Length + samplers.Length];
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Span<ulong> resourceIds = stackalloc ulong[textures.Length + samplers.Length];
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for (int i = 0; i < textures.Length; i++)
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{
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@ -1193,14 +1194,14 @@ namespace Ryujinx.Graphics.Metal
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var sizeOfArgumentBuffer = sizeof(ulong) * (textures.Length + samplers.Length);
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var argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, sizeOfArgumentBuffer);
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argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, new ReadOnlySpan<ulong>(resourceIds));
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argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, MemoryMarshal.AsBytes(resourceIds));
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return argBuffer.Range;
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}
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private readonly BufferRange CreateArgumentBufferForComputeEncoder(MTLComputeCommandEncoder computeCommandEncoder, TextureBase[] textures, MTLSamplerState[] samplers)
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{
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ulong[] resourceIds = new ulong[textures.Length + samplers.Length];
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Span<ulong> resourceIds = stackalloc ulong[textures.Length + samplers.Length];
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for (int i = 0; i < textures.Length; i++)
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{
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@ -1230,7 +1231,7 @@ namespace Ryujinx.Graphics.Metal
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var sizeOfArgumentBuffer = sizeof(ulong) * (textures.Length + samplers.Length);
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var argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, sizeOfArgumentBuffer);
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argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, new ReadOnlySpan<ulong>(resourceIds));
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argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, MemoryMarshal.AsBytes(resourceIds));
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return argBuffer.Range;
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}
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