Formatting
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2 changed files with 5 additions and 5 deletions
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@ -909,7 +909,7 @@ namespace Ryujinx.Graphics.Vulkan
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oldMode = _newState.DepthMode;
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oldMode = _newState.DepthMode;
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_newState.DepthMode = mode == DepthMode.MinusOneToOne;
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_newState.DepthMode = mode == DepthMode.MinusOneToOne;
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}
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}
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if ((Gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne ? DynamicState.DepthMode : _newState.DepthMode) != oldMode)
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if ((Gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne ? DynamicState.DepthMode : _newState.DepthMode) != oldMode)
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{
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{
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SignalStateChange();
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SignalStateChange();
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@ -318,7 +318,7 @@ namespace Ryujinx.Graphics.Vulkan
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_dirty |= DirtyFlags.AlphaToOne;
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_dirty |= DirtyFlags.AlphaToOne;
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}
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}
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}
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}
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public void SetDepthMode(bool mode)
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public void SetDepthMode(bool mode)
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{
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{
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if (DepthMode != mode)
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if (DepthMode != mode)
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@ -381,7 +381,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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_dirty &= ~DirtyFlags.LogicOpEnable;
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_dirty &= ~DirtyFlags.LogicOpEnable;
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}
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}
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if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne)
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if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne)
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{
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{
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_dirty &= ~DirtyFlags.DepthMode;
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_dirty &= ~DirtyFlags.DepthMode;
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@ -479,7 +479,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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RecordAlphaToOneEnable(gd, commandBuffer);
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RecordAlphaToOneEnable(gd, commandBuffer);
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}
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}
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if (_dirty.HasFlag(DirtyFlags.DepthMode))
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if (_dirty.HasFlag(DirtyFlags.DepthMode))
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{
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{
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RecordDepthMode(gd, commandBuffer);
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RecordDepthMode(gd, commandBuffer);
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@ -630,7 +630,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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gd.ExtendedDynamicState2Api.CmdSetPatchControlPoints(commandBuffer, _patchControlPoints);
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gd.ExtendedDynamicState2Api.CmdSetPatchControlPoints(commandBuffer, _patchControlPoints);
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}
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}
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private readonly void RecordDepthMode(VulkanRenderer gd, CommandBuffer commandBuffer)
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private readonly void RecordDepthMode(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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{
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gd.ExtendedDynamicState3Api.CmdSetDepthClipNegativeOneToOne(commandBuffer, DepthMode);
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gd.ExtendedDynamicState3Api.CmdSetDepthClipNegativeOneToOne(commandBuffer, DepthMode);
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