Migrate Graphics to SettingsGraphicsViewModel
This commit is contained in:
parent
7e19054de1
commit
ae97783459
5 changed files with 362 additions and 259 deletions
321
src/Ryujinx/UI/ViewModels/Settings/SettingsGraphicsViewModel.cs
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321
src/Ryujinx/UI/ViewModels/Settings/SettingsGraphicsViewModel.cs
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@ -0,0 +1,321 @@
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using Avalonia.Controls;
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using Avalonia.Threading;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.UI.Common.Configuration;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.ViewModels.Settings
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{
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public class SettingsGraphicsViewModel: BaseModel
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{
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public event Action DirtyEvent;
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public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
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public bool ColorSpacePassthroughAvailable => OperatingSystem.IsMacOS();
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public bool IsOpenGLAvailable => !OperatingSystem.IsMacOS();
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public bool IsCustomResolutionScaleActive => _resolutionScale == 4;
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public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr;
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public bool IsVulkanSelected => GraphicsBackendIndex == 0;
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public string ScalingFilterLevelText => ScalingFilterLevel.ToString("0");
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private readonly List<string> _gpuIds = new();
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private int _graphicsBackendIndex;
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public int GraphicsBackendIndex
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{
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get => _graphicsBackendIndex;
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set
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{
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_graphicsBackendIndex = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(IsVulkanSelected));
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DirtyEvent?.Invoke();
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}
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}
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private int _preferredGpuIndex;
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public int PreferredGpuIndex
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{
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get => _preferredGpuIndex;
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set
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{
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_preferredGpuIndex = value;
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OnPropertyChanged();
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DirtyEvent?.Invoke();
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}
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}
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private bool _isVulkanAvailable = true;
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public bool IsVulkanAvailable
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{
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get => _isVulkanAvailable;
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set
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{
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_isVulkanAvailable = value;
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OnPropertyChanged();
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}
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}
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private bool _enableShaderCache;
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public bool EnableShaderCache
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{
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get => _enableShaderCache;
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set
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{
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_enableShaderCache = value;
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DirtyEvent?.Invoke();
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}
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}
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private bool _enableTextureRecompression;
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public bool EnableTextureRecompression
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{
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get => _enableTextureRecompression;
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set
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{
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_enableTextureRecompression = value;
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DirtyEvent?.Invoke();
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}
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}
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private bool _enableMacroHLE;
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public bool EnableMacroHLE
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{
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get => _enableMacroHLE;
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set
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{
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_enableMacroHLE = value;
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DirtyEvent?.Invoke();
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}
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}
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private bool _enableColorSpacePassthrough;
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public bool EnableColorSpacePassthrough
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{
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get => _enableColorSpacePassthrough;
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set
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{
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_enableColorSpacePassthrough = value;
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DirtyEvent?.Invoke();
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}
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}
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private int _resolutionScale;
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public int ResolutionScale
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{
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get => _resolutionScale;
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set
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{
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_resolutionScale = value;
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OnPropertyChanged(nameof(CustomResolutionScale));
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OnPropertyChanged(nameof(IsCustomResolutionScaleActive));
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DirtyEvent?.Invoke();
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}
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}
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private float _customResolutionScale;
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public float CustomResolutionScale
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{
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get => _customResolutionScale;
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set
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{
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_customResolutionScale = MathF.Round(value, 1);
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OnPropertyChanged();
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DirtyEvent?.Invoke();
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}
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}
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private int _maxAnisotropy;
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public int MaxAnisotropy
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{
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get => _maxAnisotropy;
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set
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{
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_maxAnisotropy = value;
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DirtyEvent?.Invoke();
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}
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}
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private int _aspectRatio;
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public int AspectRatio
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{
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get => _aspectRatio;
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set
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{
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_aspectRatio = value;
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DirtyEvent?.Invoke();
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}
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}
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private int _graphicsBackendMultithreadingIndex;
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public int GraphicsBackendMultithreadingIndex
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{
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get => _graphicsBackendMultithreadingIndex;
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set
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{
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_graphicsBackendMultithreadingIndex = value;
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OnPropertyChanged();
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DirtyEvent?.Invoke();
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}
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}
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private string _shaderDumpPath;
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public string ShaderDumpPath
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{
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get => _shaderDumpPath;
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set
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{
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_shaderDumpPath = value;
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DirtyEvent?.Invoke();
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}
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}
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private int _antiAliasingEffect;
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public int AntiAliasingEffect
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{
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get => _antiAliasingEffect;
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set
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{
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_antiAliasingEffect = value;
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DirtyEvent?.Invoke();
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}
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}
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private int _scalingFilter;
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public int ScalingFilter
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{
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get => _scalingFilter;
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set
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{
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_scalingFilter = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(IsScalingFilterActive));
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DirtyEvent?.Invoke();
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}
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}
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private int _scalingFilterLevel;
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public int ScalingFilterLevel
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{
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get => _scalingFilterLevel;
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set
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{
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_scalingFilterLevel = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(ScalingFilterLevelText));
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DirtyEvent?.Invoke();
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}
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}
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public SettingsGraphicsViewModel()
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{
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AvailableGpus = new ObservableCollection<ComboBoxItem>();
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ConfigurationState config = ConfigurationState.Instance;
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GraphicsBackendIndex = (int)config.Graphics.GraphicsBackend.Value;
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// Physical devices are queried asynchronously hence the preferred index config value is loaded in LoadAvailableGpus().
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EnableShaderCache = config.Graphics.EnableShaderCache;
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EnableTextureRecompression = config.Graphics.EnableTextureRecompression;
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EnableMacroHLE = config.Graphics.EnableMacroHLE;
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EnableColorSpacePassthrough = config.Graphics.EnableColorSpacePassthrough;
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ResolutionScale = config.Graphics.ResScale == -1 ? 4 : config.Graphics.ResScale - 1;
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CustomResolutionScale = config.Graphics.ResScaleCustom;
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MaxAnisotropy = config.Graphics.MaxAnisotropy == -1 ? 0 : (int)(MathF.Log2(config.Graphics.MaxAnisotropy));
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AspectRatio = (int)config.Graphics.AspectRatio.Value;
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AntiAliasingEffect = (int)config.Graphics.AntiAliasing.Value;
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ScalingFilter = (int)config.Graphics.ScalingFilter.Value;
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ScalingFilterLevel = config.Graphics.ScalingFilterLevel.Value;
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GraphicsBackendMultithreadingIndex = (int)config.Graphics.BackendThreading.Value;
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ShaderDumpPath = config.Graphics.ShadersDumpPath;
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if (Program.PreviewerDetached)
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{
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Task.Run(LoadAvailableGpus);
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}
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}
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private async Task LoadAvailableGpus()
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{
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AvailableGpus.Clear();
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var devices = VulkanRenderer.GetPhysicalDevices();
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if (devices.Length == 0)
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{
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IsVulkanAvailable = false;
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GraphicsBackendIndex = 1;
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}
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else
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{
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foreach (var device in devices)
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{
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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_gpuIds.Add(device.Id);
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AvailableGpus.Add(new ComboBoxItem { Content = $"{device.Name} {(device.IsDiscrete ? "(dGPU)" : "")}" });
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});
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}
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}
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// GPU configuration needs to be loaded during the async method or it will always return 0.
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PreferredGpuIndex = _gpuIds.Contains(ConfigurationState.Instance.Graphics.PreferredGpu) ?
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_gpuIds.IndexOf(ConfigurationState.Instance.Graphics.PreferredGpu) : 0;
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}
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public bool CheckIfModified(ConfigurationState config)
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{
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bool isDirty = false;
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isDirty |= config.Graphics.GraphicsBackend.Value != (GraphicsBackend)GraphicsBackendIndex;
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isDirty |= config.Graphics.PreferredGpu.Value != _gpuIds.ElementAtOrDefault(PreferredGpuIndex);
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isDirty |= config.Graphics.EnableShaderCache.Value != EnableShaderCache;
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isDirty |= config.Graphics.EnableTextureRecompression.Value != EnableTextureRecompression;
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isDirty |= config.Graphics.EnableMacroHLE.Value != EnableMacroHLE;
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isDirty |= config.Graphics.EnableColorSpacePassthrough.Value != EnableColorSpacePassthrough;
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isDirty |= config.Graphics.ResScale.Value != (ResolutionScale == 4 ? -1 : ResolutionScale + 1);
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isDirty |= config.Graphics.ResScaleCustom.Value != CustomResolutionScale;
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isDirty |= config.Graphics.MaxAnisotropy.Value != (MaxAnisotropy == 0 ? -1 : MathF.Pow(2, MaxAnisotropy));
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isDirty |= config.Graphics.AspectRatio.Value != (AspectRatio)AspectRatio;
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isDirty |= config.Graphics.AntiAliasing.Value != (AntiAliasing)AntiAliasingEffect;
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isDirty |= config.Graphics.ScalingFilter.Value != (ScalingFilter)ScalingFilter;
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isDirty |= config.Graphics.ScalingFilterLevel.Value != ScalingFilterLevel;
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isDirty |= config.Graphics.BackendThreading.Value != (BackendThreading)GraphicsBackendMultithreadingIndex;
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isDirty |= config.Graphics.ShadersDumpPath.Value != ShaderDumpPath;
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return isDirty;
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}
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public void Save(ConfigurationState config)
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{
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config.Graphics.GraphicsBackend.Value = (GraphicsBackend)GraphicsBackendIndex;
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config.Graphics.PreferredGpu.Value = _gpuIds.ElementAtOrDefault(PreferredGpuIndex);
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config.Graphics.EnableShaderCache.Value = EnableShaderCache;
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config.Graphics.EnableTextureRecompression.Value = EnableTextureRecompression;
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config.Graphics.EnableMacroHLE.Value = EnableMacroHLE;
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config.Graphics.EnableColorSpacePassthrough.Value = EnableColorSpacePassthrough;
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config.Graphics.ResScale.Value = ResolutionScale == 4 ? -1 : ResolutionScale + 1;
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config.Graphics.ResScaleCustom.Value = CustomResolutionScale;
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config.Graphics.MaxAnisotropy.Value = MaxAnisotropy == 0 ? -1 : MathF.Pow(2, MaxAnisotropy);
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config.Graphics.AspectRatio.Value = (AspectRatio)AspectRatio;
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config.Graphics.AntiAliasing.Value = (AntiAliasing)AntiAliasingEffect;
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config.Graphics.ScalingFilter.Value = (ScalingFilter)ScalingFilter;
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config.Graphics.ScalingFilterLevel.Value = ScalingFilterLevel;
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config.Graphics.BackendThreading.Value = (BackendThreading)GraphicsBackendMultithreadingIndex;
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config.Graphics.ShadersDumpPath.Value = ShaderDumpPath;
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if (config.Graphics.BackendThreading != (BackendThreading)GraphicsBackendMultithreadingIndex)
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{
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DriverUtilities.ToggleOGLThreading(GraphicsBackendMultithreadingIndex == (int)BackendThreading.Off);
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}
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}
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}
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}
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@ -1,22 +1,17 @@
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using Avalonia.Collections;
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using Avalonia.Controls;
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using Avalonia.Threading;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Models.Input;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Services.Time.TimeZone;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Configuration.System;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Runtime.InteropServices;
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@ -35,15 +30,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
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private readonly Dictionary<string, string> _networkInterfaces;
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private float _customResolutionScale;
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private int _resolutionScale;
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private int _graphicsBackendMultithreadingIndex;
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private bool _isVulkanAvailable = true;
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private bool _directoryChanged;
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private readonly List<string> _gpuIds = new();
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private int _graphicsBackendIndex;
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private int _scalingFilter;
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private int _scalingFilterLevel;
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private int _networkInterfaceIndex;
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private int _multiplayerModeIndex;
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@ -64,64 +52,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
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public event Action<bool> DirtyEvent;
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public event Action<bool> ToggleButtons;
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public int ResolutionScale
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{
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get => _resolutionScale;
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set
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{
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_resolutionScale = value;
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OnPropertyChanged(nameof(CustomResolutionScale));
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OnPropertyChanged(nameof(IsCustomResolutionScaleActive));
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}
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}
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public int GraphicsBackendMultithreadingIndex
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{
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get => _graphicsBackendMultithreadingIndex;
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set
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{
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_graphicsBackendMultithreadingIndex = value;
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if (_graphicsBackendMultithreadingIndex != (int)ConfigurationState.Instance.Graphics.BackendThreading.Value)
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{
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Dispatcher.UIThread.InvokeAsync(() =>
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ContentDialogHelper.CreateInfoDialog(LocaleManager.Instance[LocaleKeys.DialogSettingsBackendThreadingWarningMessage],
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"",
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"",
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LocaleManager.Instance[LocaleKeys.InputDialogOk],
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LocaleManager.Instance[LocaleKeys.DialogSettingsBackendThreadingWarningTitle])
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);
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}
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OnPropertyChanged();
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}
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}
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public float CustomResolutionScale
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{
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get => _customResolutionScale;
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set
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{
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_customResolutionScale = MathF.Round(value, 1);
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OnPropertyChanged();
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}
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}
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public bool IsVulkanAvailable
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{
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get => _isVulkanAvailable;
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set
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{
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_isVulkanAvailable = value;
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OnPropertyChanged();
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}
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}
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public bool IsOpenGLAvailable => !OperatingSystem.IsMacOS();
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public bool IsHypervisorAvailable => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64;
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public bool DirectoryChanged
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@ -247,102 +177,15 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
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}
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}
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private bool _enableShaderCache;
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public bool EnableShaderCache
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{
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get => _enableShaderCache;
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set
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{
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_enableShaderCache = value;
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CheckIfModified();
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}
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}
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private bool _enableTextureRecompression;
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public bool EnableTextureRecompression
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{
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get => _enableTextureRecompression;
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set
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{
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_enableTextureRecompression = value;
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CheckIfModified();
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}
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}
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private bool _enableMacroHLE;
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public bool EnableMacroHLE
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{
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get => _enableMacroHLE;
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set
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{
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_enableMacroHLE = value;
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CheckIfModified();
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}
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}
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private bool _enableColorSpacePassthrough;
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public bool EnableColorSpacePassthrough
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{
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get => _enableColorSpacePassthrough;
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set
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{
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_enableColorSpacePassthrough = value;
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CheckIfModified();
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}
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}
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public bool ColorSpacePassthroughAvailable => IsMacOS;
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public bool IsCustomResolutionScaleActive => _resolutionScale == 4;
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public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr;
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public bool IsVulkanSelected => GraphicsBackendIndex == 0;
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public bool UseHypervisor { get; set; }
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public string TimeZone { get; set; }
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public string ShaderDumpPath { get; set; }
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public int Language { get; set; }
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public int Region { get; set; }
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public int MaxAnisotropy { get; set; }
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public int AspectRatio { get; set; }
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public int AntiAliasingEffect { get; set; }
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public string ScalingFilterLevelText => ScalingFilterLevel.ToString("0");
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public int ScalingFilterLevel
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{
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get => _scalingFilterLevel;
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set
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{
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_scalingFilterLevel = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(ScalingFilterLevelText));
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}
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}
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public int MemoryMode { get; set; }
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public int BaseStyleIndex { get; set; }
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public int GraphicsBackendIndex
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{
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get => _graphicsBackendIndex;
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set
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{
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_graphicsBackendIndex = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(IsVulkanSelected));
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}
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}
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public int ScalingFilter
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{
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get => _scalingFilter;
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||||
set
|
||||
{
|
||||
_scalingFilter = value;
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged(nameof(IsScalingFilterActive));
|
||||
}
|
||||
}
|
||||
|
||||
public int PreferredGpuIndex { get; set; }
|
||||
|
||||
private readonly SettingsGraphicsViewModel _graphicsViewModel;
|
||||
private readonly SettingsAudioViewModel _audioViewModel;
|
||||
private readonly SettingsLoggingViewModel _loggingViewModel;
|
||||
|
||||
|
@ -351,7 +194,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
|
|||
|
||||
internal AvaloniaList<TimeZone> TimeZones { get; set; }
|
||||
public AvaloniaList<string> GameDirectories { get; set; }
|
||||
public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
|
||||
|
||||
public AvaloniaList<string> NetworkInterfaceList
|
||||
{
|
||||
|
@ -384,15 +226,18 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
|
|||
VirtualFileSystem virtualFileSystem,
|
||||
ContentManager contentManager,
|
||||
SettingsAudioViewModel audioViewModel,
|
||||
SettingsGraphicsViewModel graphicsViewModel,
|
||||
SettingsLoggingViewModel loggingViewModel) : this()
|
||||
{
|
||||
_virtualFileSystem = virtualFileSystem;
|
||||
_contentManager = contentManager;
|
||||
|
||||
_audioViewModel = audioViewModel;
|
||||
_graphicsViewModel = graphicsViewModel;
|
||||
_loggingViewModel = loggingViewModel;
|
||||
|
||||
_audioViewModel.DirtyEvent += CheckIfModified;
|
||||
_graphicsViewModel.DirtyEvent += CheckIfModified;
|
||||
_loggingViewModel.DirtyEvent += CheckIfModified;
|
||||
|
||||
if (Program.PreviewerDetached)
|
||||
|
@ -405,7 +250,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
|
|||
{
|
||||
GameDirectories = new AvaloniaList<string>();
|
||||
TimeZones = new AvaloniaList<TimeZone>();
|
||||
AvailableGpus = new ObservableCollection<ComboBoxItem>();
|
||||
_validTzRegions = new List<string>();
|
||||
_networkInterfaces = new Dictionary<string, string>();
|
||||
|
||||
|
@ -413,7 +257,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
|
|||
|
||||
if (Program.PreviewerDetached)
|
||||
{
|
||||
Task.Run(LoadAvailableGpus);
|
||||
LoadCurrentConfiguration();
|
||||
}
|
||||
}
|
||||
|
@ -456,29 +299,11 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
|
|||
isDirty |= config.System.MemoryManagerMode.Value != (MemoryManagerMode)MemoryMode;
|
||||
isDirty |= config.System.UseHypervisor.Value != UseHypervisor;
|
||||
|
||||
// Graphics
|
||||
isDirty |= config.Graphics.GraphicsBackend.Value != (GraphicsBackend)GraphicsBackendIndex;
|
||||
isDirty |= config.Graphics.PreferredGpu.Value != _gpuIds.ElementAtOrDefault(PreferredGpuIndex);
|
||||
isDirty |= config.Graphics.EnableShaderCache.Value != EnableShaderCache;
|
||||
isDirty |= config.Graphics.EnableTextureRecompression.Value != EnableTextureRecompression;
|
||||
isDirty |= config.Graphics.EnableMacroHLE.Value != EnableMacroHLE;
|
||||
isDirty |= config.Graphics.EnableColorSpacePassthrough.Value != EnableColorSpacePassthrough;
|
||||
isDirty |= config.Graphics.ResScale.Value != (ResolutionScale == 4 ? -1 : ResolutionScale + 1);
|
||||
isDirty |= config.Graphics.ResScaleCustom.Value != CustomResolutionScale;
|
||||
isDirty |= config.Graphics.MaxAnisotropy.Value != (MaxAnisotropy == 0 ? -1 : MathF.Pow(2, MaxAnisotropy));
|
||||
isDirty |= config.Graphics.AspectRatio.Value != (AspectRatio)AspectRatio;
|
||||
isDirty |= config.Graphics.AntiAliasing.Value != (AntiAliasing)AntiAliasingEffect;
|
||||
isDirty |= config.Graphics.ScalingFilter.Value != (ScalingFilter)ScalingFilter;
|
||||
isDirty |= config.Graphics.ScalingFilterLevel.Value != ScalingFilterLevel;
|
||||
|
||||
if (ConfigurationState.Instance.Graphics.BackendThreading != (BackendThreading)GraphicsBackendMultithreadingIndex)
|
||||
if (_graphicsViewModel != null)
|
||||
{
|
||||
DriverUtilities.ToggleOGLThreading(GraphicsBackendMultithreadingIndex == (int)BackendThreading.Off);
|
||||
isDirty |= _graphicsViewModel.CheckIfModified(config);
|
||||
}
|
||||
|
||||
isDirty |= config.Graphics.BackendThreading.Value != (BackendThreading)GraphicsBackendMultithreadingIndex;
|
||||
isDirty |= config.Graphics.ShadersDumpPath.Value != ShaderDumpPath;
|
||||
|
||||
if (_audioViewModel != null)
|
||||
{
|
||||
isDirty |= _audioViewModel.CheckIfModified(config);
|
||||
|
@ -497,39 +322,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
|
|||
IsModified = isDirty;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private async Task LoadAvailableGpus()
|
||||
{
|
||||
AvailableGpus.Clear();
|
||||
|
||||
var devices = VulkanRenderer.GetPhysicalDevices();
|
||||
|
||||
if (devices.Length == 0)
|
||||
{
|
||||
IsVulkanAvailable = false;
|
||||
GraphicsBackendIndex = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var device in devices)
|
||||
{
|
||||
await Dispatcher.UIThread.InvokeAsync(() =>
|
||||
{
|
||||
_gpuIds.Add(device.Id);
|
||||
|
||||
AvailableGpus.Add(new ComboBoxItem { Content = $"{device.Name} {(device.IsDiscrete ? "(dGPU)" : "")}" });
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// GPU configuration needs to be loaded during the async method or it will always return 0.
|
||||
PreferredGpuIndex = _gpuIds.Contains(ConfigurationState.Instance.Graphics.PreferredGpu) ?
|
||||
_gpuIds.IndexOf(ConfigurationState.Instance.Graphics.PreferredGpu) : 0;
|
||||
|
||||
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(PreferredGpuIndex)));
|
||||
}
|
||||
|
||||
public async Task LoadTimeZones()
|
||||
{
|
||||
_timeZoneContentManager = new TimeZoneContentManager();
|
||||
|
@ -619,23 +411,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
|
|||
MemoryMode = (int)config.System.MemoryManagerMode.Value;
|
||||
UseHypervisor = config.System.UseHypervisor;
|
||||
|
||||
// Graphics
|
||||
GraphicsBackendIndex = (int)config.Graphics.GraphicsBackend.Value;
|
||||
// Physical devices are queried asynchronously hence the prefered index config value is loaded in LoadAvailableGpus().
|
||||
EnableShaderCache = config.Graphics.EnableShaderCache;
|
||||
EnableTextureRecompression = config.Graphics.EnableTextureRecompression;
|
||||
EnableMacroHLE = config.Graphics.EnableMacroHLE;
|
||||
EnableColorSpacePassthrough = config.Graphics.EnableColorSpacePassthrough;
|
||||
ResolutionScale = config.Graphics.ResScale == -1 ? 4 : config.Graphics.ResScale - 1;
|
||||
CustomResolutionScale = config.Graphics.ResScaleCustom;
|
||||
MaxAnisotropy = config.Graphics.MaxAnisotropy == -1 ? 0 : (int)(MathF.Log2(config.Graphics.MaxAnisotropy));
|
||||
AspectRatio = (int)config.Graphics.AspectRatio.Value;
|
||||
GraphicsBackendMultithreadingIndex = (int)config.Graphics.BackendThreading.Value;
|
||||
ShaderDumpPath = config.Graphics.ShadersDumpPath;
|
||||
AntiAliasingEffect = (int)config.Graphics.AntiAliasing.Value;
|
||||
ScalingFilter = (int)config.Graphics.ScalingFilter.Value;
|
||||
ScalingFilterLevel = config.Graphics.ScalingFilterLevel.Value;
|
||||
|
||||
// Network
|
||||
EnableInternetAccess = config.System.EnableInternetAccess;
|
||||
// LAN interface index is loaded asynchronously in PopulateNetworkInterfaces()
|
||||
|
@ -684,29 +459,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
|
|||
config.System.MemoryManagerMode.Value = (MemoryManagerMode)MemoryMode;
|
||||
config.System.UseHypervisor.Value = UseHypervisor;
|
||||
|
||||
// Graphics
|
||||
config.Graphics.GraphicsBackend.Value = (GraphicsBackend)GraphicsBackendIndex;
|
||||
config.Graphics.PreferredGpu.Value = _gpuIds.ElementAtOrDefault(PreferredGpuIndex);
|
||||
config.Graphics.EnableShaderCache.Value = EnableShaderCache;
|
||||
config.Graphics.EnableTextureRecompression.Value = EnableTextureRecompression;
|
||||
config.Graphics.EnableMacroHLE.Value = EnableMacroHLE;
|
||||
config.Graphics.EnableColorSpacePassthrough.Value = EnableColorSpacePassthrough;
|
||||
config.Graphics.ResScale.Value = ResolutionScale == 4 ? -1 : ResolutionScale + 1;
|
||||
config.Graphics.ResScaleCustom.Value = CustomResolutionScale;
|
||||
config.Graphics.MaxAnisotropy.Value = MaxAnisotropy == 0 ? -1 : MathF.Pow(2, MaxAnisotropy);
|
||||
config.Graphics.AspectRatio.Value = (AspectRatio)AspectRatio;
|
||||
config.Graphics.AntiAliasing.Value = (AntiAliasing)AntiAliasingEffect;
|
||||
config.Graphics.ScalingFilter.Value = (ScalingFilter)ScalingFilter;
|
||||
config.Graphics.ScalingFilterLevel.Value = ScalingFilterLevel;
|
||||
|
||||
if (ConfigurationState.Instance.Graphics.BackendThreading != (BackendThreading)GraphicsBackendMultithreadingIndex)
|
||||
{
|
||||
DriverUtilities.ToggleOGLThreading(GraphicsBackendMultithreadingIndex == (int)BackendThreading.Off);
|
||||
}
|
||||
|
||||
config.Graphics.BackendThreading.Value = (BackendThreading)GraphicsBackendMultithreadingIndex;
|
||||
config.Graphics.ShadersDumpPath.Value = ShaderDumpPath;
|
||||
|
||||
_graphicsViewModel?.Save(config);
|
||||
_audioViewModel?.Save(config);
|
||||
|
||||
// Network
|
||||
|
@ -726,7 +479,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
|
|||
_directoryChanged = false;
|
||||
}
|
||||
|
||||
|
||||
public void ApplyButton()
|
||||
{
|
||||
SaveSettings();
|
||||
|
|
|
@ -10,9 +10,9 @@
|
|||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels.Settings"
|
||||
Design.Width="1000"
|
||||
mc:Ignorable="d"
|
||||
x:DataType="viewModels:SettingsViewModel">
|
||||
x:DataType="viewModels:SettingsGraphicsViewModel">
|
||||
<Design.DataContext>
|
||||
<viewModels:SettingsViewModel />
|
||||
<viewModels:SettingsGraphicsViewModel />
|
||||
</Design.DataContext>
|
||||
<ScrollViewer
|
||||
Name="GraphicsPage"
|
||||
|
@ -265,6 +265,7 @@
|
|||
<ComboBox Width="350"
|
||||
HorizontalContentAlignment="Left"
|
||||
ToolTip.Tip="{locale:Locale GalThreadingTooltip}"
|
||||
SelectionChanged="GraphicsBackendMultithreadingIndex_OnSelectionChanged"
|
||||
SelectedIndex="{Binding GraphicsBackendMultithreadingIndex}">
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale CommonAuto}" />
|
||||
|
|
|
@ -1,12 +1,40 @@
|
|||
using Avalonia.Controls;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.ViewModels.Settings;
|
||||
using Ryujinx.UI.Common.Configuration;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Views.Settings
|
||||
{
|
||||
public partial class SettingsGraphicsView : UserControl
|
||||
{
|
||||
public SettingsGraphicsViewModel ViewModel;
|
||||
|
||||
public SettingsGraphicsView()
|
||||
{
|
||||
DataContext = ViewModel = new SettingsGraphicsViewModel();
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void GraphicsBackendMultithreadingIndex_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
if (e.Source is not ComboBox comboBox)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBox.SelectedIndex != (int)ConfigurationState.Instance.Graphics.BackendThreading.Value)
|
||||
{
|
||||
Dispatcher.UIThread.InvokeAsync(() =>
|
||||
ContentDialogHelper.CreateInfoDialog(LocaleManager.Instance[LocaleKeys.DialogSettingsBackendThreadingWarningMessage],
|
||||
"",
|
||||
"",
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogOk],
|
||||
LocaleManager.Instance[LocaleKeys.DialogSettingsBackendThreadingWarningTitle],
|
||||
parent: this.VisualRoot as Window)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,12 +30,14 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
Title = $"{LocaleManager.Instance[LocaleKeys.Settings]}";
|
||||
|
||||
AudioPage = new SettingsAudioView();
|
||||
GraphicsPage = new SettingsGraphicsView();
|
||||
LoggingPage = new SettingsLoggingView();
|
||||
|
||||
ViewModel = new SettingsViewModel(
|
||||
virtualFileSystem,
|
||||
contentManager,
|
||||
AudioPage.ViewModel,
|
||||
GraphicsPage.ViewModel,
|
||||
LoggingPage.ViewModel);
|
||||
|
||||
UiPage = new SettingsUiView(ViewModel);
|
||||
|
@ -43,7 +45,6 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
HotkeysPage = new SettingsHotkeysView(ViewModel);
|
||||
SystemPage = new SettingsSystemView(ViewModel);
|
||||
CpuPage = new SettingsCPUView();
|
||||
GraphicsPage = new SettingsGraphicsView();
|
||||
NetworkPage = new SettingsNetworkView();
|
||||
|
||||
DataContext = ViewModel;
|
||||
|
|
Loading…
Reference in a new issue