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1 changed files with 4 additions and 13 deletions
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@ -76,7 +76,6 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly BufferState[] _transformFeedbackBuffers;
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private readonly VertexBufferState[] _vertexBuffers;
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private ulong _vertexBuffersDirty;
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private readonly int[] _vertexBufferBindings;
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private bool _bindingsSet;
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protected Rectangle<int> ClearScissor;
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@ -137,13 +136,6 @@ namespace Ryujinx.Graphics.Vulkan
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_supportExtDynamic2 = gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2;
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_vertexBufferBindings = new int[Constants.MaxVertexBuffers];
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for (int i = 0; i < Constants.MaxVertexBuffers; i++)
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{
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_vertexBufferBindings[i] = i + 1;
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}
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_bindingsSet = false;
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_newState.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, _supportExtDynamic && (!Gd.IsMoltenVk || Gd.SupportsMTL31) ? null : 0, VertexInputRate.Vertex);
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@ -1407,7 +1399,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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for (int i = 0; i < count; i++)
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{
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_newState.Internal.VertexBindingDescriptions[_vertexBufferBindings[i]] = new VertexInputBindingDescription((uint)_vertexBufferBindings[i]);
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_newState.Internal.VertexBindingDescriptions[i] = new VertexInputBindingDescription((uint)i);
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}
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_bindingsSet = true;
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@ -1435,7 +1427,6 @@ namespace Ryujinx.Graphics.Vulkan
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if (vb != null)
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{
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//int binding = _vertexBufferBindings[i];
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int descriptorIndex = validCount++;
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if (_supportExtDynamic && (!Gd.IsMoltenVk || Gd.SupportsMTL31))
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@ -1472,7 +1463,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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ref var buffer = ref _vertexBuffers[_vertexBufferBindings[i]];
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ref var buffer = ref _vertexBuffers[i];
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int oldScalarAlign = buffer.AttributeScalarAlignment;
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if (Gd.Capabilities.VertexBufferAlignment < 2 &&
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@ -1489,7 +1480,7 @@ namespace Ryujinx.Graphics.Vulkan
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vbSize,
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vertexBuffer.Stride);
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buffer.BindVertexBuffer(Gd, Cbs, (uint)_vertexBufferBindings[i], ref _newState, _vertexBufferUpdater);
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buffer.BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState, _vertexBufferUpdater);
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}
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}
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else
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@ -1505,7 +1496,7 @@ namespace Ryujinx.Graphics.Vulkan
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vbSize,
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vertexBuffer.Stride);
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_vertexBuffersDirty |= 1UL << _vertexBufferBindings[i];
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_vertexBuffersDirty |= 1UL << i;
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}
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buffer.AttributeScalarAlignment = oldScalarAlign;
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