Implement IoVariable.FrontFacing

This commit is contained in:
Isaac Marovitz 2024-05-29 18:31:10 +01:00 committed by Isaac Marovitz
parent a6de2c9274
commit b0ba5d5da1
2 changed files with 2 additions and 1 deletions

View file

@ -180,6 +180,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
// TODO: check if it's needed
context.AppendLine("float4 position [[position]];");
context.AppendLine("bool front_facing [[front_facing]];");
}
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))

View file

@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32),
IoVariable.FragmentOutputColor => ($"out.color{location}", AggregateType.Vector4 | AggregateType.FP32),
IoVariable.FragmentOutputDepth => ("out.depth", AggregateType.FP32),
IoVariable.FrontFacing => ("front_facing", AggregateType.Bool),
IoVariable.FrontFacing => ("in.front_facing", AggregateType.Bool),
IoVariable.GlobalId => ("thread_position_in_grid", AggregateType.Vector3 | AggregateType.U32),
IoVariable.InstanceId => ("instance_id", AggregateType.S32),
IoVariable.InvocationId => ("INVOCATION_ID", AggregateType.S32),