Primitive Topolgy DynamicState maybe causing performance degredation.
This commit is contained in:
parent
d12c441e67
commit
b14cdf3e52
4 changed files with 49 additions and 19 deletions
|
@ -693,7 +693,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
var oldStencilTestEnable = _supportExtDynamic ? DynamicState._stencilTestEnable : _newState.StencilTestEnable;
|
var oldStencilTestEnable = _supportExtDynamic ? DynamicState._stencilTestEnable : _newState.StencilTestEnable;
|
||||||
var oldDepthTestEnable = _supportExtDynamic ? DynamicState._depthtestEnable : _newState.DepthTestEnable;
|
var oldDepthTestEnable = _supportExtDynamic ? DynamicState._depthtestEnable : _newState.DepthTestEnable;
|
||||||
var oldDepthWriteEnable = _supportExtDynamic ? DynamicState._depthwriteEnable : _newState.DepthWriteEnable;
|
var oldDepthWriteEnable = _supportExtDynamic ? DynamicState._depthwriteEnable : _newState.DepthWriteEnable;
|
||||||
var oldTopology = _newState.Topology;
|
var oldTopology = _supportExtDynamic ? DynamicState. Topology : _newState.Topology;
|
||||||
var oldViewports = DynamicState.Viewports;
|
var oldViewports = DynamicState.Viewports;
|
||||||
var oldViewportsCount = _newState.ViewportsCount;
|
var oldViewportsCount = _newState.ViewportsCount;
|
||||||
|
|
||||||
|
@ -726,6 +726,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
DynamicState.SetCullMode(oldCullMode);
|
DynamicState.SetCullMode(oldCullMode);
|
||||||
DynamicState.SetStencilTest(oldStencilTestEnable);
|
DynamicState.SetStencilTest(oldStencilTestEnable);
|
||||||
DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
|
DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
|
||||||
|
DynamicState.SetPrimitiveTopology(ref oldTopology);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -733,9 +734,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_newState.StencilTestEnable = oldStencilTestEnable;
|
_newState.StencilTestEnable = oldStencilTestEnable;
|
||||||
_newState.DepthTestEnable = oldDepthTestEnable;
|
_newState.DepthTestEnable = oldDepthTestEnable;
|
||||||
_newState.DepthWriteEnable = oldDepthWriteEnable;
|
_newState.DepthWriteEnable = oldDepthWriteEnable;
|
||||||
}
|
|
||||||
|
|
||||||
_newState.Topology = oldTopology;
|
_newState.Topology = oldTopology;
|
||||||
|
}
|
||||||
|
|
||||||
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
|
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
|
||||||
|
|
||||||
|
@ -1018,8 +1018,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_topology = topology;
|
_topology = topology;
|
||||||
|
|
||||||
var vkTopology = Gd.TopologyRemap(topology).Convert();
|
var vkTopology = Gd.TopologyRemap(topology).Convert();
|
||||||
|
if (_supportExtDynamic)
|
||||||
|
{
|
||||||
|
DynamicState.SetPrimitiveTopology(ref vkTopology);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
_newState.Topology = vkTopology;
|
_newState.Topology = vkTopology;
|
||||||
|
}
|
||||||
|
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
}
|
}
|
||||||
|
|
|
@ -165,9 +165,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
pipeline.DepthClampEnable = state.DepthClampEnable;
|
pipeline.DepthClampEnable = state.DepthClampEnable;
|
||||||
|
|
||||||
pipeline.DepthTestEnable = state.DepthTest.TestEnable;
|
|
||||||
pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
|
|
||||||
pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
|
|
||||||
pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
|
pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
|
||||||
|
|
||||||
pipeline.HasDepthStencil = state.DepthStencilEnable;
|
pipeline.HasDepthStencil = state.DepthStencilEnable;
|
||||||
|
@ -200,6 +197,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
// Stencil masks and ref are dynamic, so are 0 in the Vulkan pipeline.
|
// Stencil masks and ref are dynamic, so are 0 in the Vulkan pipeline.
|
||||||
if (!gd.Capabilities.SupportsExtendedDynamicState)
|
if (!gd.Capabilities.SupportsExtendedDynamicState)
|
||||||
{
|
{
|
||||||
|
pipeline.DepthTestEnable = state.DepthTest.TestEnable;
|
||||||
|
pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
|
||||||
|
pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
|
||||||
|
|
||||||
pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
|
pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
|
||||||
|
|
||||||
pipeline.FrontFace = state.FrontFace.Convert();
|
pipeline.FrontFace = state.FrontFace.Convert();
|
||||||
|
@ -213,11 +214,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
|
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
|
||||||
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
|
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
|
||||||
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
|
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
|
||||||
}
|
|
||||||
|
|
||||||
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
|
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
|
||||||
|
|
||||||
pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
|
pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
|
||||||
|
}
|
||||||
|
|
||||||
int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
|
int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
|
||||||
int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);
|
int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);
|
||||||
|
|
|
@ -36,6 +36,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
public bool _depthwriteEnable;
|
public bool _depthwriteEnable;
|
||||||
private CompareOp _depthCompareOp;
|
private CompareOp _depthCompareOp;
|
||||||
|
|
||||||
|
public PrimitiveTopology Topology;
|
||||||
|
|
||||||
private Array4<float> _blendConstants;
|
private Array4<float> _blendConstants;
|
||||||
|
|
||||||
public uint ViewportsCount;
|
public uint ViewportsCount;
|
||||||
|
@ -58,7 +60,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
DepthTestBool = 1 << 7,
|
DepthTestBool = 1 << 7,
|
||||||
DepthTestCompareOp = 1 << 8,
|
DepthTestCompareOp = 1 << 8,
|
||||||
StencilTestEnable = 1 << 9,
|
StencilTestEnable = 1 << 9,
|
||||||
All = Blend | DepthBias | Scissor | Stencil | Viewport | CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable,
|
Toplogy = 1 << 10,
|
||||||
|
All = Blend | DepthBias | Scissor | Stencil | Viewport | CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable | Toplogy,
|
||||||
}
|
}
|
||||||
|
|
||||||
private DirtyFlags _dirty;
|
private DirtyFlags _dirty;
|
||||||
|
@ -104,7 +107,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_dirty |= DirtyFlags.DepthTestCompareOp;
|
_dirty |= DirtyFlags.DepthTestCompareOp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetPrimitiveTopology(ref PrimitiveTopology topology)
|
||||||
|
{
|
||||||
|
Topology = topology;
|
||||||
|
|
||||||
|
_dirty |= DirtyFlags.Toplogy;
|
||||||
|
}
|
||||||
|
|
||||||
public void SetStencilOp(StencilOp backFailOp,
|
public void SetStencilOp(StencilOp backFailOp,
|
||||||
StencilOp backPassOp,
|
StencilOp backPassOp,
|
||||||
|
@ -243,6 +251,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
RecordStencilTestEnable(api, commandBuffer);
|
RecordStencilTestEnable(api, commandBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_dirty.HasFlag(DirtyFlags.Toplogy))
|
||||||
|
{
|
||||||
|
RecordPrimitiveTopology(api, commandBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
_dirty = DirtyFlags.None;
|
_dirty = DirtyFlags.None;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -315,5 +328,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp);
|
api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void RecordPrimitiveTopology(Vk api, CommandBuffer commandBuffer)
|
||||||
|
{
|
||||||
|
api.CmdSetPrimitiveTopology(commandBuffer, Topology);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -453,9 +453,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
|
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
|
||||||
PrimitiveRestartEnable = primitiveRestartEnable,
|
PrimitiveRestartEnable = primitiveRestartEnable,
|
||||||
Topology = Topology,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (!supportsExtDynamicState)
|
||||||
|
{
|
||||||
|
inputAssemblyState.Topology = Topology;
|
||||||
|
}
|
||||||
|
|
||||||
var tessellationState = new PipelineTessellationStateCreateInfo
|
var tessellationState = new PipelineTessellationStateCreateInfo
|
||||||
{
|
{
|
||||||
SType = StructureType.PipelineTessellationStateCreateInfo,
|
SType = StructureType.PipelineTessellationStateCreateInfo,
|
||||||
|
@ -589,7 +593,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
colorBlendState.PNext = &colorBlendAdvancedState;
|
colorBlendState.PNext = &colorBlendAdvancedState;
|
||||||
}
|
}
|
||||||
|
|
||||||
int dynamicStatesCount = supportsExtDynamicState ? (isMoltenVk ? 14 : 15) : 7;
|
int dynamicStatesCount = supportsExtDynamicState ? (isMoltenVk ? 15 : 16) : 7;
|
||||||
|
|
||||||
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
|
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
|
||||||
|
|
||||||
|
@ -613,6 +617,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
dynamicStates[index++] = DynamicState.DepthWriteEnable;
|
dynamicStates[index++] = DynamicState.DepthWriteEnable;
|
||||||
dynamicStates[index++] = DynamicState.DepthCompareOp;
|
dynamicStates[index++] = DynamicState.DepthCompareOp;
|
||||||
dynamicStates[index++] = DynamicState.StencilTestEnable;
|
dynamicStates[index++] = DynamicState.StencilTestEnable;
|
||||||
|
dynamicStates[index++] = DynamicState.PrimitiveTopology;
|
||||||
dynamicStates[index] = DynamicState.StencilOp;
|
dynamicStates[index] = DynamicState.StencilOp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue