Small optimizations on texture and sampler pool invalidation
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3ac023bb60
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b2b2e04669
4 changed files with 68 additions and 22 deletions
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@ -5,6 +5,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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class SamplerPool : Pool<Sampler>
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class SamplerPool : Pool<Sampler>
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{
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{
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private int _sequenceNumber;
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public SamplerPool(GpuContext context, ulong address, int maximumId) : base(context, address, maximumId) { }
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public SamplerPool(GpuContext context, ulong address, int maximumId) : base(context, address, maximumId) { }
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public override Sampler Get(int id)
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public override Sampler Get(int id)
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@ -14,7 +16,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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return null;
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return null;
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}
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}
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SynchronizeMemory();
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if (_sequenceNumber != Context.SequenceNumber)
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{
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_sequenceNumber = Context.SequenceNumber;
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SynchronizeMemory();
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}
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Sampler sampler = Items[id];
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Sampler sampler = Items[id];
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@ -11,11 +11,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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public LinkedListNode<TexturePool> CacheNode { get; set; }
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public LinkedListNode<TexturePool> CacheNode { get; set; }
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private struct TextureContainer
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private int _sequenceNumber;
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{
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public Texture Texture0 { get; set; }
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public Texture Texture1 { get; set; }
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}
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public TexturePool(
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public TexturePool(
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GpuContext context,
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GpuContext context,
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@ -29,7 +25,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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return null;
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return null;
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}
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}
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SynchronizeMemory();
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if (_sequenceNumber != Context.SequenceNumber)
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{
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_sequenceNumber = Context.SequenceNumber;
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SynchronizeMemory();
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}
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Texture texture = Items[id];
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Texture texture = Items[id];
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@ -3,7 +3,6 @@ using Ryujinx.Graphics.GAL.InputAssembler;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader;
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using System;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Memory
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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{
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@ -48,6 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private bool _indexBufferDirty;
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private bool _indexBufferDirty;
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private bool _vertexBuffersDirty;
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private bool _vertexBuffersDirty;
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private uint _vertexBuffersEnableMask;
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private bool _rebind;
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private bool _rebind;
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@ -93,6 +93,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_vertexBuffers[index].Divisor = divisor;
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_vertexBuffers[index].Divisor = divisor;
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_vertexBuffersDirty = true;
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_vertexBuffersDirty = true;
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if (address != 0)
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{
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_vertexBuffersEnableMask |= 1u << index;
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}
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else
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{
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_vertexBuffersEnableMask &= ~(1u << index);
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}
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}
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}
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public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size)
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public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size)
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@ -322,13 +331,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
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SynchronizeBufferRange(_indexBuffer.Address, _indexBuffer.Size);
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SynchronizeBufferRange(_indexBuffer.Address, _indexBuffer.Size);
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}
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}
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uint vbEnableMask = _vertexBuffersEnableMask;
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if (_vertexBuffersDirty || _rebind)
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if (_vertexBuffersDirty || _rebind)
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{
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{
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_vertexBuffersDirty = false;
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_vertexBuffersDirty = false;
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VertexBufferDescriptor[] vertexBuffers = new VertexBufferDescriptor[Constants.TotalVertexBuffers];
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VertexBufferDescriptor[] vertexBuffers = new VertexBufferDescriptor[Constants.TotalVertexBuffers];
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for (int index = 0; index < Constants.TotalVertexBuffers; index++)
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for (int index = 0; (vbEnableMask >> index) != 0; index++)
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{
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{
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VertexBuffer vb = _vertexBuffers[index];
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VertexBuffer vb = _vertexBuffers[index];
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@ -346,7 +357,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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else
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else
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{
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{
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for (int index = 0; index < Constants.TotalVertexBuffers; index++)
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for (int index = 0; (vbEnableMask >> index) != 0; index++)
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{
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{
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VertexBuffer vb = _vertexBuffers[index];
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VertexBuffer vb = _vertexBuffers[index];
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@ -114,18 +114,6 @@ namespace Ryujinx.Graphics.Gpu.State
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_registers[(int)offset].Callback = callback;
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_registers[(int)offset].Callback = callback;
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}
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}
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public bool QueryModified(params MethodOffset[] offsets)
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{
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bool modified = false;
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for (int index = 0; index < offsets.Length; index++)
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{
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modified |= QueryModified(offsets[index]);
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}
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return modified;
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}
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public bool QueryModified(MethodOffset offset)
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public bool QueryModified(MethodOffset offset)
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{
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{
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bool modified = _registers[(int)offset].Modified;
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bool modified = _registers[(int)offset].Modified;
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@ -135,6 +123,45 @@ namespace Ryujinx.Graphics.Gpu.State
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return modified;
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return modified;
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}
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}
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public bool QueryModified(MethodOffset m1, MethodOffset m2)
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{
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bool modified = _registers[(int)m1].Modified ||
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_registers[(int)m2].Modified;
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_registers[(int)m1].Modified = false;
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_registers[(int)m2].Modified = false;
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return modified;
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}
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public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3)
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{
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bool modified = _registers[(int)m1].Modified ||
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_registers[(int)m2].Modified ||
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_registers[(int)m3].Modified;
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_registers[(int)m1].Modified = false;
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_registers[(int)m2].Modified = false;
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_registers[(int)m3].Modified = false;
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return modified;
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}
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public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3, MethodOffset m4)
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{
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bool modified = _registers[(int)m1].Modified ||
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_registers[(int)m2].Modified ||
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_registers[(int)m3].Modified ||
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_registers[(int)m4].Modified;
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_registers[(int)m1].Modified = false;
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_registers[(int)m2].Modified = false;
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_registers[(int)m3].Modified = false;
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_registers[(int)m4].Modified = false;
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return modified;
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}
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public T Get<T>(MethodOffset offset, int index) where T : struct
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public T Get<T>(MethodOffset offset, int index) where T : struct
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{
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{
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Register register = _registers[(int)offset];
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Register register = _registers[(int)offset];
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