Don't resolve relative paths

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TSR Berry 2024-07-31 18:43:47 +02:00
parent 647276b824
commit b4515bd210
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@ -29,9 +29,10 @@ namespace Ryujinx.HLE.FileSystem
{
public class VirtualFileSystem : IDisposable
{
public static readonly string SafeNandPath = FileSystemUtils.ResolveFullPath(Path.Combine(AppDataManager.DefaultNandDir, "safe"), true);
public static readonly string SystemNandPath = FileSystemUtils.ResolveFullPath(Path.Combine(AppDataManager.DefaultNandDir, "system"), true);
public static readonly string UserNandPath = FileSystemUtils.ResolveFullPath(Path.Combine(AppDataManager.DefaultNandDir, "user"), true);
// NOTE: These are relative paths.
public static readonly string SafeNandPath = Path.Combine(AppDataManager.DefaultNandDir, "safe");
public static readonly string SystemNandPath = Path.Combine(AppDataManager.DefaultNandDir, "system");
public static readonly string UserNandPath = Path.Combine(AppDataManager.DefaultNandDir, "user");
public KeySet KeySet { get; private set; }
public EmulatedGameCard GameCard { get; private set; }