Formatting

This commit is contained in:
Isaac Marovitz 2024-07-06 22:38:02 +01:00 committed by Isaac Marovitz
parent 6e80cc6caa
commit b734c81683
6 changed files with 8 additions and 7 deletions

View file

@ -839,7 +839,7 @@ namespace Ryujinx.Graphics.Metal
if (_currentState.CullBoth && isTriangles) if (_currentState.CullBoth && isTriangles)
{ {
renderCommandEncoder.SetScissorRect(new MTLScissorRect { x = 0, y = 0, width = 0, height = 0}); renderCommandEncoder.SetScissorRect(new MTLScissorRect { x = 0, y = 0, width = 0, height = 0 });
} }
else else
{ {

View file

@ -251,7 +251,8 @@ namespace Ryujinx.Graphics.Metal
var dst = (Texture)destination; var dst = (Texture)destination;
bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil(); bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil();
if (dst.Info.IsCompressed) { if (dst.Info.IsCompressed)
{
Console.WriteLine("shit"); Console.WriteLine("shit");
} }

View file

@ -1,4 +1,4 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation; using Ryujinx.Graphics.Shader.Translation;

View file

@ -1,4 +1,4 @@
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System; using System;