Added IsUserSystemClockAutomaticCorrectionEnabled

This is used when a game want to check if you game is synced with a server
This commit is contained in:
Joshi234 2021-01-19 14:39:08 +01:00
parent b8353f5639
commit b8f53bada4

View file

@ -219,7 +219,12 @@ namespace Ryujinx.HLE.HOS.Services.Settings
return ResultCode.Success; return ResultCode.Success;
} }
[Command(60)]
public ResultCode IsUserSystemClockAutomaticCorrectionEnabled(ServiceCtx context)
{
context.ResponseData.Write(true);
return ResultCode.Success;
}
public byte[] GetFirmwareData(Switch device) public byte[] GetFirmwareData(Switch device)
{ {
long titleId = 0x0100000000000809; long titleId = 0x0100000000000809;