Add setting for autoloading dlc/updates
This commit is contained in:
parent
a381cea311
commit
bc60126a24
7 changed files with 172 additions and 124 deletions
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@ -779,6 +779,11 @@ namespace Ryujinx.UI.App.Common
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}
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}
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public void LoadTitleUpdates()
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{
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return;
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}
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public void LoadDownloadableContents()
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{
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_downloadableContents.Edit(it =>
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@ -789,8 +794,8 @@ namespace Ryujinx.UI.App.Common
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{
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var savedDlc = DownloadableContentsHelper.LoadDownloadableContentsJson(_virtualFileSystem, application.IdBase);
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it.AddOrUpdate(savedDlc);
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if(TryGetDownloadableContentFromFile(application.Path, out var bundledDlc))
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if (TryGetDownloadableContentFromFile(application.Path, out var bundledDlc))
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{
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var savedDlcLookup = savedDlc.Select(dlc => dlc.Item1).ToHashSet();
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@ -813,13 +818,13 @@ namespace Ryujinx.UI.App.Common
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}
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});
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}
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private void SaveDownloadableContentsForGame(ulong titleIdBase)
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{
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var dlcs = DownloadableContents.Items.Where(dlc => dlc.Dlc.TitleIdBase == titleIdBase).ToList();
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DownloadableContentsHelper.SaveDownloadableContentsJson(_virtualFileSystem, titleIdBase, dlcs);
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}
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public void SaveDownloadableContentsForGame(ApplicationData application, List<(DownloadableContentModel, bool IsEnabled)> dlcs)
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{
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_downloadableContents.Edit(it =>
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@ -932,113 +937,113 @@ namespace Ryujinx.UI.App.Common
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return newDlcLoaded;
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}
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public void AutoLoadTitleUpdates(List<string> appDirs)
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public int AutoLoadTitleUpdates(List<string> appDirs)
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{
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return;
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// _cancellationToken = new CancellationTokenSource();
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// _titleUpdates.Clear();
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//
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// // Builds the applications list with paths to found applications
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// List<string> applicationPaths = new();
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//
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// try
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// {
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// foreach (string appDir in appDirs)
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// {
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// if (_cancellationToken.Token.IsCancellationRequested)
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// {
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// return;
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// }
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//
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// if (!Directory.Exists(appDir))
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// {
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// Logger.Warning?.Print(LogClass.Application,
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// $"The specified game directory \"{appDir}\" does not exist.");
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//
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// continue;
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// }
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//
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// try
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// {
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// EnumerationOptions options = new()
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// {
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// RecurseSubdirectories = true,
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// IgnoreInaccessible = false,
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// };
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//
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// IEnumerable<string> files = Directory.EnumerateFiles(appDir, "*", options)
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// .Where(file =>
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// {
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// return
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// (Path.GetExtension(file).ToLower() is ".nsp" &&
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// ConfigurationState.Instance.UI.ShownFileTypes.NSP.Value) ||
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// (Path.GetExtension(file).ToLower() is ".xci" &&
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// ConfigurationState.Instance.UI.ShownFileTypes.XCI.Value);
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// });
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//
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// foreach (string app in files)
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// {
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// if (_cancellationToken.Token.IsCancellationRequested)
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// {
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// return;
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// }
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//
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// var fileInfo = new FileInfo(app);
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//
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// try
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// {
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// var fullPath = fileInfo.ResolveLinkTarget(true)?.FullName ??
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// fileInfo.FullName;
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//
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// applicationPaths.Add(fullPath);
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// }
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// catch (IOException exception)
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// {
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// Logger.Warning?.Print(LogClass.Application,
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// $"Failed to resolve the full path to file: \"{app}\" Error: {exception}");
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// }
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// }
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// }
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// catch (UnauthorizedAccessException)
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// {
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// Logger.Warning?.Print(LogClass.Application,
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// $"Failed to get access to directory: \"{appDir}\"");
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// }
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// }
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//
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// // Loops through applications list, creating a struct and then firing an event containing the struct for each application
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// foreach (string applicationPath in applicationPaths)
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// {
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// if (_cancellationToken.Token.IsCancellationRequested)
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// {
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// return;
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// }
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//
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// if (TryGetTitleUpdatesFromFile(applicationPath, out List<TitleUpdateModel> titleUpdates))
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// {
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// foreach (var titleUpdate in titleUpdates)
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// {
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// OnTitleUpdateAdded(new TitleUpdateAddedEventArgs()
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// {
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// TitleUpdate = titleUpdate,
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// });
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// }
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//
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// _titleUpdates.Edit(it =>
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// {
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// foreach (var titleUpdate in titleUpdates)
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// {
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// it.AddOrUpdate((titleUpdate, false));
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// }
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// });
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// }
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// }
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// }
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// finally
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// {
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// _cancellationToken.Dispose();
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// _cancellationToken = null;
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// }
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return 0;
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// _cancellationToken = new CancellationTokenSource();
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// _titleUpdates.Clear();
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//
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// // Builds the applications list with paths to found applications
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// List<string> applicationPaths = new();
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//
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// try
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// {
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// foreach (string appDir in appDirs)
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// {
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// if (_cancellationToken.Token.IsCancellationRequested)
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// {
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// return;
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// }
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//
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// if (!Directory.Exists(appDir))
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// {
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// Logger.Warning?.Print(LogClass.Application,
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// $"The specified game directory \"{appDir}\" does not exist.");
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//
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// continue;
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// }
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//
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// try
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// {
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// EnumerationOptions options = new()
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// {
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// RecurseSubdirectories = true,
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// IgnoreInaccessible = false,
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// };
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//
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// IEnumerable<string> files = Directory.EnumerateFiles(appDir, "*", options)
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// .Where(file =>
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// {
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// return
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// (Path.GetExtension(file).ToLower() is ".nsp" &&
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// ConfigurationState.Instance.UI.ShownFileTypes.NSP.Value) ||
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// (Path.GetExtension(file).ToLower() is ".xci" &&
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// ConfigurationState.Instance.UI.ShownFileTypes.XCI.Value);
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// });
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//
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// foreach (string app in files)
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// {
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// if (_cancellationToken.Token.IsCancellationRequested)
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// {
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// return;
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// }
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//
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// var fileInfo = new FileInfo(app);
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//
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// try
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// {
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// var fullPath = fileInfo.ResolveLinkTarget(true)?.FullName ??
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// fileInfo.FullName;
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//
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// applicationPaths.Add(fullPath);
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// }
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// catch (IOException exception)
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// {
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// Logger.Warning?.Print(LogClass.Application,
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// $"Failed to resolve the full path to file: \"{app}\" Error: {exception}");
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// }
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// }
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// }
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// catch (UnauthorizedAccessException)
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// {
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// Logger.Warning?.Print(LogClass.Application,
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// $"Failed to get access to directory: \"{appDir}\"");
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// }
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// }
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//
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// // Loops through applications list, creating a struct and then firing an event containing the struct for each application
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// foreach (string applicationPath in applicationPaths)
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// {
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// if (_cancellationToken.Token.IsCancellationRequested)
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// {
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// return;
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// }
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//
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// if (TryGetTitleUpdatesFromFile(applicationPath, out List<TitleUpdateModel> titleUpdates))
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// {
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// foreach (var titleUpdate in titleUpdates)
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// {
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// OnTitleUpdateAdded(new TitleUpdateAddedEventArgs()
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// {
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// TitleUpdate = titleUpdate,
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// });
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// }
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//
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// _titleUpdates.Edit(it =>
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// {
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// foreach (var titleUpdate in titleUpdates)
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// {
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// it.AddOrUpdate((titleUpdate, false));
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// }
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// });
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// }
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// }
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// }
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// finally
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// {
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// _cancellationToken.Dispose();
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// _cancellationToken = null;
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// }
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}
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protected void OnApplicationAdded(ApplicationAddedEventArgs e)
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@ -15,7 +15,7 @@ namespace Ryujinx.UI.Common.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 51;
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public const int CurrentVersion = 52;
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/// <summary>
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/// Version of the configuration file format
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@ -167,6 +167,11 @@ namespace Ryujinx.UI.Common.Configuration
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/// </summary>
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public bool RememberWindowState { get; set; }
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/// <summary>
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/// Enables or disables automatically loading DLC/title updates on library refresh.
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/// </summary>
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public bool AutoloadContent { get; set; }
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/// <summary>
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/// Enables hardware-accelerated rendering for Avalonia
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/// </summary>
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@ -632,6 +632,11 @@ namespace Ryujinx.UI.Common.Configuration
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/// </summary>
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public ReactiveObject<bool> RememberWindowState { get; private set; }
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/// <summary>
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/// Enables or disables automatically loading DLC/title updates on library refresh.
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/// </summary>
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public ReactiveObject<bool> AutoloadContent { get; private set; }
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/// <summary>
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/// Enables hardware-accelerated rendering for Avalonia
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/// </summary>
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@ -654,6 +659,7 @@ namespace Ryujinx.UI.Common.Configuration
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CheckUpdatesOnStart = new ReactiveObject<bool>();
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ShowConfirmExit = new ReactiveObject<bool>();
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RememberWindowState = new ReactiveObject<bool>();
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AutoloadContent = new ReactiveObject<bool>();
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EnableHardwareAcceleration = new ReactiveObject<bool>();
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HideCursor = new ReactiveObject<HideCursorMode>();
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}
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@ -692,6 +698,7 @@ namespace Ryujinx.UI.Common.Configuration
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CheckUpdatesOnStart = CheckUpdatesOnStart,
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ShowConfirmExit = ShowConfirmExit,
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RememberWindowState = RememberWindowState,
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AutoloadContent = AutoloadContent,
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EnableHardwareAcceleration = EnableHardwareAcceleration,
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HideCursor = HideCursor,
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EnableVsync = Graphics.EnableVsync,
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@ -801,6 +808,7 @@ namespace Ryujinx.UI.Common.Configuration
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CheckUpdatesOnStart.Value = true;
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ShowConfirmExit.Value = true;
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RememberWindowState.Value = true;
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AutoloadContent.Value = false;
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EnableHardwareAcceleration.Value = true;
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HideCursor.Value = HideCursorMode.OnIdle;
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Graphics.EnableVsync.Value = true;
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@ -1477,6 +1485,15 @@ namespace Ryujinx.UI.Common.Configuration
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 52)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 52.");
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configurationFileFormat.AutoloadContent = false;
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configurationFileUpdated = true;
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}
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Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
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Graphics.ResScale.Value = configurationFileFormat.ResScale;
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Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
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@ -1508,6 +1525,7 @@ namespace Ryujinx.UI.Common.Configuration
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CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
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ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
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RememberWindowState.Value = configurationFileFormat.RememberWindowState;
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AutoloadContent.Value = configurationFileFormat.AutoloadContent;
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EnableHardwareAcceleration.Value = configurationFileFormat.EnableHardwareAcceleration;
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HideCursor.Value = configurationFileFormat.HideCursor;
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Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
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@ -98,6 +98,7 @@
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"SettingsTabGeneralCheckUpdatesOnLaunch": "Check for Updates on Launch",
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"SettingsTabGeneralShowConfirmExitDialog": "Show \"Confirm Exit\" Dialog",
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"SettingsTabGeneralRememberWindowState": "Remember Window Size/Position",
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"SettingsTabGeneralAutoloadContent": "Automatically load DLC/updates",
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"SettingsTabGeneralHideCursor": "Hide Cursor:",
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"SettingsTabGeneralHideCursorNever": "Never",
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"SettingsTabGeneralHideCursorOnIdle": "On Idle",
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@ -709,7 +710,7 @@
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"DlcWindowTitle": "Manage Downloadable Content for {0} ({1})",
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"ModWindowTitle": "Manage Mods for {0} ({1})",
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"UpdateWindowTitle": "Title Update Manager",
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"UpdateWindowUpdateAddedMessage": "{0} new update(s) added",
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"UpdateWindowDlcAddedMessage": "{0} new update(s) added",
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"CheatWindowHeading": "Cheats Available for {0} [{1}]",
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"BuildId": "BuildId:",
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"DlcWindowBundledContentNotice": "Bundled DLC cannot be removed, only disabled.",
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@ -132,6 +132,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool CheckUpdatesOnStart { get; set; }
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public bool ShowConfirmExit { get; set; }
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public bool RememberWindowState { get; set; }
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public bool AutoloadContent { get; set; }
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public int HideCursor { get; set; }
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public bool EnableDockedMode { get; set; }
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public bool EnableKeyboard { get; set; }
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@ -392,6 +393,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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CheckUpdatesOnStart = config.CheckUpdatesOnStart;
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ShowConfirmExit = config.ShowConfirmExit;
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RememberWindowState = config.RememberWindowState;
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AutoloadContent = config.AutoloadContent;
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HideCursor = (int)config.HideCursor.Value;
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GameDirectories.Clear();
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@ -484,6 +486,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
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config.ShowConfirmExit.Value = ShowConfirmExit;
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config.RememberWindowState.Value = RememberWindowState;
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config.AutoloadContent.Value = AutoloadContent;
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config.HideCursor.Value = (HideCursorMode)HideCursor;
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if (_directoryChanged)
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@ -39,6 +39,9 @@
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<CheckBox IsChecked="{Binding RememberWindowState}">
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<TextBlock Text="{locale:Locale SettingsTabGeneralRememberWindowState}" />
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</CheckBox>
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<CheckBox IsChecked="{Binding AutoloadContent}">
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<TextBlock Text="{locale:Locale SettingsTabGeneralAutoloadContent}" />
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</CheckBox>
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<StackPanel Margin="0, 15, 0, 0" Orientation="Horizontal">
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<TextBlock VerticalAlignment="Center"
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Text="{locale:Locale SettingsTabGeneralHideCursor}"
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@ -651,15 +651,22 @@ namespace Ryujinx.Ava.UI.Windows
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{
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ApplicationLibrary.DesiredLanguage = ConfigurationState.Instance.System.Language;
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TimeIt("games", () => ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs));
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// TimeIt("updates", () => ApplicationLibrary.LoadTitleUpdates(ConfigurationState.Instance.UI.GameDirs));
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TimeIt("updates", () => ApplicationLibrary.LoadTitleUpdates());
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TimeIt("DLC", () => ApplicationLibrary.LoadDownloadableContents());
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// TODO(jpr): conditional
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var dlcLoaded = 0;
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TimeIt("AUTO DLC", () => dlcLoaded = ApplicationLibrary.AutoLoadDownloadableContents(ConfigurationState.Instance.UI.GameDirs));
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if (dlcLoaded > 0)
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if (ConfigurationState.Instance.AutoloadContent)
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{
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ShowNewContentAddedDialog(dlcLoaded, 0);
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var updatesLoaded = 0;
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TimeIt("auto updates",
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() => updatesLoaded =
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ApplicationLibrary.AutoLoadTitleUpdates(ConfigurationState.Instance.UI.GameDirs));
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var dlcLoaded = 0;
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TimeIt("auto dlc",
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() => dlcLoaded =
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ApplicationLibrary.AutoLoadDownloadableContents(ConfigurationState.Instance.UI.GameDirs));
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ShowNewContentAddedDialog(dlcLoaded, updatesLoaded);
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}
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_isLoading = false;
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@ -679,23 +686,29 @@ namespace Ryujinx.Ava.UI.Windows
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var elapsedMs = watch.ElapsedMilliseconds;
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Console.WriteLine("[{0}] {1} ms", tag, elapsedMs);
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}
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private Task ShowNewContentAddedDialog(int numDlcAdded, int numUpdatesAdded)
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{
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var msg = "";
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if (numDlcAdded > 0 && numUpdatesAdded > 0)
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{
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msg = string.Format(LocaleManager.Instance[LocaleKeys.AutoloadDlcAndUpdateAddedMessage], numDlcAdded, numUpdatesAdded);
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} else if (numDlcAdded > 0)
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}
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else if (numDlcAdded > 0)
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{
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msg = string.Format(LocaleManager.Instance[LocaleKeys.AutoloadDlcAddedMessage], numDlcAdded);
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} else if (numUpdatesAdded > 0)
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}
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else if (numUpdatesAdded > 0)
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{
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msg = string.Format(LocaleManager.Instance[LocaleKeys.AutoloadUpdateAddedMessage], numUpdatesAdded);
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}
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return msg == "" ? Task.CompletedTask : Dispatcher.UIThread.InvokeAsync(async () =>
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else
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{
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return Task.CompletedTask;
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}
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return Dispatcher.UIThread.InvokeAsync(async () =>
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{
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await ContentDialogHelper.ShowTextDialog(LocaleManager.Instance[LocaleKeys.DialogConfirmationTitle],
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msg, "", "", "", LocaleManager.Instance[LocaleKeys.InputDialogOk], (int)Symbol.Checkmark);
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