fix: incorrect layer count of texture view
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2 changed files with 2 additions and 6 deletions
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@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Metal
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public void BackgroundContextAction(Action action, bool alwaysBackground = false)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint)
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@ -68,11 +68,7 @@ namespace Ryujinx.Graphics.Metal
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slices.location = (ulong)firstLayer;
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slices.length = 1;
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if (info.Target == Target.Texture3D)
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{
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slices.length = (ulong)Info.Depth;
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}
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else if (info.Target != Target.Cubemap)
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if (info.Target != Target.Texture3D && info.Target != Target.Cubemap)
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{
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slices.length = (ulong)Info.Depth;
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}
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