Fix blend descriptors not dirting render pipeline
Thanks peri
This commit is contained in:
parent
0c562a2c50
commit
c4731c0555
1 changed files with 3 additions and 0 deletions
|
@ -497,6 +497,9 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
_currentState.BlendDescriptors[index] = blend;
|
||||
_currentState.BlendColor = blend.BlendConstant;
|
||||
|
||||
// Mark dirty
|
||||
_currentState.Dirty |= DirtyFlags.RenderPipeline;
|
||||
}
|
||||
|
||||
// Inlineable
|
||||
|
|
Loading…
Reference in a new issue